Player Matchup

Ymir
Ymir
LeFence26
Ymir
Level 123
God Stats
4W - 2L
1,222 SR
Queue Stats
175W - 190L
1,453 Elo+
Solo
Rama
Rama
Sash0к
Rama
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,671 Elo+
Solo
Ah Puch
Ah Puch
THE EMPEROR6246
Ah Puch
Level 86
God Stats
21W - 17L
1,479 SR
Queue Stats
1,096W - 1,254L
1,449 Elo+
Solo
Hel
Hel
lceBox3
Hel
Level 159
God Stats
14W - 16L
1,354 SR
Queue Stats
1,129W - 1,144L
1,450 Elo+
Solo
Ne Zha
Ne Zha
sebbblelele
Ne Zha
Level 115
God Stats
3W - 2L
1,538 SR
Queue Stats
47W - 50L
1,500 Elo+
Solo
Team Averages
Level 123
1,418 SR
1,505 Elo+

VS

Team Averages
Level 125
1,424 SR
1,454 Elo+
Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Dauzykrusus
Hou Yi
Level 129
God Stats
3W - 5L
1,327 SR
Queue Stats
184W - 179L
1,412 Elo+
Solo
Awilix
Awilix
KHainzz
Awilix
Level 102
God Stats
0W - 2L
1,298 SR
Queue Stats
110W - 109L
1,495 Elo+
Solo
Yu Huang
Yu Huang
Peerus
Yu Huang
Level 145
God Stats
0W - 2L
1,525 SR
Queue Stats
138W - 153L
1,426 Elo+
Solo
Ganesha
Ganesha
RayTheMan1980
Ganesha
Level 120
God Stats
15W - 13L
1,468 SR
Queue Stats
657W - 692L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 0 / 7
8,523
852
2,804
11,311
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Sash0к
Rama
15
6 / 1 / 4
9,004
900
14,503
8,783
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 0 / 8
8,129
813
8,700
4,324
1,812
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hel
11
0 / 3 / 9
7,032
703
3,914
8,298
4,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
16
2 / 0 / 9
8,501
850
14,511
5,231
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 0 / 1
6,632
663
773
6,947
4,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
14
3 / 1 / 1
7,214
721
5,088
9,549
3,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
KHainzz
Awilix
11
1 / 5 / 1
6,308
631
4,537
9,876
3,761
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Peerus
Yu Huang
14
0 / 3 / 3
7,096
710
7,769
9,288
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
14
0 / 2 / 3
6,634
663
5,126
10,910
10,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
11
Kills
4
4
Deaths
11
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
L
Hou Yi
3
1
1
3.5
L
Awilix
KHainzz
Awilix
1
5
1
0.3
W
Ymir
2
0
7
5.5
L
Yu Huang
Peerus
Yu Huang
0
3
3
0.5
L
Ganesha
0
2
3
0.75
W
Rama
Sash0к
Rama
6
1
4
8
W
1
0
8
5
W
Hel
0
3
9
1.5
W
Ne Zha
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,432
Damage
23,293
37,947
Taken
46,570
21,648
Mitigated
26,241
23,634
Healing
21,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
773
208
12,188
3,406
6,947
4,234
0
2,181
4,721
1,711
0
L
Hou Yi
5,088
1,174
968
1,649
9,549
3,893
0
2,666
6,883
0
13,335
L
Awilix
KHainzz
Awilix
4,537
886
473
222
9,876
3,761
0
3,189
6,687
0
8,936
W
Ymir
2,804
267
656
3,103
11,311
9,274
226
3,005
8,243
4,510
0
L
Yu Huang
Peerus
Yu Huang
7,769
266
0
0
9,288
3,746
0
3,466
5,732
24,503
0
L
Ganesha
5,126
36
964
1,835
10,910
10,607
0
3,710
7,129
10,609
0
W
Rama
Sash0к
Rama
14,503
10,283
1,211
1,338
8,783
3,863
1,991
4,258
4,418
0
27,518
W
8,700
165
611
1,616
4,324
1,812
520
2,022
2,281
25,773
0
W
Hel
3,914
0
9,943
3,718
8,298
4,418
212
2,386
5,797
5,190
0
W
Ne Zha
14,511
461
858
580
5,231
2,281
0
1,639
3,540
0
31,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,189
Gold Earned
33,884
121
Minions Killed
99
0
Camps Cleared
0
934,160
Distance Traveled
789,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,632
663
17
2
0
162,223
0
L
Hou Yi
7,214
721
22
2
0
157,320
0
L
Awilix
6,308
631
1
0
0
166,546
0
W
Ymir
8,523
852
7
1
0
171,719
0
L
Yu Huang
7,096
710
59
6
0
154,062
0
L
Ganesha
6,634
663
0
0
0
149,449
0
W
Rama
9,004
900
43
4
0
162,852
0
W
Ah Puch
8,129
813
39
4
0
203,544
0
W
Hel
7,032
703
5
1
0
158,022
0
W
Ne Zha
8,501
850
27
3
0
238,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role