Player Matchup

Osiris
Osiris
Silver III
BanYarok2023
Osiris
Silver III
Level 78
God Stats
6W - 3L
1,415 SR
Queue Stats
145W - 159L
565 MMR
Solo
Vulcan
Vulcan
Silver II
ItyBtyWtyTty
Vulcan
Silver II
Level 120
God Stats
18W - 21L
1,352 SR
Queue Stats
108W - 143L
1,080 MMR
Solo
Bakasura
Bakasura
Bronze I
Renan Leimig 13
Bakasura
Bronze I
Level 123
God Stats
1W - 2L
1,704 SR
Queue Stats
20W - 47L
671 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,491 SR
772 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,655 SR
1,105 MMR
Merlin
Merlin
Bronze I
 
Merlin
Bronze I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
PERROTERRORISTA
Charon
Silver II
Level 69
God Stats
2W - 1L
1,871 SR
Queue Stats
36W - 52L
1,081 MMR
Solo
Set
Set
Silver V
SHARKSHRF
Set
Silver V
Level 107
God Stats
23W - 22L
1,595 SR
Queue Stats
252W - 329L
734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
3
0 / 0 / 0
4,769
681
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
10
1 / 1 / 1
6,107
872
4,839
3,703
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
10
1 / 2 / 0
5,803
829
3,529
5,991
2,911
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
AchillesBaron SamediBacchusMartichorasAnubis

VS

Bans
AtlasDiscordiaMedusaAo KuangOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 1 / 1
6,001
857
3,230
3,533
1,256
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 2
6,130
876
1,504
3,430
2,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 2
6,180
883
3,408
4,796
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
3
3
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
1
1.5
L
Osiris
0
0
0
0
L
Vulcan
1
1
1
1.5
W
1
0
2
2
L
Bakasura
1
2
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,368
Damage
8,142
9,694
Taken
11,759
4,236
Mitigated
5,693
1,507
Healing
2,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,230
150
0
190
3,533
1,256
0
1,618
1,915
19,687
0
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
4,839
742
0
500
3,703
1,325
0
2,253
1,450
28,154
0
W
1,504
370
0
594
3,430
2,335
22
1,641
1,667
11,780
0
L
Bakasura
3,529
2,661
0
1,007
5,991
2,911
0
2,613
3,378
0
6,929
W
3,408
1,363
0
1,525
4,796
2,102
0
2,302
2,306
0
20,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,679
Gold Earned
18,311
53
Minions Killed
82
0
Camps Cleared
0
310,228
Distance Traveled
399,793
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,001
857
32
5
0
120,268
0
L
Osiris
4,769
681
0
0
0
2,927
0
L
Vulcan
6,107
872
29
4
0
140,052
1
W
Charon
6,130
876
24
3
0
132,437
6
L
Bakasura
5,803
829
24
3
0
167,249
0
W
Set
6,180
883
26
4
0
147,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role