Player Matchup

Scylla
Scylla
EvilisNecessary
Scylla
Level 95
God Stats
130W - 148L
1,423 SR
Queue Stats
176W - 198L
1,289 Elo+
Solo
Sol
Sol
sherbear_71
Sol
Level 64
God Stats
1W - 6L
958 SR
Queue Stats
21W - 37L
1,197 Elo+
Solo
Chaac
Chaac
vva1ker
Chaac
Level 108
God Stats
2W - 5L
1,251 SR
Queue Stats
78W - 74L
1,361 Elo+
Solo
Team Averages
Level 89
1,211 SR
1,282 Elo+

VS

Team Averages
Level 71
1,389 SR
1,350 Elo+
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
JT Niker13
Thanatos
Level 76
God Stats
2W - 5L
1,294 SR
Queue Stats
22W - 27L
1,299 Elo+
Solo
Hel
Hel
Phantom_Nexus11
Hel
Level 49
God Stats
2W - 7L
1,374 SR
Queue Stats
61W - 87L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 5
9,627
802
11,648
7,609
2,094
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 9
8,966
747
4,265
4,008
1,130
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
vva1ker
Chaac
12
7 / 1 / 5
10,053
838
8,681
8,587
6,679
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 0 / 0
7,183
599
826
3,129
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
JT Niker13
Thanatos
11
1 / 6 / 0
8,078
673
3,885
11,415
4,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 7 / 0
7,861
655
7,079
14,783
6,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
13
Kills
1
1
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
W
5
0
5
7.5
L
Thanatos
JT Niker13
Thanatos
1
6
0
0.17
L
0
7
0
0
W
1
0
9
5.5
W
Chaac
vva1ker
Chaac
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,594
Damage
11,790
20,204
Taken
29,327
9,903
Mitigated
12,143
5,624
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
826
9
0
500
3,129
1,259
0
1,579
1,550
0
5,215
W
11,648
246
29
2,664
7,609
2,094
1,021
2,338
5,271
42,720
0
L
Thanatos
JT Niker13
Thanatos
3,885
832
0
2,186
11,415
4,730
0
5,256
6,159
0
21,906
L
7,079
823
787
1,797
14,783
6,154
0
9,901
4,882
33,359
0
W
4,265
333
0
901
4,008
1,130
954
1,845
2,163
27,664
0
W
Chaac
vva1ker
Chaac
8,681
782
0
2,030
8,587
6,679
401
3,585
5,002
1,024
25,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
23,122
118
Minions Killed
64
0
Camps Cleared
0
665,705
Distance Traveled
418,446
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,183
599
4
0
0
72,664
1
W
Scylla
9,627
802
57
5
0
216,466
0
L
Thanatos
8,078
673
24
2
0
200,919
0
L
Hel
7,861
655
36
3
0
144,863
0
W
Sol
8,966
747
35
3
0
225,251
0
W
Chaac
10,053
838
26
2
0
223,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role