Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
JaMaeRealness
Baron Samedi
Level 117
God Stats
51W - 36L
1,577 SR
Queue Stats
377W - 390L
1,416 Elo+
Solo
Izanami
Izanami
King-Helge2822
Izanami
Level 64
God Stats
12W - 15L
1,416 SR
Queue Stats
322W - 319L
1,412 Elo+
Party 2
Hun Batz
Hun Batz
Klapsenkind69
Hun Batz
Level 65
God Stats
11W - 8L
1,517 SR
Queue Stats
291W - 286L
1,429 Elo+
Party 2
Charon
Charon
OrucluAteist
Charon
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,310 Elo+
Solo
Team Averages
Level 69
1,502 SR
1,413 Elo+

VS

Team Averages
Level 71
1,547 SR
1,448 Elo+
Artio
Artio
EN-_-MODE-_-VNR
Artio
Level 63
God Stats
8W - 5L
1,600 SR
Queue Stats
178W - 197L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
FeNWik7
Nu Wa
Level 87
God Stats
71W - 76L
1,477 SR
Queue Stats
465W - 473L
1,416 Elo+
Party 1
Heimdallr
Heimdallr
Oxem_Loki
Heimdallr
Level 65
God Stats
11W - 9L
1,603 SR
Queue Stats
125W - 126L
1,429 Elo+
Solo
Arachne
Arachne
kirra-_I
Arachne
Level 70
God Stats
65W - 49L
1,555 SR
Queue Stats
414W - 428L
1,484 Elo+
Party 1
Chang'e
Chang'e
km44477
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 0 / 0
6,976
634
3,326
3,082
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
JaMaeRealness
Baron Samedi
9
2 / 4 / 3
6,107
555
4,436
7,379
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
6,087
553
4,761
7,765
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Klapsenkind69
Hun Batz
10
5 / 3 / 0
6,025
548
5,210
8,620
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
8
0 / 1 / 5
5,881
535
4,386
6,775
4,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,200
473
3,416
7,652
6,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
FeNWik7
Nu Wa
11
0 / 1 / 2
6,656
605
3,722
4,059
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Oxem_Loki
Heimdallr
9
2 / 2 / 2
5,676
516
5,766
7,416
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
kirra-_I
Arachne
12
6 / 1 / 1
7,138
649
7,788
8,910
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
km44477
Chang'e
11
1 / 2 / 2
5,864
533
3,213
6,431
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
9
10
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
0
0
0
W
0
2
4
1
W
Nu Wa
FeNWik7
Nu Wa
0
1
2
1
L
Baron Samedi
JaMaeRealness
Baron Samedi
2
4
3
0.88
L
1
2
2
1
L
Hun Batz
Klapsenkind69
Hun Batz
5
3
0
1.67
L
Charon
0
1
5
2.5
W
Heimdallr
Oxem_Loki
Heimdallr
2
2
2
1.5
W
Arachne
kirra-_I
Arachne
6
1
1
6.5
W
Chang'e
km44477
Chang'e
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,119
Damage
23,905
33,621
Taken
34,468
14,288
Mitigated
16,292
7,137
Healing
11,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,326
565
0
900
3,082
960
0
1,937
1,145
64,106
0
W
3,416
379
206
1,719
7,652
6,254
90
1,999
5,653
17,959
0
W
Nu Wa
FeNWik7
Nu Wa
3,722
1,448
0
0
4,059
1,531
46
3,071
988
51,967
0
L
Baron Samedi
JaMaeRealness
Baron Samedi
4,436
683
148
1,764
7,379
2,839
0
2,574
4,805
34,299
0
L
4,761
2,296
0
2,995
7,765
2,591
1,535
2,145
5,618
0
44,767
L
Hun Batz
Klapsenkind69
Hun Batz
5,210
1,600
0
508
8,620
3,073
0
1,745
6,875
0
21,903
L
Charon
4,386
1,368
0
822
6,775
4,825
495
1,950
4,825
14,477
0
W
Heimdallr
Oxem_Loki
Heimdallr
5,766
2,087
0
2,791
7,416
2,723
0
2,183
5,233
0
31,326
W
Arachne
kirra-_I
Arachne
7,788
5,236
0
3,098
8,910
3,500
0
2,107
6,803
0
58,254
W
Chang'e
km44477
Chang'e
3,213
429
760
3,017
6,431
2,284
399
2,788
3,643
37,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,076
Gold Earned
30,534
301
Minions Killed
320
0
Camps Cleared
0
1,136,164
Distance Traveled
1,150,830
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,976
634
128
12
0
209,775
0
W
Artio
5,200
473
24
2
0
237,268
0
W
Nu Wa
6,656
605
101
9
0
187,649
0
L
Baron Samedi
6,107
555
57
5
0
189,527
2
L
Izanami
6,087
553
72
7
0
228,203
0
L
Hun Batz
6,025
548
27
2
0
277,347
0
L
Charon
5,881
535
17
2
0
231,312
1
W
Heimdallr
5,676
516
44
4
0
238,459
2
W
Arachne
7,138
649
82
7
0
260,036
0
W
Chang'e
5,864
533
69
6
0
227,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role