Player Matchup

Fenrir
Fenrir
DRAGONX1
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 66L
1,426 Elo+
Solo
Erlang Shen
Erlang Shen
Leshu09uwu
Erlang Shen
Level 89
God Stats
3W - 5L
1,467 SR
Queue Stats
591W - 575L
1,398 Elo+
Solo
Chaac
Chaac
Mamunack
Chaac
Level 156
God Stats
6W - 8L
1,850 SR
Queue Stats
120W - 123L
1,433 Elo+
Solo
Nu Wa
Nu Wa
frAin51
Nu Wa
Level 77
God Stats
1W - 3L
1,430 SR
Queue Stats
276W - 288L
1,456 Elo+
Solo
Olorun
Olorun
hollowsun
Olorun
Level 107
God Stats
8W - 7L
1,585 SR
Queue Stats
166W - 153L
1,513 Elo+
Solo
Team Averages
Level 98
1,566 SR
1,445 Elo+

VS

Team Averages
Level 72
1,631 SR
1,534 Elo+
Hachiman
Hachiman
 
Hachiman
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ElectriX666
Raijin
Level 45
God Stats
1W - 0L
1,463 SR
Queue Stats
2W - 1L
1,692 Elo+
Party 1
Ymir
Ymir
PedroMM1172
Ymir
Level 5
God Stats
1W - 0L
1,790 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
RAULPAMO
Sun Wukong
Level 82
God Stats
7W - 6L
1,709 SR
Queue Stats
26W - 21L
1,520 Elo+
Party 1
Pele
Pele
ahmedmagdy711
Pele
Level 140
God Stats
5W - 4L
1,691 SR
Queue Stats
263W - 235L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRAGONX1
Fenrir
12
2 / 5 / 2
7,062
504
7,602
15,605
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
Leshu09uwu
Erlang Shen
13
1 / 3 / 0
7,470
534
8,803
18,496
14,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Mamunack
Chaac
11
0 / 2 / 1
6,760
483
3,788
10,297
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
frAin51
Nu Wa
12
1 / 5 / 0
7,081
506
5,219
9,107
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
hollowsun
Olorun
13
3 / 3 / 1
7,817
558
9,120
9,252
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 2 / 5
7,242
517
5,497
9,907
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
15
8 / 0 / 5
8,842
632
13,610
7,937
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 1 / 5
5,867
419
3,239
10,456
8,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
RAULPAMO
Sun Wukong
14
4 / 2 / 2
8,444
603
11,876
15,576
11,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 6
8,019
573
6,028
10,860
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
7
Kills
18
18
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
2
5
2.25
L
Fenrir
DRAGONX1
Fenrir
2
5
2
0.6
W
Raijin
8
0
5
10.5
L
Erlang Shen
Leshu09uwu
Erlang Shen
1
3
0
0.33
L
Chaac
Mamunack
Chaac
0
2
1
0.25
W
0
1
5
2.5
W
Sun Wukong
RAULPAMO
Sun Wukong
4
2
2
2.5
W
4
2
6
3.5
L
Nu Wa
frAin51
Nu Wa
1
5
0
0.2
L
Olorun
hollowsun
Olorun
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,532
Damage
40,250
62,757
Taken
54,736
35,832
Mitigated
30,037
21,656
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,497
3,141
0
3,889
9,907
3,232
0
3,178
6,602
0
51,050
L
Fenrir
DRAGONX1
Fenrir
7,602
2,011
0
2,687
15,605
7,585
0
3,796
11,809
0
49,240
W
Raijin
13,610
1,242
0
1,221
7,937
2,785
0
2,240
5,401
77,586
0
L
Erlang Shen
Leshu09uwu
Erlang Shen
8,803
5,150
0
8,042
18,496
14,366
0
2,372
16,124
0
58,698
L
Chaac
Mamunack
Chaac
3,788
457
0
5,262
10,297
7,119
0
3,661
6,636
0
29,335
W
3,239
667
0
1,193
10,456
8,440
0
4,225
6,116
14,444
0
W
Sun Wukong
RAULPAMO
Sun Wukong
11,876
3,940
0
6,158
15,576
11,416
0
815
14,471
0
61,448
W
6,028
1,495
0
2,281
10,860
4,164
0
3,220
7,486
0
68,112
L
Nu Wa
frAin51
Nu Wa
5,219
997
0
863
9,107
2,781
0
5,771
3,336
47,777
0
L
Olorun
hollowsun
Olorun
9,120
4,800
170
4,632
9,252
3,981
100
1,249
8,003
61,284
7,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,190
Gold Earned
38,414
406
Minions Killed
441
0
Camps Cleared
0
1,245,622
Distance Traveled
1,355,775
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,242
517
94
7
0
238,053
4
L
Fenrir
7,062
504
71
5
0
247,197
0
W
Raijin
8,842
632
136
10
0
280,168
0
L
Erlang Shen
7,470
534
98
7
0
262,463
0
L
Chaac
6,760
483
50
4
0
266,256
1
W
Ymir
5,867
419
18
1
0
267,379
0
W
Sun Wukong
8,444
603
91
7
0
289,926
0
W
Pele
8,019
573
102
7
0
280,249
0
L
Nu Wa
7,081
506
75
5
0
220,543
3
L
Olorun
7,817
558
112
8
0
249,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role