Player Matchup

Mercury
Mercury
Criuhhh
Mercury
Level 45
God Stats
13W - 5L
1,304 SR
Queue Stats
111W - 104L
1,498 Elo+
Party 2
Neith
Neith
Dangerbanger369
Neith
Level 15
God Stats
8W - 5L
1,683 SR
Queue Stats
44W - 62L
1,001 Elo+
Party 3
Scylla
Scylla
TR3Y-TN
Scylla
Level 75
God Stats
9W - 6L
1,369 SR
Queue Stats
133W - 130L
1,516 Elo+
Party 2
Artio
Artio
TerrorChicken1
Artio
Level 41
God Stats
3W - 7L
1,245 SR
Queue Stats
70W - 91L
1,001 Elo+
Party 3
Cu Chulainn
Cu Chulainn
caltacitus
Cu Chulainn
Level 40
God Stats
44W - 34L
1,648 SR
Queue Stats
51W - 48L
1,520 Elo+
Solo
Team Averages
Level 43
1,450 SR
1,307 Elo+

VS

Team Averages
Level 36
1,467 SR
1,461 Elo+
Ra
Ra
Darth Butt0n
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
Monstrosity07
Sun Wukong
Level 29
God Stats
5W - 5L
1,305 SR
Queue Stats
169W - 166L
1,398 Elo+
Party 1
Arachne
Arachne
MrHotNBeefy
Arachne
Level 59
God Stats
10W - 13L
1,530 SR
Queue Stats
174W - 181L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
OGKushKandy
Sylvanus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Medusa
Medusa
TazDevil3076
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Criuhhh
Mercury
19
9 / 0 / 8
11,987
631
13,181
12,099
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
8 / 0 / 4
9,970
525
13,842
6,353
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
TR3Y-TN
Scylla
18
8 / 1 / 8
11,675
614
18,600
6,944
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 1 / 8
8,804
463
3,036
11,751
8,945
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
caltacitus
Cu Chulainn
18
4 / 0 / 5
11,725
617
17,270
18,073
18,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
8,027
422
2,032
15,922
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Monstrosity07
Sun Wukong
15
0 / 1 / 0
9,199
484
5,213
17,316
14,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
MrHotNBeefy
Arachne
14
2 / 3 / 0
8,959
472
5,120
19,299
7,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
OGKushKandy
Sylvanus
11
0 / 9 / 0
7,878
415
5,217
21,124
12,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
11
0 / 8 / 0
7,471
393
4,173
17,726
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
29
Kills
2
2
Deaths
29
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
Criuhhh
Mercury
9
0
8
13
W
8
0
4
10
L
0
8
1
0.06
L
Sun Wukong
Monstrosity07
Sun Wukong
0
1
0
0
L
Arachne
MrHotNBeefy
Arachne
2
3
0
0.67
L
Sylvanus
OGKushKandy
Sylvanus
0
9
0
0
W
Scylla
TR3Y-TN
Scylla
8
1
8
12
L
Medusa
0
8
0
0
W
0
1
8
4
W
Cu Chulainn
caltacitus
Cu Chulainn
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,929
Damage
21,755
55,220
Taken
91,387
37,885
Mitigated
48,586
9,004
Healing
19,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Criuhhh
Mercury
13,181
6,793
0
940
12,099
5,346
1,248
1,770
10,329
0
136,162
W
13,842
6,078
0
1,080
6,353
2,283
3,563
1,211
5,142
0
43,107
L
2,032
270
263
2,228
15,922
7,002
726
8,021
7,527
47,504
0
L
Sun Wukong
Monstrosity07
Sun Wukong
5,213
1,368
0
5,516
17,316
14,776
816
273
17,043
0
68,652
L
Arachne
MrHotNBeefy
Arachne
5,120
3,526
0
4,515
19,299
7,996
208
3,603
15,566
0
65,566
L
Sylvanus
OGKushKandy
Sylvanus
5,217
1,135
1,782
4,146
21,124
12,432
865
6,272
14,685
20,099
0
W
Scylla
TR3Y-TN
Scylla
18,600
523
0
471
6,944
2,878
1,522
1,411
5,488
93,634
0
L
Medusa
4,173
2,034
0
1,092
17,726
6,380
220
3,442
14,210
0
39,789
W
3,036
47
131
2,906
11,751
8,945
396
2,339
9,412
34,487
0
W
Cu Chulainn
caltacitus
Cu Chulainn
17,270
3,533
0
3,476
18,073
18,433
405
1,932
16,141
1,654
106,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,161
Gold Earned
41,534
588
Minions Killed
349
0
Camps Cleared
0
1,965,766
Distance Traveled
1,737,052
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,987
631
161
8
0
477,780
6
W
Neith
9,970
525
73
4
0
343,145
0
L
Ra
8,027
422
76
4
0
311,580
0
L
Sun Wukong
9,199
484
103
5
0
366,061
5
L
Arachne
8,959
472
91
5
0
380,893
0
L
Sylvanus
7,878
415
22
1
0
336,066
0
W
Scylla
11,675
614
137
7
0
369,910
0
L
Medusa
7,471
393
57
3
0
342,452
0
W
Artio
8,804
463
56
3
0
380,857
0
W
Cu Chulainn
11,725
617
161
8
0
394,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role