Player Matchup

Charon
Charon
 
Charon
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Atrelion
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 132L
1,529 Elo+
Solo
Neith
Neith
Xavier885
Neith
Level 146
God Stats
15W - 16L
1,428 SR
Queue Stats
814W - 832L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
smallmoves
Hun Batz
Level 147
God Stats
4W - 8L
1,487 SR
Queue Stats
358W - 337L
1,503 Elo+
Solo
Team Averages
Level 122
1,483 SR
1,513 Elo+

VS

Team Averages
Level 90
1,649 SR
1,508 Elo+
He Bo
He Bo
Millo San
He Bo
Level 189
God Stats
6W - 6L
1,570 SR
Queue Stats
323W - 317L
1,451 Elo+
Solo
King Arthur
King Arthur
RozczochranyGay
King Arthur
Level 19
God Stats
0W - 2L
1,781 SR
Queue Stats
14W - 18L
1,584 Elo+
Solo
Freya
Freya
SourKoopa
Freya
Level 93
God Stats
4W - 3L
1,868 SR
Queue Stats
176W - 154L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
Teranno
Gilgamesh
Level 49
God Stats
2W - 4L
1,486 SR
Queue Stats
245W - 289L
1,496 Elo+
Solo
Atlas
Atlas
shpekoshpon812
Atlas
Level 101
God Stats
5W - 4L
1,541 SR
Queue Stats
575W - 576L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
4 / 0 / 10
7,542
1,077
3,280
4,274
4,059
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Merlin
 
Merlin
13
4 / 1 / 11
7,441
1,063
8,849
4,073
1,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Atrelion
Da Ji
12
3 / 2 / 11
7,081
1,012
4,508
5,104
2,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Xavier885
Neith
13
2 / 1 / 14
7,349
1,050
9,502
5,062
2,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
smallmoves
Hun Batz
11
3 / 1 / 10
7,001
1,000
4,020
6,037
4,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Millo San
He Bo
12
2 / 3 / 1
6,818
974
2,562
6,088
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
RozczochranyGay
King Arthur
10
1 / 5 / 1
5,705
815
2,117
8,601
6,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
SourKoopa
Freya
9
0 / 3 / 0
5,371
767
1,376
4,326
1,571
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Teranno
Gilgamesh
12
1 / 3 / 2
6,858
980
5,967
8,209
6,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 4
6,137
877
5,088
6,989
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
16
Kills
4
5
Deaths
16
56
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
4
0
10
9
W
Merlin
 
Merlin
4
1
11
9.5
W
Da Ji
Atrelion
Da Ji
3
2
11
4.25
L
He Bo
Millo San
He Bo
2
3
1
0.83
L
King Arthur
RozczochranyGay
King Arthur
1
5
1
0.3
L
Freya
SourKoopa
Freya
0
3
0
0
L
Gilgamesh
Teranno
Gilgamesh
1
3
2
0.67
W
Neith
Xavier885
Neith
2
1
14
9
L
0
2
4
1
W
Hun Batz
smallmoves
Hun Batz
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,159
Damage
17,110
24,550
Taken
34,213
16,143
Mitigated
23,529
8,812
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,280
869
235
877
4,274
4,059
559
2,165
2,109
8,606
0
W
Merlin
 
Merlin
8,849
573
526
1,051
4,073
1,999
587
2,306
1,767
19,291
0
W
Da Ji
Atrelion
Da Ji
4,508
767
1,222
564
5,104
2,871
782
2,334
2,770
0
5,361
L
He Bo
Millo San
He Bo
2,562
157
1,188
1,921
6,088
1,964
0
1,963
4,125
10,478
0
L
King Arthur
RozczochranyGay
King Arthur
2,117
272
236
549
8,601
6,721
0
2,805
5,796
0
4,194
L
Freya
SourKoopa
Freya
1,376
403
396
440
4,326
1,571
0
962
3,364
5,333
0
L
Gilgamesh
Teranno
Gilgamesh
5,967
387
84
298
8,209
6,321
0
3,968
4,241
2,551
9,125
W
Neith
Xavier885
Neith
9,502
2,266
713
1,188
5,062
2,535
1,533
2,525
2,537
0
20,355
L
5,088
275
457
1,304
6,989
6,952
0
2,431
4,558
13,304
0
W
Hun Batz
smallmoves
Hun Batz
4,020
373
1,854
582
6,037
4,679
602
1,889
4,148
0
9,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
30,889
77
Minions Killed
60
0
Camps Cleared
0
674,241
Distance Traveled
657,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,542
1,077
12
2
0
134,161
0
W
Merlin
7,441
1,063
25
4
0
130,089
0
W
Da Ji
7,081
1,012
3
0
0
126,454
0
L
He Bo
6,818
974
25
4
0
138,503
0
L
King Arthur
5,705
815
2
0
0
127,897
0
L
Freya
5,371
767
15
2
0
109,302
0
L
Gilgamesh
6,858
980
12
2
0
135,334
0
W
Neith
7,349
1,050
23
3
0
135,905
0
L
Atlas
6,137
877
6
1
0
146,288
0
W
Hun Batz
7,001
1,000
14
2
0
147,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role