Player Matchup

Fenrir
Fenrir
Belmont19
Fenrir
Level 101
God Stats
8W - 5L
1,365 SR
Queue Stats
146W - 164L
1,434 Elo+
Party 1
Heimdallr
Heimdallr
ShesWattsonG
Heimdallr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 73L
1,356 Elo+
Party 1
Sol
Sol
ultra charly145
Sol
Level 106
God Stats
0W - 1L
1,334 SR
Queue Stats
83W - 100L
1,435 Elo+
Party 1
Team Averages
Level 85
1,400 SR
1,408 Elo+

VS

Team Averages
Level 81
1,724 SR
1,396 Elo+
Thoth
Thoth
ACM99
Thoth
Level 87
God Stats
3W - 0L
1,744 SR
Queue Stats
39W - 36L
1,437 Elo+
Party 2
Ra
Ra
ICYTAWT
Ra
Level 67
God Stats
10W - 12L
1,591 SR
Queue Stats
64W - 75L
1,328 Elo+
Solo
Kukulkan
Kukulkan
Toucanndann
Kukulkan
Level 88
God Stats
3W - 0L
1,837 SR
Queue Stats
139W - 136L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Belmont19
Fenrir
10
1 / 5 / 3
7,299
730
4,262
9,286
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
ShesWattsonG
Heimdallr
11
3 / 1 / 1
7,519
752
2,786
7,153
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 2
7,337
734
4,669
6,911
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ACM99
Thoth
11
2 / 1 / 4
7,649
765
8,505
4,947
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 1 / 3
7,974
797
4,655
4,748
1,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Toucanndann
Kukulkan
9
2 / 3 / 2
7,209
721
4,766
6,858
2,552
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
7
7
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thoth
ACM99
Thoth
2
1
4
4
L
Fenrir
Belmont19
Fenrir
1
5
3
0.5
W
3
1
3
4.5
L
Heimdallr
ShesWattsonG
Heimdallr
3
1
1
3.5
W
Kukulkan
Toucanndann
Kukulkan
2
3
2
1
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,717
Damage
17,926
23,350
Taken
16,553
12,681
Mitigated
6,070
3,920
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
ACM99
Thoth
8,505
298
0
700
4,947
1,655
264
1,052
3,692
35,736
0
L
Fenrir
Belmont19
Fenrir
4,262
940
0
1,246
9,286
7,624
0
6,717
2,374
0
12,327
W
4,655
368
2,496
2,752
4,748
1,863
0
1,608
2,983
26,126
0
L
Heimdallr
ShesWattsonG
Heimdallr
2,786
172
0
1,141
7,153
2,730
0
5,333
1,750
0
16,608
W
Kukulkan
Toucanndann
Kukulkan
4,766
900
0
250
6,858
2,552
321
2,450
4,323
17,702
0
L
4,669
2,458
0
1,533
6,911
2,327
0
5,787
1,044
30,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,155
Gold Earned
22,832
85
Minions Killed
106
0
Camps Cleared
0
516,651
Distance Traveled
575,074
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,649
765
36
4
0
173,391
0
L
Fenrir
7,299
730
17
2
0
158,812
0
W
Ra
7,974
797
48
5
0
183,212
3
L
Heimdallr
7,519
752
20
2
0
182,265
0
W
Kukulkan
7,209
721
22
2
0
218,471
0
L
Sol
7,337
734
48
5
0
175,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role