Player Matchup

Charon
Charon
 
Charon
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Hevyheven
Tiamat
Level 157
God Stats
3W - 5L
1,312 SR
Queue Stats
269W - 230L
1,492 Elo+
Solo
Bellona
Bellona
Keltset
Bellona
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 21L
1,490 Elo+
Party 1
Mercury
Mercury
Ligure
Mercury
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Party 1
Ymir
Ymir
Shrubbless
Ymir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 198L
1,435 Elo+
Solo
Team Averages
Level 100
1,462 SR
1,481 Elo+

VS

Team Averages
Level 100
1,528 SR
1,569 Elo+
Xing Tian
Xing Tian
Bloodwólf
Xing Tian
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,706 Elo+
Solo
Bacchus
Bacchus
Drakelsier
Bacchus
Level 71
God Stats
3W - 4L
1,197 SR
Queue Stats
523W - 485L
1,578 Elo+
Solo
Hou Yi
Hou Yi
Poolko
Hou Yi
Level 155
God Stats
3W - 0L
1,781 SR
Queue Stats
250W - 223L
1,531 Elo+
Solo
Baba Yaga
Baba Yaga
SHADOW_LURKER17
Baba Yaga
Level 87
God Stats
5W - 4L
1,632 SR
Queue Stats
536W - 531L
1,515 Elo+
Solo
King Arthur
King Arthur
veryfancyhat
King Arthur
Level 105
God Stats
3W - 2L
1,530 SR
Queue Stats
122W - 105L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 3 / 5
8,410
841
10,466
13,117
15,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Hevyheven
Tiamat
14
2 / 4 / 5
7,814
781
12,618
9,490
8,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Keltset
Bellona
13
2 / 4 / 3
7,321
732
8,858
14,598
19,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Ligure
Mercury
13
2 / 5 / 4
7,668
767
4,209
10,735
6,518
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 5
7,275
728
4,409
13,975
16,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bloodwólf
Xing Tian
16
3 / 2 / 17
9,432
943
10,445
14,297
17,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Drakelsier
Bacchus
14
4 / 1 / 12
8,889
889
9,398
7,513
8,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
Poolko
Hou Yi
16
8 / 2 / 7
9,576
958
9,751
7,723
4,010
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
SHADOW_LURKER17
Baba Yaga
14
3 / 1 / 15
8,734
873
15,816
9,185
5,482
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
veryfancyhat
King Arthur
16
3 / 2 / 15
9,205
921
11,266
14,044
14,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
8
Kills
21
21
Deaths
8
22
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
3
5
1.5
W
Xing Tian
Bloodwólf
Xing Tian
3
2
17
5.75
W
Bacchus
Drakelsier
Bacchus
4
1
12
10
L
Tiamat
Hevyheven
Tiamat
2
4
5
1.13
L
Bellona
Keltset
Bellona
2
4
3
0.88
L
Mercury
Ligure
Mercury
2
5
4
0.8
W
Hou Yi
Poolko
Hou Yi
8
2
7
5.75
W
Baba Yaga
SHADOW_LURKER17
Baba Yaga
3
1
15
10.5
L
0
5
5
0.5
W
King Arthur
veryfancyhat
King Arthur
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,560
Damage
56,676
61,915
Taken
52,762
65,594
Mitigated
50,006
10,956
Healing
20,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
10,466
1,682
433
1,387
13,117
15,009
0
7,281
5,578
14,405
1,396
W
Xing Tian
Bloodwólf
Xing Tian
10,445
705
2,964
3,020
14,297
17,010
213
7,030
7,045
18,094
0
W
Bacchus
Drakelsier
Bacchus
9,398
1,060
1,481
1,337
7,513
8,938
296
3,963
3,350
17,071
0
L
Tiamat
Hevyheven
Tiamat
12,618
751
1,033
1,152
9,490
8,182
0
3,871
5,469
28,146
0
L
Bellona
Keltset
Bellona
8,858
897
1,521
2,104
14,598
19,458
0
8,127
6,267
0
13,583
L
Mercury
Ligure
Mercury
4,209
1,267
160
562
10,735
6,518
0
6,528
4,033
0
12,426
W
Hou Yi
Poolko
Hou Yi
9,751
4,241
952
1,219
7,723
4,010
2,352
3,480
3,979
0
20,890
W
Baba Yaga
SHADOW_LURKER17
Baba Yaga
15,816
1,073
2,387
2,751
9,185
5,482
932
4,456
4,589
22,734
0
L
4,409
518
1,270
1,334
13,975
16,427
0
8,719
4,909
8,980
0
W
King Arthur
veryfancyhat
King Arthur
11,266
1,137
2,067
2,001
14,044
14,566
242
7,168
6,560
0
21,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
45,836
91
Minions Killed
111
0
Camps Cleared
0
869,566
Distance Traveled
961,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,410
841
17
2
0
162,024
0
W
Xing Tian
9,432
943
13
1
0
200,677
0
W
Bacchus
8,889
889
20
2
0
190,305
0
L
Tiamat
7,814
781
40
4
0
167,348
0
L
Bellona
7,321
732
8
1
0
184,797
0
L
Mercury
7,668
767
12
1
0
197,511
0
W
Hou Yi
9,576
958
33
3
0
164,834
0
W
Baba Yaga
8,734
873
21
2
0
190,070
0
L
Ymir
7,275
728
14
1
0
157,886
0
W
King Arthur
9,205
921
24
2
0
216,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role