Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Alheimurinn
Cabrakan
Level 93
God Stats
6W - 6L
1,692 SR
Queue Stats
275W - 270L
1,457 Elo+
Party 2
Geb
Geb
CodyTheQuiet
Geb
Level 69
God Stats
14W - 6L
1,686 SR
Queue Stats
102W - 101L
1,471 Elo+
Party 2
Bakasura
Bakasura
Last Archive
Bakasura
Level 30
God Stats
1W - 7L
1,349 SR
Queue Stats
45W - 59L
1,382 Elo+
Party 2
Apollo
Apollo
NxKReborn
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,456 Elo+
Party 2
Team Averages
Level 77
1,545 SR
1,453 Elo+

VS

Team Averages
Level 96
1,631 SR
1,516 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BlackAngelxD
Janus
Level 114
God Stats
7W - 4L
1,490 SR
Queue Stats
332W - 305L
1,508 Elo+
Party 1
Nemesis
Nemesis
IlCrxpticlI
Nemesis
Level 101
God Stats
11W - 3L
1,729 SR
Queue Stats
203W - 210L
1,540 Elo+
Solo
Kuzenbo
Kuzenbo
Skarihn
Kuzenbo
Level 66
God Stats
14W - 5L
1,806 SR
Queue Stats
178W - 194L
1,520 Elo+
Party 1
Amaterasu
Amaterasu
XxKrazyxX
Amaterasu
Level 94
God Stats
31W - 25L
1,633 SR
Queue Stats
557W - 518L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,929
539
5,241
8,404
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Alheimurinn
Cabrakan
10
3 / 3 / 1
6,498
591
7,243
12,331
8,281
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 1
5,849
532
3,392
11,223
5,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Last Archive
Bakasura
10
0 / 1 / 0
5,760
524
1,041
6,929
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
NxKReborn
Apollo
10
0 / 3 / 2
5,603
509
3,383
7,924
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 2
5,465
497
6,242
5,988
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 3
7,090
645
7,246
5,573
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
IlCrxpticlI
Nemesis
12
7 / 3 / 2
7,302
664
5,696
9,324
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Skarihn
Kuzenbo
9
0 / 0 / 4
6,194
563
3,512
6,266
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Amaterasu
XxKrazyxX
Amaterasu
12
2 / 2 / 1
7,375
670
8,971
13,692
9,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
12
12
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Izanami
 
Izanami
0
1
2
1
L
Cabrakan
Alheimurinn
Cabrakan
3
3
1
1.17
W
3
0
3
4.5
L
0
2
1
0.25
W
Nemesis
IlCrxpticlI
Nemesis
7
3
2
2.67
L
Bakasura
Last Archive
Bakasura
0
1
0
0
L
Apollo
NxKReborn
Apollo
0
3
2
0.33
W
Kuzenbo
Skarihn
Kuzenbo
0
0
4
2
W
Amaterasu
XxKrazyxX
Amaterasu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,300
Damage
31,667
46,811
Taken
40,843
21,326
Mitigated
22,466
15,674
Healing
14,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,241
588
0
1,928
8,404
2,402
1,021
4,451
3,641
43,871
0
W
Izanami
 
Izanami
6,242
4,735
0
2,783
5,988
1,968
691
1,873
4,115
0
46,207
L
Cabrakan
Alheimurinn
Cabrakan
7,243
1,125
0
4,874
12,331
8,281
0
0
12,331
32,647
0
W
7,246
265
0
1,280
5,573
1,718
0
3,215
1,932
47,892
0
L
3,392
283
1,615
3,191
11,223
5,405
104
2,075
9,084
16,982
0
W
Nemesis
IlCrxpticlI
Nemesis
5,696
2,105
0
1,100
9,324
3,496
0
1,976
7,178
0
44,755
L
Bakasura
Last Archive
Bakasura
1,041
825
0
2,034
6,929
2,298
0
1,422
5,395
0
26,730
L
Apollo
NxKReborn
Apollo
3,383
2,383
212
1,820
7,924
2,940
136
2,322
5,602
0
37,238
W
Kuzenbo
Skarihn
Kuzenbo
3,512
1,433
0
1,438
6,266
5,574
267
1,282
4,984
13,608
0
W
Amaterasu
XxKrazyxX
Amaterasu
8,971
4,513
0
7,457
13,692
9,710
790
7,056
6,636
0
47,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
33,426
275
Minions Killed
321
0
Camps Cleared
0
1,164,229
Distance Traveled
1,099,479
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,929
539
79
7
0
209,154
0
W
Izanami
5,465
497
69
6
0
177,790
0
L
Cabrakan
6,498
591
41
4
0
200,559
0
W
Janus
7,090
645
85
8
0
241,673
0
L
Geb
5,849
532
16
1
0
247,030
5
W
Nemesis
7,302
664
71
6
0
276,910
0
L
Bakasura
5,760
524
69
6
0
306,775
0
L
Apollo
5,603
509
70
6
0
200,711
0
W
Kuzenbo
6,194
563
20
2
0
203,359
4
W
Amaterasu
7,375
670
76
7
0
199,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role