Player Matchup

Arachne
Arachne
Gold III
Daddytunk
Arachne
Gold III
Level 144
God Stats
0W - 2L
1,474 SR
Queue Stats
140W - 131L
1,541 MMR
Solo
Bacchus
Bacchus
Bronze III
WickDae
Bacchus
Bronze III
Level 37
God Stats
0W - 1L
1,399 SR
Queue Stats
2W - 3L
1,517 MMR
Party 2
Izanami
Izanami
Bronze III
getdastrap
Izanami
Bronze III
Level 56
God Stats
1W - 3L
1,560 SR
Queue Stats
2W - 3L
1,563 MMR
Party 2
Thoth
Thoth
Gold I
iAbsolvere
Thoth
Gold I
Level 185
God Stats
1W - 2L
1,617 SR
Queue Stats
74W - 76L
1,550 MMR
Solo
Hades
Hades
Gold V
reldemar
Hades
Gold V
Level 89
God Stats
1W - 1L
1,795 SR
Queue Stats
91W - 111L
1,557 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,569 SR
1,546 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,503 SR
1,540 MMR
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
FreshOffDaBlock
Anubis
Gold I
Level 59
God Stats
1W - 1L
1,262 SR
Queue Stats
138W - 130L
1,540 MMR
Solo
Mercury
Mercury
Platinum IV
Havlkk
Mercury
Platinum IV
Level 62
God Stats
1W - 0L
1,442 SR
Queue Stats
42W - 39L
1,546 MMR
Solo
Janus
Janus
Platinum V
JOSINATOR6363
Janus
Platinum V
Level 158
God Stats
28W - 31L
1,499 SR
Queue Stats
256W - 234L
1,599 MMR
Party 1
Skadi
Skadi
Gold II
MrxClutches
Skadi
Gold II
Level 148
God Stats
14W - 6L
1,811 SR
Queue Stats
171W - 166L
1,514 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daddytunk
Arachne
11
1 / 1 / 0
6,096
508
2,758
10,928
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
WickDae
Bacchus
8
0 / 2 / 2
5,550
463
4,524
8,564
6,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
getdastrap
Izanami
12
3 / 3 / 0
7,143
595
4,922
10,269
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
10
1 / 3 / 0
5,618
468
4,921
7,933
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
reldemar
Hades
8
0 / 8 / 0
5,187
432
4,254
11,399
4,012
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
KaliAo KuangCharonJormungandr

VS

Bans
MartichorasThanatosYemojaRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 1 / 5
5,640
470
4,636
8,833
4,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
10 / 0 / 3
8,949
746
12,760
6,736
4,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
Havlkk
Mercury
12
2 / 0 / 4
6,908
576
3,893
8,715
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 3
7,632
636
6,196
5,174
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 3 / 4
6,868
572
6,225
7,630
2,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
5
Kills
17
17
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
5
3.5
L
Arachne
Daddytunk
Arachne
1
1
0
1
W
10
0
3
11.5
W
Mercury
Havlkk
Mercury
2
0
4
4
W
2
1
3
3.5
W
2
3
4
1.33
L
Bacchus
WickDae
Bacchus
0
2
2
0.5
L
Izanami
getdastrap
Izanami
3
3
0
1
L
Thoth
1
3
0
0.33
L
Hades
reldemar
Hades
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,379
Damage
33,710
49,093
Taken
37,088
19,625
Mitigated
16,326
12,055
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,636
283
0
3,909
8,833
4,763
34
3,526
5,307
18,738
0
L
Arachne
Daddytunk
Arachne
2,758
1,777
0
3,362
10,928
3,638
0
3,559
7,311
0
47,228
W
12,760
904
0
4,089
6,736
4,341
440
3,915
2,821
54,787
0
W
Mercury
Havlkk
Mercury
3,893
1,161
0
808
8,715
3,092
0
2,519
6,196
0
54,227
W
6,196
146
0
750
5,174
1,845
44
2,618
2,556
65,923
0
W
6,225
1,902
0
710
7,630
2,285
0
1,569
6,061
0
47,907
L
Bacchus
WickDae
Bacchus
4,524
868
129
2,170
8,564
6,146
0
4,078
4,416
13,493
0
L
Izanami
getdastrap
Izanami
4,922
4,006
0
3,197
10,269
3,584
290
2,725
7,544
0
68,798
L
Thoth
4,921
231
0
1,502
7,933
2,245
0
5,039
2,648
39,941
0
L
Hades
reldemar
Hades
4,254
338
69
1,626
11,399
4,012
0
7,811
3,582
25,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
35,997
327
Minions Killed
396
0
Camps Cleared
0
1,187,684
Distance Traveled
1,217,044
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,640
470
35
3
0
237,853
2
L
Arachne
6,096
508
74
6
0
272,691
0
W
Anubis
8,949
746
85
7
0
196,216
0
W
Mercury
6,908
576
79
7
0
332,954
0
W
Janus
7,632
636
115
10
0
228,037
1
W
Skadi
6,868
572
82
7
0
221,984
2
L
Bacchus
5,550
463
18
2
0
240,326
3
L
Izanami
7,143
595
132
11
0
225,342
1
L
Thoth
5,618
468
63
5
0
225,431
1
L
Hades
5,187
432
40
3
0
223,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role