Player Matchup

Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ButtercupBby
Sol
Level 20
God Stats
0W - 1L
1,758 SR
Queue Stats
0W - 9L
1,107 Elo+
Party 1
Hachiman
Hachiman
JonnyManuvaz
Hachiman
Level 159
God Stats
4W - 4L
1,188 SR
Queue Stats
206W - 184L
1,419 Elo+
Solo
Nemesis
Nemesis
Sux2BU_U
Nemesis
Level 126
God Stats
0W - 4L
1,289 SR
Queue Stats
122W - 145L
1,393 Elo+
Solo
Tiamat
Tiamat
Unpoly
Tiamat
Level 127
God Stats
0W - 2L
1,569 SR
Queue Stats
49W - 71L
1,364 Elo+
Party 1
Team Averages
Level 111
1,461 SR
1,356 Elo+

VS

Team Averages
Level 81
1,668 SR
1,477 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Braduh Man
Tsukuyomi
Level 87
God Stats
3W - 1L
1,798 SR
Queue Stats
315W - 316L
1,487 Elo+
Party 2
Cerberus
Cerberus
Mousk420
Cerberus
Level 82
God Stats
7W - 1L
1,835 SR
Queue Stats
218W - 211L
1,450 Elo+
Solo
Bacchus
Bacchus
SmooveKriminal
Bacchus
Level 69
God Stats
5W - 1L
1,706 SR
Queue Stats
408W - 408L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
6 / 2 / 6
7,939
722
9,313
11,081
4,841
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 5 / 10
8,125
739
12,644
10,546
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
JonnyManuvaz
Hachiman
15
2 / 3 / 5
8,795
800
5,791
6,749
2,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Sux2BU_U
Nemesis
14
3 / 4 / 10
7,843
713
7,787
10,753
8,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Unpoly
Tiamat
13
3 / 3 / 12
8,154
741
8,634
9,840
13,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
6 / 2 / 4
9,845
895
9,395
13,060
12,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
 
Shiva
11
0 / 5 / 5
7,132
648
1,273
8,858
4,390
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Braduh Man
Tsukuyomi
17
5 / 3 / 7
9,979
907
18,027
12,410
6,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cerberus
Mousk420
Cerberus
12
0 / 5 / 5
7,899
718
8,402
15,590
15,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
5 / 3 / 5
9,476
861
6,975
12,651
15,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
17
Kills
16
17
Deaths
18
43
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
6
2
6
4.5
W
Erlang Shen
 
Erlang Shen
6
2
4
4
W
Shiva
 
Shiva
0
5
5
0.5
W
Tsukuyomi
Braduh Man
Tsukuyomi
5
3
7
2.83
L
3
5
10
1.6
L
Hachiman
JonnyManuvaz
Hachiman
2
3
5
1.5
W
Cerberus
Mousk420
Cerberus
0
5
5
0.5
W
5
3
5
2.5
L
Nemesis
Sux2BU_U
Nemesis
3
4
10
2
L
Tiamat
Unpoly
Tiamat
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,169
Damage
44,072
48,969
Taken
62,569
34,311
Mitigated
55,112
12,056
Healing
19,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,313
3,253
1,043
3,701
11,081
4,841
0
3,831
6,998
0
17,325
W
Erlang Shen
 
Erlang Shen
9,395
3,885
783
5,291
13,060
12,640
765
4,436
8,624
0
20,938
W
Shiva
 
Shiva
1,273
114
382
300
8,858
4,390
648
2,436
6,422
0
4,387
W
Tsukuyomi
Braduh Man
Tsukuyomi
18,027
2,460
706
4,158
12,410
6,735
2,142
4,342
8,068
0
33,498
L
12,644
4,700
185
2,740
10,546
4,299
367
2,608
7,632
23,811
0
L
Hachiman
JonnyManuvaz
Hachiman
5,791
2,285
198
241
6,749
2,668
642
1,494
5,111
0
16,567
W
Cerberus
Mousk420
Cerberus
8,402
635
721
3,575
15,590
15,935
90
5,750
9,840
18,671
0
W
6,975
370
652
3,182
12,651
15,412
264
3,884
8,767
9,446
0
L
Nemesis
Sux2BU_U
Nemesis
7,787
3,159
837
1,176
10,753
8,999
0
3,197
7,062
0
14,875
L
Tiamat
Unpoly
Tiamat
8,634
1,592
317
1,618
9,840
13,504
0
4,247
5,414
13,112
430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
44,331
99
Minions Killed
116
0
Camps Cleared
0
899,894
Distance Traveled
980,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,939
722
17
2
0
201,505
0
W
Erlang Shen
9,845
895
43
4
0
227,476
0
W
Shiva
7,132
648
4
0
0
156,984
0
W
Tsukuyomi
9,979
907
31
3
0
223,446
0
L
Sol
8,125
739
34
3
0
170,692
0
L
Hachiman
8,795
800
29
3
0
139,498
0
W
Cerberus
7,899
718
35
3
0
175,770
0
W
Bacchus
9,476
861
3
0
0
196,600
0
L
Nemesis
7,843
713
9
1
0
216,283
0
L
Tiamat
8,154
741
10
1
0
171,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role