Player Matchup

Baron Samedi
Baron Samedi
Armin4123
Baron Samedi
Level 99
God Stats
21W - 14L
1,532 SR
Queue Stats
376W - 336L
1,471 Elo+
Solo
Apollo
Apollo
JuniorSenjin
Apollo
Level 104
God Stats
7W - 10L
1,362 SR
Queue Stats
389W - 344L
1,576 Elo+
Party 2
Arachne
Arachne
Ninja-Evade
Arachne
Level 147
God Stats
11W - 6L
1,548 SR
Queue Stats
183W - 156L
1,514 Elo+
Solo
Janus
Janus
Ryan_Heissler
Janus
Level 88
God Stats
27W - 43L
1,453 SR
Queue Stats
495W - 482L
1,445 Elo+
Solo
Cthulhu
Cthulhu
VOR13X
Cthulhu
Level 89
God Stats
4W - 1L
1,560 SR
Queue Stats
365W - 328L
1,588 Elo+
Party 2
Team Averages
Level 105
1,491 SR
1,519 Elo+

VS

Team Averages
Level 116
1,531 SR
1,539 Elo+
Sun Wukong
Sun Wukong
Azrael Slayr905
Sun Wukong
Level 152
God Stats
9W - 11L
1,528 SR
Queue Stats
229W - 235L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
Blathers
Danzaburou
Level 126
God Stats
5W - 6L
1,528 SR
Queue Stats
257W - 243L
1,559 Elo+
Solo
Anubis
Anubis
CyanGuardian
Anubis
Level 93
God Stats
14W - 20L
1,699 SR
Queue Stats
126W - 141L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Rose samurai477
Cthulhu
Level 81
God Stats
2W - 2L
1,668 SR
Queue Stats
123W - 146L
1,506 Elo+
Party 1
Mercury
Mercury
Th3Br41nz
Mercury
Level 129
God Stats
10W - 6L
1,232 SR
Queue Stats
339W - 317L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Armin4123
Baron Samedi
16
5 / 3 / 0
10,580
661
5,600
10,638
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
17
8 / 2 / 5
11,065
692
13,946
13,625
7,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
Ninja-Evade
Arachne
15
4 / 2 / 5
9,250
578
7,537
17,903
7,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 5
8,508
532
7,242
6,777
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
VOR13X
Cthulhu
12
1 / 1 / 7
8,886
555
7,726
15,375
11,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azrael Slayr905
Sun Wukong
14
5 / 2 / 2
8,654
541
10,801
15,477
9,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Blathers
Danzaburou
13
1 / 5 / 1
8,336
521
5,204
12,348
4,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
1 / 3 / 0
8,193
512
9,789
9,169
5,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 2
7,380
461
6,378
13,611
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Th3Br41nz
Mercury
16
2 / 5 / 3
9,623
601
9,164
11,679
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
19
Kills
9
9
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Armin4123
Baron Samedi
5
3
0
1.67
L
Sun Wukong
Azrael Slayr905
Sun Wukong
5
2
2
3
L
Danzaburou
Blathers
Danzaburou
1
5
1
0.3
L
Anubis
1
3
0
0.33
W
Apollo
8
2
5
5.25
W
Arachne
Ninja-Evade
Arachne
4
2
5
3.25
L
0
4
2
0.25
W
1
1
5
3.5
L
Mercury
Th3Br41nz
Mercury
2
5
3
0.7
W
Cthulhu
VOR13X
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,051
Damage
41,336
64,318
Taken
62,284
34,776
Mitigated
35,925
24,033
Healing
15,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Armin4123
Baron Samedi
5,600
786
0
3,268
10,638
5,975
247
0
10,638
72,096
0
L
Sun Wukong
Azrael Slayr905
Sun Wukong
10,801
2,984
0
3,425
15,477
9,066
43
2,646
12,663
0
66,059
L
Danzaburou
Blathers
Danzaburou
5,204
2,127
0
3,731
12,348
4,855
0
1,681
10,603
0
60,111
L
Anubis
9,789
330
0
3,945
9,169
5,238
0
4,502
4,545
81,145
0
W
Apollo
13,946
9,156
0
6,621
13,625
7,277
1,573
1,582
12,043
0
98,111
W
Arachne
Ninja-Evade
Arachne
7,537
4,681
0
6,568
17,903
7,300
361
5,614
12,289
0
64,251
L
6,378
880
193
3,292
13,611
11,305
0
5,794
7,683
38,138
0
W
7,242
387
0
1,836
6,777
2,529
230
2,770
4,007
62,750
0
L
Mercury
Th3Br41nz
Mercury
9,164
3,982
0
1,112
11,679
5,461
0
5,254
6,222
0
80,450
W
Cthulhu
VOR13X
Cthulhu
7,726
1,375
2,316
3,424
15,375
11,695
60
6,860
8,515
31,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,289
Gold Earned
42,186
515
Minions Killed
536
0
Camps Cleared
0
1,690,790
Distance Traveled
1,605,026
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,580
661
140
9
0
267,250
2
L
Sun Wukong
8,654
541
80
5
0
353,285
0
L
Danzaburou
8,336
521
114
7
0
274,843
4
L
Anubis
8,193
512
151
9
0
291,447
0
W
Apollo
11,065
692
139
9
0
324,895
5
W
Arachne
9,250
578
88
6
0
373,708
0
L
Cthulhu
7,380
461
54
3
0
315,168
0
W
Janus
8,508
532
115
7
0
355,809
4
L
Mercury
9,623
601
137
9
0
370,283
0
W
Cthulhu
8,886
555
33
2
0
369,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role