Player Matchup

Neith
Neith
BrntBiscuit
Neith
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 128L
1,490 Elo+
Party 1
Scylla
Scylla
DJ_AutisticBEATS
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,444 Elo+
Party 2
Osiris
Osiris
SouIiosis
Osiris
Level 127
God Stats
12W - 18L
1,474 SR
Queue Stats
85W - 102L
1,426 Elo+
Party 2
Charon
Charon
VelocityFreeze
Charon
Level 108
God Stats
1W - 1L
1,790 SR
Queue Stats
92W - 100L
1,428 Elo+
Party 1
Baba Yaga
Baba Yaga
XGlenwoodX
Baba Yaga
Level 129
God Stats
8W - 7L
1,598 SR
Queue Stats
336W - 315L
1,482 Elo+
Party 1
Team Averages
Level 109
1,573 SR
1,454 Elo+

VS

Team Averages
Level 108
1,620 SR
1,470 Elo+
Sol
Sol
BreakingCereal
Sol
Level 137
God Stats
7W - 15L
1,602 SR
Queue Stats
590W - 552L
1,510 Elo+
Solo
Camazotz
Camazotz
RICHI398
Camazotz
Level 83
God Stats
4W - 0L
1,864 SR
Queue Stats
169W - 157L
1,488 Elo+
Solo
Arachne
Arachne
Zeelalu
Arachne
Level 100
God Stats
32W - 27L
1,510 SR
Queue Stats
39W - 44L
1,383 Elo+
Solo
Neith
Neith
bigmankiller1
Neith
Level 64
God Stats
54W - 49L
1,438 SR
Queue Stats
138W - 113L
1,490 Elo+
Party 3
Ah Puch
Ah Puch
deathwishes321
Ah Puch
Level 156
God Stats
1W - 1L
1,687 SR
Queue Stats
149W - 148L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
9,175
510
8,054
9,907
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 11 / 2
7,278
404
1,358
13,354
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
SouIiosis
Osiris
15
3 / 5 / 3
9,216
512
11,597
21,327
16,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 5 / 0
9,095
505
7,885
14,653
11,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
XGlenwoodX
Baba Yaga
11
0 / 7 / 3
7,962
442
7,648
20,005
15,411
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 4
11,743
652
15,209
12,710
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
RICHI398
Camazotz
15
1 / 0 / 7
8,450
469
8,986
15,257
8,089
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Zeelalu
Arachne
18
14 / 0 / 4
11,609
645
14,874
17,120
8,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 3
7,534
419
3,857
10,946
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 3 / 8
10,286
571
14,031
11,452
6,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
7
Kills
30
31
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
12
1
4
14
L
3
3
2
1.33
L
0
11
2
0.09
W
Camazotz
RICHI398
Camazotz
1
0
7
4.5
L
Osiris
SouIiosis
Osiris
3
5
3
0.9
L
1
5
0
0.2
L
Baba Yaga
XGlenwoodX
Baba Yaga
0
7
3
0.21
W
Arachne
Zeelalu
Arachne
14
0
4
16
W
0
4
3
0.38
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,542
Damage
56,957
79,246
Taken
67,485
51,700
Mitigated
32,916
8,026
Healing
24,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,209
4,483
0
6,638
12,710
5,641
5,683
2,631
10,008
83,941
8,458
L
8,054
1,967
0
1,623
9,907
4,200
505
5,031
4,876
0
59,047
L
1,358
378
0
0
13,354
4,561
155
6,613
6,741
25,039
0
W
Camazotz
RICHI398
Camazotz
8,986
3,471
0
5,964
15,257
8,089
445
5,081
9,483
0
53,541
L
Osiris
SouIiosis
Osiris
11,597
5,137
0
2,308
21,327
16,144
0
6,959
14,368
0
94,577
L
7,885
1,151
0
1,828
14,653
11,384
0
1,594
13,059
56,863
373
L
Baba Yaga
XGlenwoodX
Baba Yaga
7,648
486
14
2,253
20,005
15,411
443
8,961
11,044
42,175
0
W
Arachne
Zeelalu
Arachne
14,874
9,134
0
6,561
17,120
8,262
17
2,758
14,287
0
121,264
W
3,857
1,228
0
1,915
10,946
4,039
560
2,502
8,444
0
35,829
W
14,031
587
205
3,384
11,452
6,885
172
2,527
8,745
83,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,726
Gold Earned
49,622
466
Minions Killed
534
0
Camps Cleared
0
1,758,020
Distance Traveled
1,793,241
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,743
652
150
8
0
351,370
0
L
Neith
9,175
510
112
6
0
353,532
4
L
Scylla
7,278
404
52
3
0
335,622
0
W
Camazotz
8,450
469
57
3
0
369,571
0
L
Osiris
9,216
512
130
7
0
409,975
4
L
Charon
9,095
505
101
6
0
311,716
2
L
Baba Yaga
7,962
442
71
4
0
347,175
0
W
Arachne
11,609
645
136
8
0
448,090
0
W
Neith
7,534
419
56
3
0
292,329
0
W
Ah Puch
10,286
571
135
8
0
331,881
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role