Player Matchup

Ao Kuang
Ao Kuang
JJackson99J
Ao Kuang
Level 104
God Stats
5W - 9L
1,426 SR
Queue Stats
333W - 325L
1,376 Elo+
Solo
Achilles
Achilles
Jango_Fett_69
Achilles
Level 114
God Stats
0W - 1L
1,628 SR
Queue Stats
28W - 21L
1,488 Elo+
Solo
Jormungandr
Jormungandr
SerpentDreak
Jormungandr
Level 97
God Stats
4W - 2L
1,728 SR
Queue Stats
37W - 36L
1,479 Elo+
Solo
Ganesha
Ganesha
SourApples34
Ganesha
Level 102
God Stats
16W - 14L
1,617 SR
Queue Stats
249W - 215L
1,462 Elo+
Solo
Ullr
Ullr
yeudiel20
Ullr
Level 66
God Stats
3W - 6L
1,335 SR
Queue Stats
128W - 121L
1,370 Elo+
Solo
Team Averages
Level 97
1,547 SR
1,435 Elo+

VS

Team Averages
Level 83
1,509 SR
1,425 Elo+
Horus
Horus
DwagonSIayer
Horus
Level 101
God Stats
15W - 13L
1,556 SR
Queue Stats
43W - 50L
1,442 Elo+
Solo
Pele
Pele
FredeTheMan
Pele
Level 64
God Stats
16W - 15L
1,564 SR
Queue Stats
197W - 211L
1,391 Elo+
Party 1
Erlang Shen
Erlang Shen
Hiei_Tomo
Erlang Shen
Level 74
God Stats
2W - 2L
1,389 SR
Queue Stats
77W - 76L
1,464 Elo+
Solo
Apollo
Apollo
Lego96kongen
Apollo
Level 67
God Stats
88W - 90L
1,421 SR
Queue Stats
268W - 288L
1,360 Elo+
Party 1
Persephone
Persephone
xNannii
Persephone
Level 109
God Stats
19W - 15L
1,616 SR
Queue Stats
390W - 383L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JJackson99J
Ao Kuang
7
0 / 1 / 1
5,677
406
1,232
5,119
1,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Jango_Fett_69
Achilles
13
4 / 3 / 2
7,752
554
7,092
9,924
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SerpentDreak
Jormungandr
14
2 / 1 / 2
8,539
610
12,340
10,700
9,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
SourApples34
Ganesha
11
0 / 1 / 1
7,238
517
4,441
11,444
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
11
1 / 1 / 0
6,674
477
4,982
8,028
3,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,816
487
3,151
9,728
8,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
1 / 3 / 2
6,894
492
3,283
11,777
4,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
Hiei_Tomo
Erlang Shen
11
1 / 3 / 1
6,689
478
6,079
14,472
8,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
12
1 / 0 / 2
7,105
508
5,524
8,122
3,492
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
xNannii
Persephone
13
2 / 0 / 2
8,513
608
4,447
5,858
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
5
7
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
1
3
2
0.67
W
Erlang Shen
Hiei_Tomo
Erlang Shen
1
3
1
0.5
L
Ao Kuang
JJackson99J
Ao Kuang
0
1
1
0.5
L
Achilles
Jango_Fett_69
Achilles
4
3
2
1.67
W
Apollo
1
0
2
2
L
Jormungandr
SerpentDreak
Jormungandr
2
1
2
3
L
Ganesha
SourApples34
Ganesha
0
1
1
0.5
W
Persephone
xNannii
Persephone
2
0
2
3
L
Ullr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,087
Damage
22,484
45,215
Taken
49,957
30,884
Mitigated
27,174
12,022
Healing
14,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,151
1,407
590
2,250
9,728
8,455
0
2,259
7,469
0
22,739
W
3,283
447
0
2,925
11,777
4,601
0
4,253
7,524
0
44,858
W
Erlang Shen
Hiei_Tomo
Erlang Shen
6,079
3,346
0
4,567
14,472
8,428
0
7,748
6,724
0
35,308
L
Ao Kuang
JJackson99J
Ao Kuang
1,232
140
0
917
5,119
1,518
0
353
4,766
25,169
0
L
Achilles
Jango_Fett_69
Achilles
7,092
2,170
0
2,431
9,924
5,201
159
961
8,963
0
52,941
W
Apollo
5,524
3,483
0
2,566
8,122
3,492
663
1,540
6,582
0
46,715
L
Jormungandr
SerpentDreak
Jormungandr
12,340
3,091
0
2,752
10,700
9,840
119
352
10,348
72,203
251
L
Ganesha
SourApples34
Ganesha
4,441
450
0
3,572
11,444
10,879
0
1,548
9,896
35,817
0
W
Persephone
xNannii
Persephone
4,447
460
0
1,732
5,858
2,198
672
1,962
3,896
59,717
0
L
Ullr
4,982
2,554
199
2,151
8,028
3,446
805
1,233
6,795
0
38,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,880
Gold Earned
36,017
367
Minions Killed
345
0
Camps Cleared
0
1,227,296
Distance Traveled
1,317,352
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,816
487
27
2
0
281,793
2
W
Pele
6,894
492
64
5
0
277,466
0
W
Erlang Shen
6,689
478
64
5
0
249,062
0
L
Ao Kuang
5,677
406
44
3
0
136,473
0
L
Achilles
7,752
554
76
5
0
296,380
2
W
Apollo
7,105
508
86
6
0
215,642
0
L
Jormungandr
8,539
610
124
9
0
276,689
5
L
Ganesha
7,238
517
29
2
0
281,197
3
W
Persephone
8,513
608
104
7
0
293,389
6
L
Ullr
6,674
477
94
7
0
236,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role