Player Matchup

Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
BossKebin
Agni
Gold II
Level 129
God Stats
15W - 11L
1,625 SR
Queue Stats
186W - 205L
1,537 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
Zius VicTA
Cu Chulainn
Gold II
Level 145
God Stats
2W - 5L
1,193 SR
Queue Stats
266W - 276L
1,616 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,439 SR
1,551 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,591 SR
1,535 MMR
Kuzenbo
Kuzenbo
Gold III
BennyTheBoppa
Kuzenbo
Gold III
Level 104
God Stats
7W - 5L
1,583 SR
Queue Stats
40W - 45L
1,596 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
NICKSTER1240
Zhong Kui
Gold V
Level 108
God Stats
4W - 1L
1,718 SR
Queue Stats
55W - 69L
1,463 MMR
Party 1
Artemis
Artemis
Gold III
SMxWisconsin
Artemis
Gold III
Level 105
God Stats
6W - 8L
1,472 SR
Queue Stats
32W - 31L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 1 / 8
10,836
774
7,610
11,812
6,698
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
15
5 / 2 / 8
11,884
849
18,806
11,587
4,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Zius VicTA
Cu Chulainn
14
6 / 5 / 8
11,657
833
13,220
20,939
19,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Morgan Le FayAchillesCharonNe ZhaAtlas

VS

Bans
ThothBacchusIx ChelAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
3 / 4 / 3
9,912
708
8,128
18,966
27,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
NICKSTER1240
Zhong Kui
12
1 / 5 / 5
9,493
678
12,361
14,114
10,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
SMxWisconsin
Artemis
11
4 / 6 / 2
9,888
706
15,159
12,753
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
8
8
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
8
8
L
Kuzenbo
3
4
3
1.13
W
Agni
5
2
8
4.5
L
Zhong Kui
NICKSTER1240
Zhong Kui
1
5
5
0.7
L
Artemis
SMxWisconsin
Artemis
4
6
2
0.83
W
Cu Chulainn
Zius VicTA
Cu Chulainn
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,636
Damage
35,648
44,338
Taken
45,833
30,624
Mitigated
42,297
9,595
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,610
1,818
3,679
3,802
11,812
6,698
612
5,452
6,360
25,988
0
L
Kuzenbo
8,128
3,133
0
0
18,966
27,017
0
11,373
6,597
29,367
465
W
Agni
18,806
781
0
750
11,587
4,889
1,478
5,111
6,476
61,916
0
L
Zhong Kui
NICKSTER1240
Zhong Kui
12,361
2,344
0
3,931
14,114
10,221
0
8,873
4,496
39,465
6,747
L
Artemis
SMxWisconsin
Artemis
15,159
5,264
0
0
12,753
5,059
0
6,938
5,224
0
40,933
W
Cu Chulainn
Zius VicTA
Cu Chulainn
13,220
1,601
0
1,364
20,939
19,037
433
9,581
11,358
6,491
31,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,377
Gold Earned
29,293
164
Minions Killed
134
0
Camps Cleared
0
737,634
Distance Traveled
683,186
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,836
774
40
3
0
228,868
0
L
Kuzenbo
9,912
708
36
3
0
262,172
0
W
Agni
11,884
849
70
5
0
254,212
0
L
Zhong Kui
9,493
678
67
5
0
210,803
2
L
Artemis
9,888
706
31
2
0
210,211
0
W
Cu Chulainn
11,657
833
54
4
0
254,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role