Player Matchup

Kuzenbo
Kuzenbo
DanZejork
Kuzenbo
Level 126
God Stats
29W - 12L
1,791 SR
Queue Stats
240W - 230L
1,536 Elo+
Party 2
Fenrir
Fenrir
droguidroga
Fenrir
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 86L
1,676 Elo+
Party 2
Sol
Sol
iTzGaack
Sol
Level 16
God Stats
1W - 3L
1,274 SR
Queue Stats
15W - 5L
1,417 Elo+
Party 2
Team Averages
Level 87
1,521 SR
1,543 Elo+

VS

Team Averages
Level 68
1,641 SR
1,500 Elo+
Maui
Maui
Gaguster
Maui
Level 109
God Stats
0W - 1L
1,472 SR
Queue Stats
29W - 15L
1,500 Elo+
Party 1
Anhur
Anhur
Hurryforcurry619
Anhur
Level 66
God Stats
1W - 1L
1,600 SR
Queue Stats
13W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
SaamanSniper
Scylla
Level 29
God Stats
3W - 2L
1,850 SR
Queue Stats
18W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DanZejork
Kuzenbo
8
1 / 1 / 7
6,297
900
4,548
7,531
7,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
10
2 / 0 / 7
6,818
974
5,210
6,417
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
7 / 0 / 3
7,996
1,142
10,326
3,427
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
1 / 1 / 0
5,686
812
3,357
8,355
5,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 4 / 1
5,385
769
4,687
8,872
2,879
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
8
0 / 5 / 0
5,420
774
1,595
6,486
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
1
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DanZejork
Kuzenbo
1
1
7
4.5
L
Maui
1
1
0
1
L
0
4
1
0.13
L
Scylla
0
5
0
0
W
Fenrir
2
0
7
5.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,084
Damage
9,639
17,375
Taken
23,713
12,833
Mitigated
10,191
4,466
Healing
1,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DanZejork
Kuzenbo
4,548
1,271
0
2,407
7,531
7,459
453
1,496
5,866
8,736
0
L
Maui
3,357
665
116
1,234
8,355
5,443
0
5,007
3,162
11,826
0
L
4,687
2,504
0
560
8,872
2,879
0
4,999
3,504
0
16,370
L
Scylla
1,595
319
0
0
6,486
1,869
0
4,159
2,289
11,609
0
W
Fenrir
5,210
1,320
0
899
6,417
4,226
240
2,482
3,389
0
15,840
W
10,326
4,140
0
1,160
3,427
1,148
2,027
867
2,480
43,341
3,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,111
Gold Earned
16,491
87
Minions Killed
56
0
Camps Cleared
0
436,811
Distance Traveled
378,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,297
900
9
1
0
146,864
0
L
Maui
5,686
812
12
2
0
147,912
0
L
Anhur
5,385
769
16
2
0
119,064
0
L
Scylla
5,420
774
28
4
0
111,250
0
W
Fenrir
6,818
974
18
3
0
153,199
0
W
Sol
7,996
1,142
60
9
0
136,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role