Player Matchup

Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MitsuLan
Cthulhu
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 131L
1,487 Elo+
Party 2
Shiva
Shiva
desireclipzzz
Shiva
Level 118
God Stats
3W - 1L
1,620 SR
Queue Stats
164W - 153L
1,461 Elo+
Party 2
Medusa
Medusa
lxTKxl
Medusa
Level 65
God Stats
3W - 0L
1,639 SR
Queue Stats
86W - 90L
1,427 Elo+
Party 2
Cernunnos
Cernunnos
亮亮和亮亮
Cernunnos
Level 135
God Stats
12W - 8L
1,495 SR
Queue Stats
937W - 958L
1,454 Elo+
Solo
Team Averages
Level 105
1,551 SR
1,466 Elo+

VS

Team Averages
Level 142
1,450 SR
1,572 Elo+
Tyr
Tyr
AntonioMorales
Tyr
Level 144
God Stats
0W - 3L
1,567 SR
Queue Stats
180W - 183L
1,564 Elo+
Party 1
Thanatos
Thanatos
Dragoboy2
Thanatos
Level 29
God Stats
0W - 1L
1,306 SR
Queue Stats
3W - 3L
1,612 Elo+
Solo
Heimdallr
Heimdallr
ElArtigaZ
Heimdallr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,609 Elo+
Solo
Yemoja
Yemoja
ElFabø
Yemoja
Level 146
God Stats
1W - 3L
1,490 SR
Queue Stats
180W - 185L
1,561 Elo+
Party 1
Thor
Thor
PyroGundam
Thor
Level 267
God Stats
3W - 5L
1,389 SR
Queue Stats
566W - 589L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
6 / 1 / 13
8,769
974
9,315
7,778
7,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
MitsuLan
Cthulhu
15
5 / 1 / 22
9,223
1,025
14,127
14,837
21,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

16
9 / 1 / 18
9,614
1,068
15,777
10,111
13,397
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
lxTKxl
Medusa
13
5 / 3 / 14
8,503
945
10,191
7,942
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
亮亮和亮亮
Cernunnos
13
4 / 1 / 11
8,529
948
10,016
6,725
3,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
7,425
825
9,090
15,508
14,663
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Dragoboy2
Thanatos
12
2 / 6 / 1
7,279
809
5,368
11,717
5,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
ElArtigaZ
Heimdallr
10
1 / 7 / 2
6,512
724
6,980
11,209
4,926
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
ElFabø
Yemoja
13
2 / 6 / 3
7,902
878
4,142
14,793
9,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 4
6,318
702
4,037
12,201
11,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
19
29
Kills
7
7
Deaths
30
78
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
1
13
12.5
L
2
6
2
0.5
L
Thanatos
Dragoboy2
Thanatos
2
6
1
0.42
L
Heimdallr
ElArtigaZ
Heimdallr
1
7
2
0.29
L
Yemoja
ElFabø
Yemoja
2
6
3
0.58
W
Cthulhu
MitsuLan
Cthulhu
5
1
22
16
L
0
5
4
0.4
W
9
1
18
18
W
Medusa
lxTKxl
Medusa
5
3
14
4
W
Cernunnos
亮亮和亮亮
Cernunnos
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,426
Damage
29,617
47,393
Taken
65,428
50,456
Mitigated
45,840
21,786
Healing
15,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,315
828
8,622
4,758
7,778
7,862
1,099
463
7,315
17,635
0
L
9,090
1,083
773
4,387
15,508
14,663
0
5,718
9,646
0
17,770
L
Thanatos
Dragoboy2
Thanatos
5,368
1,000
0
3,158
11,717
5,131
0
4,488
7,109
0
9,642
L
Heimdallr
ElArtigaZ
Heimdallr
6,980
2,647
0
76
11,209
4,926
0
4,131
6,964
0
17,580
L
Yemoja
ElFabø
Yemoja
4,142
885
4,374
1,872
14,793
9,487
0
3,570
11,155
6,891
0
W
Cthulhu
MitsuLan
Cthulhu
14,127
862
1,829
3,371
14,837
21,232
727
1,678
12,984
28,424
0
L
4,037
800
179
793
12,201
11,633
0
5,327
6,710
0
7,378
W
15,777
1,829
753
532
10,111
13,397
1,011
749
9,362
379
26,278
W
Medusa
lxTKxl
Medusa
10,191
3,309
1,031
209
7,942
4,098
1,260
1,013
6,929
0
15,896
W
Cernunnos
亮亮和亮亮
Cernunnos
10,016
4,390
154
527
6,725
3,867
3,276
239
6,486
23
16,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,638
Gold Earned
35,436
87
Minions Killed
50
0
Camps Cleared
0
948,404
Distance Traveled
753,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,769
974
12
1
0
200,708
0
L
Tyr
7,425
825
15
2
0
178,687
0
L
Thanatos
7,279
809
6
1
0
158,546
0
L
Heimdallr
6,512
724
20
2
0
127,402
0
L
Yemoja
7,902
878
2
0
0
145,060
0
W
Cthulhu
9,223
1,025
21
2
0
196,265
0
L
Thor
6,318
702
7
1
0
143,807
0
W
Shiva
9,614
1,068
21
2
0
198,581
0
W
Medusa
8,503
945
13
1
0
217,178
0
W
Cernunnos
8,529
948
20
2
0
135,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role