Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
GLIZZYPOLICE-_-
Baron Samedi
Level 129
God Stats
1W - 5L
1,297 SR
Queue Stats
82W - 71L
1,556 Elo+
Party 2
Fenrir
Fenrir
JOTA001
Fenrir
Level 55
God Stats
14W - 23L
1,317 SR
Queue Stats
139W - 148L
1,359 Elo+
Solo
Artemis
Artemis
iHoodDarknight
Artemis
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,459 Elo+
Solo
Hercules
Hercules
rajos007
Hercules
Level 109
God Stats
8W - 10L
1,575 SR
Queue Stats
124W - 128L
1,426 Elo+
Party 2
Team Averages
Level 117
1,438 SR
1,460 Elo+

VS

Team Averages
Level 132
1,433 SR
1,465 Elo+
Apollo
Apollo
DopeSoSticky420
Apollo
Level 143
God Stats
5W - 6L
1,293 SR
Queue Stats
241W - 243L
1,455 Elo+
Party 1
Surtr
Surtr
PolarBearBlk
Surtr
Level 156
God Stats
31W - 21L
1,523 SR
Queue Stats
397W - 406L
1,433 Elo+
Solo
Charon
Charon
SHEFFboyRDEE
Charon
Level 87
God Stats
2W - 4L
1,571 SR
Queue Stats
331W - 316L
1,461 Elo+
Party 1
Arachne
Arachne
TWOcansofGrizly
Arachne
Level 116
God Stats
29W - 28L
1,438 SR
Queue Stats
97W - 84L
1,492 Elo+
Solo
Kukulkan
Kukulkan
Uhdapt
Kukulkan
Level 158
God Stats
2W - 2L
1,341 SR
Queue Stats
296W - 319L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 1 / 1
6,451
461
4,233
8,022
10,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
GLIZZYPOLICE-_-
Baron Samedi
12
3 / 1 / 0
6,899
493
9,999
9,995
4,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JOTA001
Fenrir
12
0 / 2 / 1
6,667
476
5,048
13,701
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 0
5,588
399
5,511
7,214
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
rajos007
Hercules
7
1 / 3 / 0
5,634
402
1,189
7,384
4,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
7,976
570
5,002
9,206
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,962
640
9,191
9,744
5,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
11
0 / 0 / 5
7,613
544
5,768
7,461
6,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 0
8,386
599
4,409
10,304
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Uhdapt
Kukulkan
11
1 / 3 / 3
7,253
518
5,302
10,090
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
9
9
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
1
1.5
W
1
1
4
3
L
Baron Samedi
GLIZZYPOLICE-_-
Baron Samedi
3
1
0
3
L
Fenrir
JOTA001
Fenrir
0
2
1
0.25
W
4
1
3
5.5
W
Charon
0
0
5
2.5
W
3
1
0
3
W
Kukulkan
Uhdapt
Kukulkan
1
3
3
0.83
L
1
2
0
0.5
L
Hercules
rajos007
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,980
Damage
29,672
46,316
Taken
46,805
28,419
Mitigated
24,433
13,113
Healing
17,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,233
687
0
1,867
8,022
10,046
0
3,584
4,342
15,626
0
W
5,002
2,698
0
6,486
9,206
3,593
1,296
1,208
7,998
0
60,431
L
Baron Samedi
GLIZZYPOLICE-_-
Baron Samedi
9,999
1,134
452
5,025
9,995
4,500
0
3,645
6,164
53,435
0
L
Fenrir
JOTA001
Fenrir
5,048
1,012
0
2,326
13,701
6,669
0
2,066
11,601
0
60,334
W
9,191
3,742
0
3,493
9,744
5,935
697
2,199
7,545
1,449
61,169
W
Charon
5,768
1,344
0
1,645
7,461
6,845
93
3,054
4,407
31,217
0
W
4,409
3,601
0
3,928
10,304
4,078
0
2,630
7,674
0
73,503
W
Kukulkan
Uhdapt
Kukulkan
5,302
561
0
1,558
10,090
3,982
893
5,389
4,701
46,059
0
L
5,511
2,374
0
2,314
7,214
2,355
0
1,225
5,989
0
27,660
L
Hercules
rajos007
Hercules
1,189
392
0
1,129
7,384
4,849
0
793
6,591
0
18,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
40,190
266
Minions Killed
423
0
Camps Cleared
0
1,158,326
Distance Traveled
1,431,336
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,451
461
15
1
0
280,932
2
W
Apollo
7,976
570
104
7
0
267,201
2
L
Baron Samedi
6,899
493
75
5
0
214,496
0
L
Fenrir
6,667
476
90
6
0
324,022
0
W
Surtr
8,962
640
93
7
0
277,935
0
W
Charon
7,613
544
35
3
0
293,183
2
W
Arachne
8,386
599
113
8
0
323,526
5
W
Kukulkan
7,253
518
78
6
0
269,491
2
L
Artemis
5,588
399
46
3
0
173,677
0
L
Hercules
5,634
402
40
3
0
165,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role