Player Matchup

Apollo
Apollo
 
Apollo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dragon_of_sol
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 34L
1,292 Elo+
Solo
Ne Zha
Ne Zha
FelipeFJ7
Ne Zha
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 38L
1,512 Elo+
Party 1
Chaac
Chaac
Raife01
Chaac
Level 87
God Stats
0W - 1L
1,529 SR
Queue Stats
18W - 15L
1,500 Elo+
Solo
Janus
Janus
jonhysejugar
Janus
Level 116
God Stats
9W - 8L
1,692 SR
Queue Stats
213W - 200L
1,445 Elo+
Party 1
Team Averages
Level 97
1,544 SR
1,450 Elo+

VS

Team Averages
Level 105
1,576 SR
1,463 Elo+
Charybdis
Charybdis
Espongositodark
Charybdis
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 42L
1,464 Elo+
Solo
Surtr
Surtr
Ghost Shooter64
Surtr
Level 107
God Stats
5W - 2L
1,565 SR
Queue Stats
43W - 46L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Taipan700
Nu Wa
Level 109
God Stats
55W - 42L
1,567 SR
Queue Stats
163W - 142L
1,465 Elo+
Solo
Merlin
Merlin
isbi06
Merlin
Level 121
God Stats
20W - 18L
1,499 SR
Queue Stats
194W - 181L
1,445 Elo+
Solo
Arachne
Arachne
jeston420
Arachne
Level 104
God Stats
5W - 1L
1,750 SR
Queue Stats
226W - 204L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 0 / 1
4,387
548
724
4,932
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
5
0 / 2 / 0
4,027
503
699
5,651
2,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
FelipeFJ7
Ne Zha
8
1 / 0 / 1
4,608
576
1,236
5,568
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Raife01
Chaac
8
0 / 1 / 2
4,905
613
2,924
6,326
4,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 0
5,809
726
1,474
3,395
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Espongositodark
Charybdis
8
1 / 1 / 1
4,500
563
5,812
5,144
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 0
5,881
735
3,222
6,247
2,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
Taipan700
Nu Wa
8
0 / 1 / 2
4,552
569
4,306
2,274
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
isbi06
Merlin
9
0 / 1 / 0
5,191
649
1,506
1,901
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
jeston420
Arachne
9
1 / 0 / 0
4,918
615
521
6,644
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
3
3
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
1
0.5
L
Cthulhu
0
2
0
0
W
Charybdis
Espongositodark
Charybdis
1
1
1
1.5
L
Ne Zha
FelipeFJ7
Ne Zha
1
0
1
1.5
W
1
0
0
1
L
Chaac
Raife01
Chaac
0
1
2
1
W
Nu Wa
Taipan700
Nu Wa
0
1
2
1
W
Merlin
isbi06
Merlin
0
1
0
0
W
Arachne
jeston420
Arachne
1
0
0
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,057
Damage
15,367
25,872
Taken
22,210
11,672
Mitigated
7,936
6,384
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
724
406
0
1,444
4,932
1,339
0
1,253
3,679
0
31,789
L
Cthulhu
699
0
796
1,063
5,651
2,832
0
2,212
3,439
9,251
0
W
Charybdis
Espongositodark
Charybdis
5,812
2,821
26
2,010
5,144
1,457
825
408
4,736
0
28,531
L
Ne Zha
FelipeFJ7
Ne Zha
1,236
312
0
576
5,568
1,810
0
517
5,051
0
23,525
W
3,222
1,336
0
2,494
6,247
2,865
587
0
6,247
315
37,356
L
Chaac
Raife01
Chaac
2,924
278
0
1,755
6,326
4,597
0
577
5,749
0
29,913
W
Nu Wa
Taipan700
Nu Wa
4,306
1,517
0
250
2,274
683
296
354
1,920
28,642
0
W
Merlin
isbi06
Merlin
1,506
0
0
490
1,901
531
576
846
973
37,454
0
W
Arachne
jeston420
Arachne
521
482
0
1,278
6,644
2,400
0
435
6,161
0
35,529
L
1,474
105
0
750
3,395
1,094
0
1,435
1,960
47,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,736
Gold Earned
25,042
269
Minions Killed
286
0
Camps Cleared
0
836,974
Distance Traveled
802,407
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,387
548
53
7
0
163,817
0
L
Cthulhu
4,027
503
11
1
0
114,341
0
W
Charybdis
4,500
563
49
6
0
147,851
0
L
Ne Zha
4,608
576
40
5
0
188,491
0
W
Surtr
5,881
735
63
8
0
153,912
1
L
Chaac
4,905
613
66
8
0
187,494
2
W
Nu Wa
4,552
569
41
5
0
159,650
0
W
Merlin
5,191
649
78
10
0
156,703
0
W
Arachne
4,918
615
55
7
0
184,291
0
L
Janus
5,809
726
99
12
0
182,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role