Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BigDking89
Ravana
Level 155
God Stats
12W - 9L
1,699 SR
Queue Stats
149W - 134L
1,485 Elo+
Solo
King Arthur
King Arthur
EBKAIIDay
King Arthur
Level 37
God Stats
5W - 6L
1,507 SR
Queue Stats
113W - 132L
1,246 Elo+
Solo
Apollo
Apollo
HS_TChaiTchaiWGA
Apollo
Level 65
God Stats
1W - 3L
1,400 SR
Queue Stats
157W - 148L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Invict gBR
Cthulhu
Level 67
God Stats
2W - 1L
1,825 SR
Queue Stats
61W - 68L
1,435 Elo+
Solo
Team Averages
Level 96
1,586 SR
1,431 Elo+

VS

Team Averages
Level 75
1,470 SR
1,394 Elo+
Arachne
Arachne
Coltzk95
Arachne
Level 125
God Stats
36W - 23L
1,615 SR
Queue Stats
494W - 476L
1,401 Elo+
Solo
Anubis
Anubis
JordanIDyler_
Anubis
Level 108
God Stats
105W - 97L
1,423 SR
Queue Stats
262W - 261L
1,380 Elo+
Solo
Serqet
Serqet
Lilicca S2
Serqet
Level 61
God Stats
8W - 5L
1,460 SR
Queue Stats
240W - 242L
1,462 Elo+
Solo
Chernobog
Chernobog
SlR TYR
Chernobog
Level 38
God Stats
5W - 4L
1,353 SR
Queue Stats
147W - 147L
1,392 Elo+
Solo
Merlin
Merlin
scoobder
Merlin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 2 / 4
7,124
509
7,071
9,595
3,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
BigDking89
Ravana
12
5 / 4 / 0
7,852
561
5,666
9,900
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
EBKAIIDay
King Arthur
8
0 / 5 / 0
5,234
374
2,719
9,441
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
6,020
430
5,740
10,640
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Invict gBR
Cthulhu
10
0 / 3 / 1
6,494
464
4,974
10,619
4,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Coltzk95
Arachne
15
4 / 1 / 2
8,422
602
6,129
10,432
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
6 / 1 / 3
9,195
657
11,183
10,645
5,105
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Lilicca S2
Serqet
11
1 / 0 / 4
7,130
509
3,433
8,851
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
SlR TYR
Chernobog
12
3 / 0 / 1
7,496
535
6,975
8,319
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
scoobder
Merlin
11
2 / 4 / 2
6,851
489
6,775
7,389
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
16
16
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
2
4
1.5
L
Ravana
BigDking89
Ravana
5
4
0
1.25
W
Arachne
Coltzk95
Arachne
4
1
2
5
L
King Arthur
EBKAIIDay
King Arthur
0
5
0
0
L
0
2
1
0.25
L
Cthulhu
Invict gBR
Cthulhu
0
3
1
0.17
W
6
1
3
7.5
W
Serqet
Lilicca S2
Serqet
1
0
4
3
W
Chernobog
SlR TYR
Chernobog
3
0
1
3.5
W
Merlin
scoobder
Merlin
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,170
Damage
34,495
50,195
Taken
45,636
19,840
Mitigated
22,369
10,367
Healing
15,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,071
2,843
0
3,735
9,595
3,845
581
4,990
4,009
0
47,231
L
Ravana
BigDking89
Ravana
5,666
2,140
0
853
9,900
3,684
0
3,899
5,916
0
50,746
W
Arachne
Coltzk95
Arachne
6,129
4,762
0
2,537
10,432
4,450
336
193
10,239
0
78,030
L
King Arthur
EBKAIIDay
King Arthur
2,719
48
0
970
9,441
3,862
0
5,336
4,105
0
16,880
L
5,740
3,240
0
2,045
10,640
3,590
0
2,132
8,058
0
44,387
L
Cthulhu
Invict gBR
Cthulhu
4,974
813
1,138
1,626
10,619
4,859
0
970
9,493
27,066
0
W
11,183
514
0
7,155
10,645
5,105
838
126
10,519
69,320
0
W
Serqet
Lilicca S2
Serqet
3,433
480
0
2,600
8,851
6,724
108
2,768
6,083
0
11,549
W
Chernobog
SlR TYR
Chernobog
6,975
4,336
0
3,214
8,319
3,568
946
1,887
6,432
0
59,339
W
Merlin
scoobder
Merlin
6,775
960
0
0
7,389
2,522
230
0
7,389
41,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,724
Gold Earned
39,094
274
Minions Killed
431
0
Camps Cleared
0
1,165,735
Distance Traveled
1,380,777
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,124
509
83
6
0
238,757
6
L
Ravana
7,852
561
76
5
0
261,592
0
W
Arachne
8,422
602
103
7
0
325,160
0
L
King Arthur
5,234
374
14
1
0
170,230
0
L
Apollo
6,020
430
70
5
0
245,099
0
L
Cthulhu
6,494
464
31
2
0
250,057
0
W
Anubis
9,195
657
124
9
0
217,249
0
W
Serqet
7,130
509
17
1
0
280,831
0
W
Chernobog
7,496
535
106
8
0
291,798
3
W
Merlin
6,851
489
81
6
0
265,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role