Player Matchup

Charon
Charon
Chyzio LBN
Charon
Level 44
God Stats
7W - 7L
1,364 SR
Queue Stats
36W - 56L
1,383 Elo+
Solo
Artio
Artio
EN-_-MODE-_-VNR
Artio
Level 63
God Stats
8W - 5L
1,272 SR
Queue Stats
178W - 197L
1,402 Elo+
Party 1
Pele
Pele
Miecioo
Pele
Level 61
God Stats
7W - 6L
1,500 SR
Queue Stats
145W - 151L
1,361 Elo+
Solo
Skadi
Skadi
dul41qwvynk
Skadi
Level 61
God Stats
3W - 4L
1,575 SR
Queue Stats
10W - 8L
1,610 Elo+
Solo
Bellona
Bellona
kirra-_I
Bellona
Level 69
God Stats
62W - 54L
1,580 SR
Queue Stats
414W - 428L
1,465 Elo+
Party 1
Team Averages
Level 60
1,458 SR
1,444 Elo+

VS

Team Averages
Level 51
1,524 SR
1,405 Elo+
Morgan Le Fay
Morgan Le Fay
Tahmixx
Morgan Le Fay
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 37L
1,503 Elo+
Solo
Mercury
Mercury
ViezeTosun
Mercury
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 88L
1,367 Elo+
Solo
Hel
Hel
diegochou999
Hel
Level 62
God Stats
3W - 3L
1,562 SR
Queue Stats
20W - 23L
1,429 Elo+
Party 2
Nemesis
Nemesis
marzzie
Nemesis
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,316 Elo+
Party 2
Chiron
Chiron
pavot-mondial
Chiron
Level 75
God Stats
4W - 3L
1,557 SR
Queue Stats
42W - 50L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Chyzio LBN
Charon
11
1 / 1 / 0
7,007
501
7,302
10,038
7,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 3
7,572
541
2,930
6,419
6,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
Miecioo
Pele
14
5 / 0 / 1
8,146
582
7,675
12,138
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 3
6,552
468
4,837
5,091
1,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
kirra-_I
Bellona
14
3 / 1 / 1
8,854
632
5,564
13,692
8,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Tahmixx
Morgan Le Fay
12
0 / 2 / 0
6,811
487
6,107
8,932
3,559
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
ViezeTosun
Mercury
10
0 / 5 / 0
6,057
433
1,973
12,642
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
6,189
442
1,841
6,871
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
marzzie
Nemesis
11
1 / 2 / 0
6,467
462
4,836
9,237
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 0
6,328
452
6,386
10,436
3,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
Chyzio LBN
Charon
1
1
0
1
W
2
0
3
3.5
W
Pele
Miecioo
Pele
5
0
1
5.5
L
Morgan Le Fay
Tahmixx
Morgan Le Fay
0
2
0
0
L
Mercury
ViezeTosun
Mercury
0
5
0
0
L
0
1
1
0.5
W
0
0
3
1.5
W
Bellona
kirra-_I
Bellona
3
1
1
3.5
L
Nemesis
marzzie
Nemesis
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,308
Damage
21,143
47,378
Taken
48,118
28,583
Mitigated
20,837
17,806
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Chyzio LBN
Charon
7,302
609
0
3,258
10,038
7,948
126
1,440
8,598
33,719
0
W
2,930
157
132
2,503
6,419
6,015
390
3,499
2,873
31,499
0
W
Pele
Miecioo
Pele
7,675
1,739
0
4,839
12,138
4,573
0
2,334
9,759
0
71,342
L
Morgan Le Fay
Tahmixx
Morgan Le Fay
6,107
744
0
3,327
8,932
3,559
0
2,050
6,882
53,874
0
L
Mercury
ViezeTosun
Mercury
1,973
1,212
0
1,450
12,642
4,460
11
961
11,681
0
45,318
L
1,841
543
1,958
2,985
6,871
4,677
102
2,696
4,175
22,766
0
W
4,837
981
283
423
5,091
1,634
626
401
4,690
0
43,566
W
Bellona
kirra-_I
Bellona
5,564
1,659
0
6,368
13,692
8,413
765
274
12,910
0
67,234
L
Nemesis
marzzie
Nemesis
4,836
1,802
0
2,362
9,237
4,234
0
413
8,824
0
34,444
L
6,386
1,933
314
2,155
10,436
3,907
0
4,112
6,324
0
51,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,131
Gold Earned
31,852
356
Minions Killed
336
0
Camps Cleared
0
1,317,416
Distance Traveled
1,273,492
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,007
501
42
3
0
274,836
0
W
Artio
7,572
541
48
3
0
268,224
2
W
Pele
8,146
582
88
6
0
302,054
0
L
Morgan Le Fay
6,811
487
81
6
0
232,475
4
L
Mercury
6,057
433
69
5
0
292,497
4
L
Hel
6,189
442
46
3
0
225,363
0
W
Skadi
6,552
468
68
5
0
237,520
0
W
Bellona
8,854
632
110
8
0
234,782
0
L
Nemesis
6,467
462
57
4
0
289,629
0
L
Chiron
6,328
452
83
6
0
233,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role