Player Matchup

Hachiman
Hachiman
Bman40
Hachiman
Level 14
God Stats
12W - 14L
1,500 SR
Queue Stats
41W - 40L
1,455 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Elvis108
Morgan Le Fay
Level 128
God Stats
6W - 5L
1,337 SR
Queue Stats
52W - 43L
1,455 Elo+
Party 1
Ix Chel
Ix Chel
wannaplay10
Ix Chel
Level 100
God Stats
5W - 4L
1,419 SR
Queue Stats
121W - 127L
1,557 Elo+
Solo
Team Averages
Level 81
1,419 SR
1,489 Elo+

VS

Team Averages
Level 142
1,663 SR
1,625 Elo+
Chaac
Chaac
CoolNameHere449
Chaac
Level 137
God Stats
2W - 0L
1,860 SR
Queue Stats
3W - 0L
1,849 Elo+
Solo
Janus
Janus
Umighax
Janus
Level 161
God Stats
10W - 12L
1,599 SR
Queue Stats
193W - 187L
1,551 Elo+
Solo
Loki
Loki
vVoidSage_
Loki
Level 129
God Stats
14W - 24L
1,530 SR
Queue Stats
462W - 475L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bman40
Hachiman
10
2 / 6 / 3
7,669
767
4,092
12,006
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Elvis108
Morgan Le Fay
11
3 / 7 / 4
8,314
831
8,343
12,648
6,237
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ix Chel
wannaplay10
Ix Chel
10
1 / 8 / 5
7,931
793
7,296
11,665
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 16
9,119
912
7,963
13,348
10,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Umighax
Janus
13
8 / 1 / 10
10,161
1,016
12,300
6,518
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
11 / 4 / 5
9,818
982
13,228
10,942
4,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
6
Kills
21
21
Deaths
7
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bman40
Hachiman
2
6
3
0.58
W
2
2
16
5
L
Morgan Le Fay
Elvis108
Morgan Le Fay
3
7
4
0.71
W
Janus
Umighax
Janus
8
1
10
13
W
11
4
5
3.38
L
Ix Chel
wannaplay10
Ix Chel
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
33,491
36,319
Taken
30,808
12,540
Mitigated
17,821
4,357
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bman40
Hachiman
4,092
2,504
0
1,427
12,006
3,027
0
4,395
7,307
0
19,264
W
7,963
891
151
3,863
13,348
10,942
688
5,496
7,626
0
23,972
L
Morgan Le Fay
Elvis108
Morgan Le Fay
8,343
743
0
1,033
12,648
6,237
0
4,091
8,251
21,103
459
W
Janus
Umighax
Janus
12,300
209
0
500
6,518
2,685
310
3,830
2,640
43,085
0
W
13,228
4,498
0
566
10,942
4,194
0
5,676
5,044
0
30,701
L
Ix Chel
wannaplay10
Ix Chel
7,296
783
420
1,477
11,665
3,276
0
3,402
8,089
24,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,914
Gold Earned
29,098
82
Minions Killed
132
0
Camps Cleared
0
513,626
Distance Traveled
633,801
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,669
767
21
2
0
172,052
0
W
Chaac
9,119
912
25
3
0
223,908
0
L
Morgan Le Fay
8,314
831
22
2
0
181,196
4
W
Janus
10,161
1,016
79
8
0
212,159
3
W
Loki
9,818
982
28
3
0
197,734
0
L
Ix Chel
7,931
793
39
4
0
160,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role