Player Matchup

Achilles
Achilles
Bronze5medel
Achilles
Level 85
God Stats
18W - 16L
1,550 SR
Queue Stats
221W - 216L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
CoyoteMO7
Kuzenbo
Level 125
God Stats
40W - 45L
1,425 SR
Queue Stats
878W - 902L
1,468 Elo+
Party 1
Ra
Ra
Zombill420
Ra
Level 104
God Stats
2W - 3L
1,380 SR
Queue Stats
11W - 19L
1,370 Elo+
Solo
Team Averages
Level 105
1,452 SR
1,442 Elo+

VS

Team Averages
Level 95
1,542 SR
1,551 Elo+
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Smooth_Denzel
Thanatos
Level 120
God Stats
0W - 2L
1,625 SR
Queue Stats
14W - 14L
1,682 Elo+
Solo
Cerberus
Cerberus
sebasthor32
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bronze5medel
Achilles
13
2 / 2 / 6
10,396
743
8,398
17,229
19,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
CoyoteMO7
Kuzenbo
14
4 / 3 / 6
11,369
812
9,417
13,445
10,358
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 0 / 4
11,613
830
12,632
12,470
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 6 / 2
9,542
682
11,227
12,047
6,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Smooth_Denzel
Thanatos
10
2 / 3 / 2
9,414
672
6,305
8,372
3,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
sebasthor32
Cerberus
14
2 / 2 / 3
9,984
713
8,419
18,059
20,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
11
Kills
5
5
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
6
2
0.33
W
Achilles
Bronze5medel
Achilles
2
2
6
2.5
W
Kuzenbo
CoyoteMO7
Kuzenbo
4
3
6
2.33
L
Thanatos
Smooth_Denzel
Thanatos
2
3
2
1
W
5
0
4
7
L
Cerberus
sebasthor32
Cerberus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,447
Damage
25,951
43,144
Taken
38,478
35,750
Mitigated
29,874
12,609
Healing
12,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,227
2,089
0
625
12,047
6,124
0
6,215
5,705
43,454
0
W
Achilles
Bronze5medel
Achilles
8,398
2,009
399
2,841
17,229
19,324
489
6,926
9,574
0
18,853
W
Kuzenbo
CoyoteMO7
Kuzenbo
9,417
3,192
0
899
13,445
10,358
164
5,217
7,556
33,286
0
L
Thanatos
Smooth_Denzel
Thanatos
6,305
1,799
0
4,388
8,372
3,112
0
5,069
3,298
0
22,883
W
12,632
1,342
2,592
5,878
12,470
6,068
928
6,075
5,947
74,437
0
L
Cerberus
sebasthor32
Cerberus
8,419
701
0
7,500
18,059
20,638
0
10,685
6,917
33,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,378
Gold Earned
28,940
159
Minions Killed
154
0
Camps Cleared
0
839,939
Distance Traveled
638,926
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,542
682
63
5
0
192,450
0
W
Achilles
10,396
743
16
1
0
280,789
0
W
Kuzenbo
11,369
812
31
2
0
289,945
2
L
Thanatos
9,414
672
32
2
0
197,937
1
W
Ra
11,613
830
112
8
0
269,205
0
L
Cerberus
9,984
713
59
4
0
248,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role