Player Matchup

Freya
Freya
Azuromus
Freya
Level 164
God Stats
1W - 4L
1,356 SR
Queue Stats
324W - 283L
1,557 Elo+
Solo
Maui
Maui
Dooshark
Maui
Level 159
God Stats
41W - 38L
1,390 SR
Queue Stats
723W - 699L
1,600 Elo+
Solo
Zeus
Zeus
Guidojudas
Zeus
Level 65
God Stats
0W - 3L
1,226 SR
Queue Stats
67W - 50L
1,580 Elo+
Solo
Medusa
Medusa
Jmoney00824
Medusa
Level 56
God Stats
1W - 3L
1,231 SR
Queue Stats
123W - 168L
1,410 Elo+
Solo
Thor
Thor
SalfoDaniel1
Thor
Level 86
God Stats
18W - 29L
1,428 SR
Queue Stats
126W - 146L
1,537 Elo+
Solo
Team Averages
Level 106
1,326 SR
1,537 Elo+

VS

Team Averages
Level 93
1,545 SR
1,510 Elo+
Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
FYL BingBong465
Da Ji
Level 144
God Stats
7W - 5L
1,486 SR
Queue Stats
70W - 67L
1,543 Elo+
Solo
Ix Chel
Ix Chel
Flashyatoll
Ix Chel
Level 81
God Stats
10W - 7L
1,682 SR
Queue Stats
103W - 100L
1,517 Elo+
Solo
Amaterasu
Amaterasu
JormunganderPP
Amaterasu
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,539 Elo+
Solo
Izanami
Izanami
Naaae
Izanami
Level 47
God Stats
4W - 5L
1,556 SR
Queue Stats
81W - 101L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Azuromus
Freya
10
1 / 3 / 3
5,834
1,167
3,809
7,324
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Maui
11
1 / 0 / 3
6,329
1,266
2,811
5,320
3,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 1 / 3
6,161
1,232
3,887
3,778
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
10
1 / 1 / 2
5,763
1,153
3,091
4,209
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 2
5,154
1,031
1,017
3,392
1,157
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

356

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 0 / 3
5,712
1,142
3,626
2,603
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 4
5,935
1,187
4,100
3,191
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
Flashyatoll
Ix Chel
11
4 / 2 / 0
6,610
1,322
4,328
2,706
1,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
JormunganderPP
Amaterasu
11
1 / 1 / 3
5,879
1,176
4,508
6,034
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Naaae
Izanami
11
0 / 0 / 5
5,849
1,170
4,144
2,626
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
4
Kills
7
7
Deaths
4
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
3
2.5
L
Freya
Azuromus
Freya
1
3
3
0.83
L
Maui
1
0
3
2.5
W
1
1
4
3
W
Ix Chel
Flashyatoll
Ix Chel
4
2
0
2
L
1
1
3
2.5
L
Medusa
1
1
2
2
W
Amaterasu
JormunganderPP
Amaterasu
1
1
3
2.5
W
Izanami
Naaae
Izanami
0
0
5
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,615
Damage
20,706
24,023
Taken
17,160
9,787
Mitigated
10,438
3,642
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,626
197
1,457
1,276
2,603
1,065
0
1,839
764
12,053
0
L
Freya
Azuromus
Freya
3,809
1,214
0
948
7,324
2,559
0
2,597
4,488
10,866
0
L
Maui
2,811
364
830
1,147
5,320
3,608
0
2,095
2,982
8,344
0
W
4,100
460
0
0
3,191
1,981
0
1,935
1,256
0
8,524
W
Ix Chel
Flashyatoll
Ix Chel
4,328
228
256
55
2,706
1,377
0
1,784
922
13,660
0
L
3,887
669
0
500
3,778
1,107
0
121
3,611
16,062
0
L
Medusa
3,091
1,318
0
200
4,209
1,356
0
1,740
2,247
0
12,460
W
Amaterasu
JormunganderPP
Amaterasu
4,508
1,053
0
1,253
6,034
4,973
0
3,085
2,799
0
10,171
W
Izanami
Naaae
Izanami
4,144
2,250
0
782
2,626
1,042
0
1,864
762
0
18,152
L
1,017
54
0
17
3,392
1,157
0
1,003
2,127
0
3,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,241
Gold Earned
29,985
98
Minions Killed
113
3
Camps Cleared
8
396,741
Distance Traveled
509,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,712
1,142
22
4
3
106,882
0
L
Freya
5,834
1,167
21
4
2
92,030
0
L
Maui
6,329
1,266
7
1
0
102,644
0
W
Da Ji
5,935
1,187
12
2
0
98,634
0
W
Ix Chel
6,610
1,322
36
7
2
91,732
0
L
Zeus
6,161
1,232
37
7
1
86,093
0
L
Medusa
5,763
1,153
28
6
0
74,893
0
W
Amaterasu
5,879
1,176
14
3
2
108,576
0
W
Izanami
5,849
1,170
29
6
1
104,050
0
L
Thor
5,154
1,031
5
1
0
41,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role