Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Abaoud_Pickup
Baron Samedi
Level 133
God Stats
49W - 39L
1,630 SR
Queue Stats
271W - 261L
1,450 Elo+
Solo
Izanami
Izanami
MARK1992KST
Izanami
Level 64
God Stats
10W - 17L
1,418 SR
Queue Stats
144W - 163L
1,390 Elo+
Solo
Raijin
Raijin
Paizadas
Raijin
Level 51
God Stats
0W - 2L
1,241 SR
Queue Stats
231W - 232L
1,416 Elo+
Solo
Bacchus
Bacchus
ibnlwaleed
Bacchus
Level 97
God Stats
20W - 12L
1,612 SR
Queue Stats
1,078W - 1,084L
1,448 Elo+
Solo
Team Averages
Level 87
1,480 SR
1,441 Elo+

VS

Team Averages
Level 70
1,513 SR
1,431 Elo+
Danzaburou
Danzaburou
B1gNastyBas-tard
Danzaburou
Level 105
God Stats
10W - 7L
1,460 SR
Queue Stats
97W - 104L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Drezer8497
Sun Wukong
Level 64
God Stats
9W - 12L
1,537 SR
Queue Stats
247W - 258L
1,417 Elo+
Solo
Charon
Charon
Gosulcy
Charon
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 54L
1,492 Elo+
Solo
Sol
Sol
PPINTO7
Sol
Level 66
God Stats
16W - 5L
1,568 SR
Queue Stats
198W - 191L
1,407 Elo+
Solo
Bakasura
Bakasura
WakingRegent07
Bakasura
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
155W - 167L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 6 / 3
9,662
537
11,928
21,825
9,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Abaoud_Pickup
Baron Samedi
17
6 / 2 / 0
10,962
609
10,734
11,073
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
MARK1992KST
Izanami
13
1 / 7 / 1
8,072
448
5,068
16,234
5,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Paizadas
Raijin
15
0 / 2 / 1
9,439
524
11,003
15,517
11,093
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
ibnlwaleed
Bacchus
11
0 / 8 / 3
7,579
421
7,774
22,967
23,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B1gNastyBas-tard
Danzaburou
17
10 / 2 / 4
11,150
619
13,569
13,191
5,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Drezer8497
Sun Wukong
16
0 / 1 / 2
10,061
559
12,364
17,361
16,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Gosulcy
Charon
15
4 / 1 / 10
10,431
580
8,476
14,183
14,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
16
1 / 3 / 6
8,983
499
7,279
10,209
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
17
10 / 3 / 4
10,835
602
20,340
22,185
11,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
10
Kills
25
25
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
6
3
0.75
L
Baron Samedi
Abaoud_Pickup
Baron Samedi
6
2
0
3
W
Danzaburou
B1gNastyBas-tard
Danzaburou
10
2
4
6
W
Sun Wukong
Drezer8497
Sun Wukong
0
1
2
1
W
Charon
Gosulcy
Charon
4
1
10
9
L
Izanami
MARK1992KST
Izanami
1
7
1
0.21
W
Sol
1
3
6
1.33
L
Raijin
Paizadas
Raijin
0
2
1
0.25
W
Bakasura
10
3
4
4
L
Bacchus
ibnlwaleed
Bacchus
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,507
Damage
62,028
87,616
Taken
77,129
55,126
Mitigated
53,048
26,513
Healing
22,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
11,928
7,334
0
7,017
21,825
9,373
0
3,882
17,165
0
83,475
L
Baron Samedi
Abaoud_Pickup
Baron Samedi
10,734
793
1,111
4,354
11,073
5,500
450
3,100
7,132
85,945
0
W
Danzaburou
B1gNastyBas-tard
Danzaburou
13,569
5,013
0
3,801
13,191
5,924
2,863
3,648
9,543
0
82,511
W
Sun Wukong
Drezer8497
Sun Wukong
12,364
1,484
0
5,296
17,361
16,279
336
10,542
6,819
0
87,138
W
Charon
Gosulcy
Charon
8,476
1,924
0
2,685
14,183
14,585
306
4,410
9,773
38,587
0
L
Izanami
MARK1992KST
Izanami
5,068
3,677
0
3,625
16,234
5,512
0
1,323
14,281
0
60,410
W
Sol
7,279
1,879
0
4,039
10,209
4,306
1,273
3,736
6,473
64,788
7,599
L
Raijin
Paizadas
Raijin
11,003
1,945
0
6,994
15,517
11,093
0
887
14,630
88,636
0
W
Bakasura
20,340
11,541
0
6,442
22,185
11,954
0
7,175
15,010
0
92,989
L
Bacchus
ibnlwaleed
Bacchus
7,774
1,150
0
3,412
22,967
23,648
0
6,192
15,927
27,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,714
Gold Earned
51,460
542
Minions Killed
551
0
Camps Cleared
0
1,678,781
Distance Traveled
1,853,100
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,662
537
118
7
0
341,256
0
L
Baron Samedi
10,962
609
141
8
0
354,359
5
W
Danzaburou
11,150
619
107
6
0
364,893
0
W
Sun Wukong
10,061
559
154
9
0
353,326
2
W
Charon
10,431
580
32
2
0
341,020
2
L
Izanami
8,072
448
109
6
0
311,209
1
W
Sol
8,983
499
118
7
0
374,280
6
L
Raijin
9,439
524
150
8
0
309,660
0
W
Bakasura
10,835
602
140
8
0
419,581
0
L
Bacchus
7,579
421
24
1
0
362,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role