Player Matchup

Odin
Odin
 
Odin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
LattePazzo
Nemesis
Level 26
God Stats
2W - 7L
1,394 SR
Queue Stats
197W - 213L
1,402 Elo+
Party 2
Thanatos
Thanatos
Mystic Macca
Thanatos
Level 66
God Stats
46W - 38L
1,533 SR
Queue Stats
231W - 229L
1,433 Elo+
Party 3
Ah Puch
Ah Puch
TSK_Zombie_0604
Ah Puch
Level 60
God Stats
12W - 11L
1,682 SR
Queue Stats
122W - 160L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aleshomeraviglia
Morgan Le Fay
Level 45
God Stats
0W - 3L
1,205 SR
Queue Stats
117W - 140L
1,408 Elo+
Party 2
Team Averages
Level 56
1,463 SR
1,438 Elo+

VS

Team Averages
Level 88
1,599 SR
1,435 Elo+
Sol
Sol
Andriu-san_28
Sol
Level 123
God Stats
7W - 4L
1,559 SR
Queue Stats
185W - 189L
1,492 Elo+
Party 1
Chaac
Chaac
Gabrieru-san_31
Chaac
Level 101
God Stats
3W - 2L
1,255 SR
Queue Stats
112W - 108L
1,486 Elo+
Party 1
Bellona
Bellona
HillBilly696
Bellona
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,350 Elo+
Solo
Loki
Loki
badboyhr
Loki
Level 47
God Stats
9W - 1L
1,817 SR
Queue Stats
56W - 68L
1,373 Elo+
Solo
Raijin
Raijin
fattywap
Raijin
Level 136
God Stats
4W - 1L
1,866 SR
Queue Stats
94W - 88L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 7 / 5
7,082
443
6,227
15,445
10,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
LattePazzo
Nemesis
14
4 / 2 / 3
8,509
532
12,180
15,623
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Mystic Macca
Thanatos
12
6 / 9 / 1
8,338
521
8,399
16,077
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 0 / 1
7,022
439
8,695
8,045
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
aleshomeraviglia
Morgan Le Fay
14
2 / 4 / 1
8,676
542
8,959
10,272
7,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 4 / 3
9,928
621
16,579
15,836
6,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 2 / 10
9,412
588
8,978
17,679
19,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Bellona
HillBilly696
Bellona
14
2 / 3 / 2
8,894
556
4,827
14,958
9,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
15
3 / 4 / 6
8,779
549
6,707
16,148
6,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
fattywap
Raijin
15
2 / 0 / 5
9,567
598
11,545
8,391
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
13
Kills
22
22
Deaths
13
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
7
5
0.5
W
10
4
3
2.88
W
5
2
10
5
W
Bellona
HillBilly696
Bellona
2
3
2
1
L
Nemesis
LattePazzo
Nemesis
4
2
3
2.75
L
Thanatos
Mystic Macca
Thanatos
6
9
1
0.72
L
0
0
1
0.5
L
Morgan Le Fay
aleshomeraviglia
Morgan Le Fay
2
4
1
0.63
W
Loki
3
4
6
1.5
W
Raijin
fattywap
Raijin
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,460
Damage
48,636
65,462
Taken
73,012
33,554
Mitigated
46,137
13,760
Healing
26,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,227
1,657
0
1,042
15,445
10,215
0
7,670
7,775
0
24,282
W
16,579
7,141
0
7,435
15,836
6,428
3,733
1,756
14,080
88,385
0
W
8,978
2,064
166
6,599
17,679
19,795
102
2,615
15,064
0
30,107
W
Bellona
HillBilly696
Bellona
4,827
969
0
4,661
14,958
9,562
814
6,474
8,484
0
53,530
L
Nemesis
LattePazzo
Nemesis
12,180
5,722
0
1,855
15,623
6,572
0
7,002
8,621
0
62,834
L
Thanatos
Mystic Macca
Thanatos
8,399
1,974
0
6,143
16,077
5,944
0
7,903
8,174
0
41,462
L
8,695
130
0
3,653
8,045
2,926
0
3,396
4,649
54,666
0
L
Morgan Le Fay
aleshomeraviglia
Morgan Le Fay
8,959
688
0
1,067
10,272
7,897
328
2,264
8,008
57,073
261
W
Loki
6,707
2,057
0
6,138
16,148
6,817
0
3,072
13,076
0
65,083
W
Raijin
fattywap
Raijin
11,545
1,132
0
1,902
8,391
3,535
0
4,358
4,033
82,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,627
Gold Earned
46,580
343
Minions Killed
490
0
Camps Cleared
0
1,521,913
Distance Traveled
1,600,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,082
443
26
2
0
275,328
0
W
Sol
9,928
621
134
8
0
304,359
0
W
Chaac
9,412
588
20
1
0
306,819
0
W
Bellona
8,894
556
89
6
0
332,742
0
L
Nemesis
8,509
532
86
5
0
361,770
0
L
Thanatos
8,338
521
64
4
0
288,373
0
L
Ah Puch
7,022
439
79
5
0
308,694
0
L
Morgan Le Fay
8,676
542
88
6
0
287,748
0
W
Loki
8,779
549
78
5
0
362,035
0
W
Raijin
9,567
598
169
11
0
294,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role