Player Matchup

Geb
Geb
JJuanjo2003
Geb
Level 109
God Stats
4W - 1L
1,667 SR
Queue Stats
108W - 119L
1,381 Elo+
Party 1
Osiris
Osiris
Roko99789
Osiris
Level 61
God Stats
13W - 8L
1,485 SR
Queue Stats
78W - 64L
1,518 Elo+
Solo
Pele
Pele
ggtrchucknorris2
Pele
Level 143
God Stats
4W - 3L
1,376 SR
Queue Stats
231W - 230L
1,467 Elo+
Party 1
Poseidon
Poseidon
krigatsu
Poseidon
Level 143
God Stats
10W - 7L
1,576 SR
Queue Stats
125W - 125L
1,494 Elo+
Solo
Danzaburou
Danzaburou
megamonster478
Danzaburou
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 61L
1,395 Elo+
Party 1
Team Averages
Level 104
1,521 SR
1,451 Elo+

VS

Team Averages
Level 97
1,576 SR
1,525 Elo+
Nu Wa
Nu Wa
BastinazoCai
Nu Wa
Level 157
God Stats
126W - 87L
1,566 SR
Queue Stats
640W - 623L
1,474 Elo+
Solo
Anhur
Anhur
Pacosgarrow
Anhur
Level 37
God Stats
44W - 30L
1,550 SR
Queue Stats
56W - 46L
1,468 Elo+
Party 2
Chaac
Chaac
X_BlackSouls_X
Chaac
Level 80
God Stats
39W - 25L
1,555 SR
Queue Stats
60W - 50L
1,467 Elo+
Party 2
Hades
Hades
XlozanoX
Hades
Level 88
God Stats
6W - 4L
1,706 SR
Queue Stats
135W - 130L
1,561 Elo+
Solo
Fenrir
Fenrir
ZOUXINYU
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 13
9,020
531
6,374
18,479
12,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Roko99789
Osiris
17
3 / 2 / 3
11,188
658
8,651
12,868
12,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
17 / 0 / 4
12,865
757
17,799
18,022
7,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
krigatsu
Poseidon
16
6 / 1 / 5
10,368
610
10,159
7,142
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
megamonster478
Danzaburou
13
1 / 4 / 4
8,485
499
5,627
10,531
4,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
9,072
534
4,813
3,826
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 7 / 2
8,167
480
9,355
13,004
4,035
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 7 / 6
7,745
456
10,935
17,436
15,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
XlozanoX
Hades
15
2 / 6 / 0
8,849
521
6,963
14,978
9,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
ZOUXINYU
Fenrir
14
1 / 6 / 4
8,235
484
8,071
18,581
7,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
27
Kills
11
11
Deaths
27
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
0
4
13
1.63
L
5
7
2
0.86
W
Osiris
Roko99789
Osiris
3
2
3
2.25
L
2
7
6
0.71
L
Hades
XlozanoX
Hades
2
6
0
0.33
L
Fenrir
ZOUXINYU
Fenrir
1
6
4
0.5
W
17
0
4
19
W
Poseidon
krigatsu
Poseidon
6
1
5
8.5
W
Danzaburou
megamonster478
Danzaburou
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,610
Damage
40,137
67,042
Taken
67,825
40,552
Mitigated
37,744
17,839
Healing
13,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,813
1,150
0
523
3,826
1,388
350
2,796
1,030
65,061
0
W
6,374
478
0
5,439
18,479
12,897
120
384
18,053
29,790
0
L
9,355
6,231
0
1,498
13,004
4,035
953
4,891
8,113
0
47,817
W
Osiris
Roko99789
Osiris
8,651
3,731
0
1,583
12,868
12,572
0
6,501
6,325
0
84,369
L
10,935
1,357
377
2,382
17,436
15,426
226
6,646
10,790
0
39,914
L
Hades
XlozanoX
Hades
6,963
1,042
479
5,434
14,978
9,505
0
0
14,978
63,412
0
L
Fenrir
ZOUXINYU
Fenrir
8,071
864
0
2,307
18,581
7,390
23
2,200
16,381
0
66,829
W
17,799
3,802
0
7,556
18,022
7,975
670
1,740
16,240
0
142,004
W
Poseidon
krigatsu
Poseidon
10,159
1,128
0
1,380
7,142
2,602
481
3,138
3,754
94,954
0
W
Danzaburou
megamonster478
Danzaburou
5,627
2,607
272
1,609
10,531
4,506
616
332
10,157
0
55,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,926
Gold Earned
42,068
581
Minions Killed
464
0
Camps Cleared
0
1,776,765
Distance Traveled
1,483,041
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,072
534
116
7
0
250,990
6
W
Geb
9,020
531
29
2
0
341,363
1
L
Anhur
8,167
480
103
6
0
283,129
0
W
Osiris
11,188
658
140
8
0
345,813
6
L
Chaac
7,745
456
37
2
0
294,344
2
L
Hades
8,849
521
112
7
0
313,753
4
L
Fenrir
8,235
484
96
6
0
340,825
0
W
Pele
12,865
757
169
10
0
415,411
0
W
Poseidon
10,368
610
147
9
0
356,148
4
W
Danzaburou
8,485
499
96
6
0
318,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role