Player Matchup

Kuzenbo
Kuzenbo
Gold V
H0neyBadgerDGAF9
Kuzenbo
Gold V
Level 127
God Stats
2W - 1L
1,571 SR
Queue Stats
44W - 38L
1,385 MMR
Solo
Apollo
Apollo
Gold III
HoboOnAHelo
Apollo
Gold III
Level 214
God Stats
19W - 8L
1,722 SR
Queue Stats
914W - 922L
1,480 MMR
Solo
Bastet
Bastet
Gold V
Kittcat Cat
Bastet
Gold V
Level 125
God Stats
12W - 6L
1,686 SR
Queue Stats
130W - 145L
1,331 MMR
Party 1
Surtr
Surtr
Bronze III
PhD PropheT
Surtr
Bronze III
Level 146
God Stats
3W - 1L
1,742 SR
Queue Stats
26W - 28L
1,374 MMR
Solo
Kukulkan
Kukulkan
Gold IV
SYNCH4044
Kukulkan
Gold IV
Level 128
God Stats
2W - 2L
1,426 SR
Queue Stats
177W - 177L
1,402 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,629 SR
1,394 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,491 SR
1,399 MMR
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
I WoIf l
Danzaburou
Gold V
Level 154
God Stats
10W - 9L
1,673 SR
Queue Stats
238W - 247L
1,379 MMR
Solo
Raijin
Raijin
Silver II
Nemauso
Raijin
Silver II
Level 107
God Stats
0W - 2L
1,315 SR
Queue Stats
22W - 31L
1,235 MMR
Solo
Maui
Maui
Silver I
THEALIEN88
Maui
Silver I
Level 157
God Stats
9W - 14L
1,402 SR
Queue Stats
33W - 38L
1,483 MMR
Solo
Mulan
Mulan
Platinum IV
TriggaTwan1
Mulan
Platinum IV
Level 145
God Stats
29W - 39L
1,566 SR
Queue Stats
173W - 182L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,957
660
1,484
4,226
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
6
0 / 1 / 0
3,666
611
749
2,698
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
6
1 / 0 / 2
3,731
622
2,877
4,234
1,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 0 / 0
5,207
868
4,328
6,145
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
SYNCH4044
Kukulkan
7
0 / 1 / 1
4,082
680
1,505
3,572
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
Ao KuangKaliScyllaYu Huang

VS

Bans
ThanatosPeleArachneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
1 / 1 / 0
3,652
609
1,685
5,094
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
I WoIf l
Danzaburou
6
1 / 1 / 0
3,838
640
2,568
3,545
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Nemauso
Raijin
7
0 / 1 / 0
4,158
693
2,048
3,640
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
4,079
680
2,043
3,259
1,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 3 / 0
3,526
588
2,915
5,433
3,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
W
1
0
0
1
W
Apollo
0
1
0
0
L
Danzaburou
I WoIf l
Danzaburou
1
1
0
1
W
Bastet
1
0
2
2
L
Raijin
Nemauso
Raijin
0
1
0
0
W
3
0
0
3
W
Kukulkan
SYNCH4044
Kukulkan
0
1
1
0.5
L
0
0
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,943
Damage
11,259
20,875
Taken
20,971
8,948
Mitigated
8,736
7,372
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,685
641
0
527
5,094
1,449
0
362
4,732
0
18,433
W
1,484
733
0
1,516
4,226
3,027
0
681
3,545
9,915
0
W
Apollo
749
683
0
949
2,698
873
0
1,188
1,510
0
21,504
L
Danzaburou
I WoIf l
Danzaburou
2,568
939
0
1,180
3,545
1,005
0
491
3,054
0
24,385
W
Bastet
2,877
1,073
0
1,019
4,234
1,150
0
806
3,292
0
15,013
L
Raijin
Nemauso
Raijin
2,048
276
0
923
3,640
1,046
0
1,180
2,460
20,996
0
W
4,328
1,943
0
3,055
6,145
2,742
0
0
6,145
490
37,626
W
Kukulkan
SYNCH4044
Kukulkan
1,505
318
0
833
3,572
1,156
0
1,158
2,292
26,182
0
L
2,043
635
743
1,336
3,259
1,654
0
993
2,266
12,045
0
L
2,915
305
0
1,537
5,433
3,582
0
122
5,311
0
17,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,643
Gold Earned
19,253
203
Minions Killed
185
0
Camps Cleared
0
667,731
Distance Traveled
556,184
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,652
609
32
5
0
131,087
1
W
Kuzenbo
3,957
660
14
2
0
132,742
1
W
Apollo
3,666
611
46
8
0
111,112
0
L
Danzaburou
3,838
640
49
8
0
100,936
0
W
Bastet
3,731
622
21
4
0
153,989
0
L
Raijin
4,158
693
56
9
0
114,729
2
W
Surtr
5,207
868
60
10
0
131,305
0
W
Kukulkan
4,082
680
62
10
0
138,583
0
L
Maui
4,079
680
18
3
0
113,534
0
L
Mulan
3,526
588
30
5
0
95,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role