Player Matchup

Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
MineCrimer
Hel
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 56L
1,481 Elo+
Party 1
Kali
Kali
PrideOfGoD
Kali
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 217L
1,470 Elo+
Solo
Jormungandr
Jormungandr
knuckalar
Jormungandr
Level 126
God Stats
1W - 2L
1,722 SR
Queue Stats
74W - 80L
1,530 Elo+
Solo
Fenrir
Fenrir
recurve96
Fenrir
Level 112
God Stats
1W - 1L
1,744 SR
Queue Stats
53W - 56L
1,481 Elo+
Party 1
Team Averages
Level 125
1,593 SR
1,492 Elo+

VS

Team Averages
Level 126
1,631 SR
1,483 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Danielys
Neith
Level 156
God Stats
12W - 3L
1,898 SR
Queue Stats
309W - 311L
1,460 Elo+
Solo
Erlang Shen
Erlang Shen
DytjeSaurr
Erlang Shen
Level 82
God Stats
3W - 1L
1,800 SR
Queue Stats
86W - 80L
1,472 Elo+
Solo
Yemoja
Yemoja
GoldEmpress387
Yemoja
Level 149
God Stats
7W - 6L
1,455 SR
Queue Stats
264W - 272L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 0 / 3
6,990
635
4,487
9,398
11,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 3 / 3
6,941
631
6,610
16,955
10,398
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 5 / 3
7,062
642
6,736
12,999
8,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
knuckalar
Jormungandr
16
4 / 3 / 1
8,982
817
12,447
13,816
16,802
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
recurve96
Fenrir
13
1 / 4 / 2
7,084
644
3,784
12,662
6,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
5 / 1 / 9
8,987
817
22,166
11,034
7,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
 
Thoth
16
3 / 1 / 9
8,976
816
12,055
8,235
3,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Danielys
Neith
14
2 / 0 / 10
8,574
779
11,687
8,051
3,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
DytjeSaurr
Erlang Shen
14
3 / 3 / 10
8,939
813
9,207
13,911
13,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 13
8,397
763
5,342
7,642
4,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
6
Kills
15
15
Deaths
6
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
3
1.5
W
Ah Puch
 
Ah Puch
5
1
9
9.5
W
Thoth
 
Thoth
3
1
9
7.5
W
Neith
Danielys
Neith
2
0
10
7
W
Erlang Shen
DytjeSaurr
Erlang Shen
3
3
10
2.67
W
2
1
13
8.5
L
0
3
3
0.5
L
1
5
3
0.5
L
Jormungandr
knuckalar
Jormungandr
4
3
1
1.5
L
Fenrir
recurve96
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
60,457
65,830
Taken
48,873
53,070
Mitigated
33,033
25,721
Healing
31,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,487
494
263
1,316
9,398
11,003
0
4,655
4,743
0
8,950
W
Ah Puch
 
Ah Puch
22,166
1,740
748
3,114
11,034
7,031
551
4,337
6,658
35,667
0
W
Thoth
 
Thoth
12,055
735
1,563
1,226
8,235
3,776
897
4,733
3,409
35,274
0
W
Neith
Danielys
Neith
11,687
2,698
890
3,857
8,051
3,463
808
3,596
4,361
0
21,487
W
Erlang Shen
DytjeSaurr
Erlang Shen
9,207
3,217
1,441
2,893
13,911
13,780
488
2,704
11,004
0
14,265
W
5,342
1,524
12,996
2,577
7,642
4,983
216
3,687
3,874
8,704
0
L
6,610
959
8,756
8,166
16,955
10,398
0
10,004
6,951
18,081
0
L
6,736
1,997
349
2,392
12,999
8,071
0
8,506
4,493
0
13,471
L
Jormungandr
knuckalar
Jormungandr
12,447
1,266
263
1,697
13,816
16,802
0
7,247
6,569
25,169
0
L
Fenrir
recurve96
Fenrir
3,784
933
1,330
1,189
12,662
6,796
0
9,151
3,511
0
8,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,059
Gold Earned
43,873
120
Minions Killed
122
0
Camps Cleared
0
940,896
Distance Traveled
1,020,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,990
635
28
3
0
223,559
0
W
Ah Puch
8,987
817
36
3
0
197,698
0
W
Thoth
8,976
816
52
5
0
210,685
0
W
Neith
8,574
779
20
2
0
224,165
0
W
Erlang Shen
8,939
813
7
1
0
207,897
0
W
Yemoja
8,397
763
7
1
0
180,005
0
L
Hel
6,941
631
31
3
0
173,221
0
L
Kali
7,062
642
9
1
0
180,673
0
L
Jormungandr
8,982
817
33
3
0
185,391
0
L
Fenrir
7,084
644
19
2
0
178,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role