Player Matchup

Agni
Agni
KINGSOBEK666713
Agni
Level 46
God Stats
10W - 8L
1,513 SR
Queue Stats
297W - 317L
1,283 Elo+
Solo
Awilix
Awilix
Th3yLuvL3xx_
Awilix
Level 49
God Stats
0W - 1L
1,264 SR
Queue Stats
5W - 5L
1,441 Elo+
Solo
Charon
Charon
WarDrifter
Charon
Level 42
God Stats
1W - 4L
1,414 SR
Queue Stats
12W - 30L
1,213 Elo+
Solo
Team Averages
Level 46
1,397 SR
1,312 Elo+

VS

Team Averages
Level 65
1,425 SR
1,353 Elo+
Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
No_Proxy
Sol
Level 45
God Stats
6W - 8L
1,436 SR
Queue Stats
234W - 232L
1,287 Elo+
Solo
Surtr
Surtr
buttchin___
Surtr
Level 27
God Stats
5W - 8L
1,341 SR
Queue Stats
20W - 29L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
7,362
736
4,181
6,508
2,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
11
4 / 6 / 1
7,772
777
9,236
11,721
4,149
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
WarDrifter
Charon
9
0 / 4 / 3
6,636
664
5,007
11,480
10,437
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 2 / 7
8,371
837
7,702
9,761
3,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 3 / 5
8,716
872
10,199
7,794
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 0 / 5
8,598
860
6,744
10,044
6,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
12
12
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
7
3.25
L
1
2
3
1.25
W
4
3
5
2.17
L
Awilix
4
6
1
0.75
L
Charon
WarDrifter
Charon
0
4
3
0.38
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,424
Damage
24,645
29,709
Taken
27,599
16,607
Mitigated
12,353
1,460
Healing
6,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,702
3,067
0
3,079
9,761
3,302
55
4,034
5,727
0
20,327
L
4,181
37
0
0
6,508
2,021
0
2,516
3,992
26,565
0
W
10,199
3,494
0
1,029
7,794
2,803
1,395
1,799
5,995
38,509
3,169
L
Awilix
9,236
3,750
0
780
11,721
4,149
0
4,399
7,322
24
19,313
L
Charon
WarDrifter
Charon
5,007
620
129
551
11,480
10,437
0
3,390
8,090
16,890
0
W
6,744
3,383
0
2,489
10,044
6,248
215
3,985
6,059
272
24,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,770
Gold Earned
25,685
84
Minions Killed
100
0
Camps Cleared
0
518,906
Distance Traveled
598,418
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,371
837
25
3
0
216,915
0
L
Agni
7,362
736
51
5
0
172,799
0
W
Sol
8,716
872
52
5
0
181,685
0
L
Awilix
7,772
777
21
2
0
174,419
0
L
Charon
6,636
664
12
1
0
171,688
1
W
Surtr
8,598
860
23
2
0
199,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role