Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Nappa121
Janus
Silver II
Level 131
God Stats
28W - 29L
1,610 SR
Queue Stats
301W - 335L
1,109 MMR
Solo
Danzaburou
Danzaburou
Silver III
Wild_Rage_97
Danzaburou
Silver III
Level 69
God Stats
5W - 10L
1,519 SR
Queue Stats
22W - 38L
1,088 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,543 SR
1,232 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,478 SR
1,408 MMR
Anubis
Anubis
Bronze IV
 
Anubis
Bronze IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Bronze IV
 
Ra
Bronze IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver I
Quezak
Achilles
Silver I
Level 153
God Stats
76W - 100L
1,434 SR
Queue Stats
593W - 657L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 7 / 9
7,629
763
1,893
12,906
7,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Nappa121
Janus
13
8 / 4 / 4
10,115
1,012
9,950
9,304
2,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Wild_Rage_97
Danzaburou
11
4 / 4 / 5
8,713
871
4,858
9,880
2,846
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ares

VS

Bans
Hercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
8 / 5 / 7
9,481
948
14,235
10,025
4,425
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
 
Ra
11
1 / 7 / 10
8,021
802
8,818
10,236
3,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Quezak
Achilles
10
6 / 2 / 6
8,590
859
5,756
10,797
7,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
12
Kills
15
15
Deaths
14
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
7
9
0.64
L
Anubis
 
Anubis
8
5
7
2.3
L
Ra
 
Ra
1
7
10
0.86
W
Janus
Nappa121
Janus
8
4
4
2.5
L
Achilles
Quezak
Achilles
6
2
6
4.5
W
Danzaburou
Wild_Rage_97
Danzaburou
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,701
Damage
28,809
32,090
Taken
31,058
13,275
Mitigated
16,025
4,111
Healing
4,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,893
885
316
1,541
12,906
7,432
0
8,525
4,287
0
5,418
L
Anubis
 
Anubis
14,235
1,331
0
2,328
10,025
4,425
109
3,759
6,266
35,894
0
L
Ra
 
Ra
8,818
1,655
482
1,254
10,236
3,926
0
3,539
6,697
38,318
0
W
Janus
Nappa121
Janus
9,950
161
0
1,158
9,304
2,997
427
6,872
2,432
33,855
0
L
Achilles
Quezak
Achilles
5,756
1,137
0
319
10,797
7,674
32
2,816
7,981
0
13,958
W
Danzaburou
Wild_Rage_97
Danzaburou
4,858
2,218
0
1,096
9,880
2,846
1,415
7,883
1,997
0
21,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,457
Gold Earned
26,092
77
Minions Killed
119
0
Camps Cleared
0
540,117
Distance Traveled
510,145
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,629
763
7
1
0
156,028
0
L
Anubis
9,481
948
47
5
0
144,941
0
L
Ra
8,021
802
57
6
0
150,168
0
W
Janus
10,115
1,012
45
5
0
201,677
4
L
Achilles
8,590
859
15
2
0
215,036
7
W
Danzaburou
8,713
871
25
3
0
182,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role