Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
CdnMayhem
Hachiman
Level 159
God Stats
12W - 12L
1,448 SR
Queue Stats
460W - 470L
1,471 Elo+
Solo
Bacchus
Bacchus
Lata ATMGirl513
Bacchus
Level 153
God Stats
15W - 12L
1,439 SR
Queue Stats
602W - 563L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
PrettyEyezBlonde
Hun Batz
Level 200
God Stats
6W - 4L
1,431 SR
Queue Stats
788W - 823L
1,419 Elo+
Solo
Tsukuyomi
Tsukuyomi
maxedp0tat0es
Tsukuyomi
Level 125
God Stats
2W - 3L
1,323 SR
Queue Stats
56W - 70L
1,404 Elo+
Party 1
Team Averages
Level 159
1,428 SR
1,460 Elo+

VS

Team Averages
Level 84
1,454 SR
1,488 Elo+
Athena
Athena
OG WeeDeATeR
Athena
Level 103
God Stats
1W - 4L
1,316 SR
Queue Stats
315W - 319L
1,540 Elo+
Solo
Serqet
Serqet
SavageWolfxx
Serqet
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 80L
1,366 Elo+
Party 2
Baba Yaga
Baba Yaga
ancienttortuga
Baba Yaga
Level 101
God Stats
0W - 2L
1,251 SR
Queue Stats
104W - 87L
1,497 Elo+
Party 2
Nox
Nox
xOkayySolar
Nox
Level 68
God Stats
1W - 1L
1,704 SR
Queue Stats
42W - 41L
1,489 Elo+
Party 2
Ishtar
Ishtar
xScubaSteve1337
Ishtar
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 14
9,282
844
6,737
9,587
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
CdnMayhem
Hachiman
16
8 / 3 / 8
9,888
899
17,224
10,657
5,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 11
8,839
804
5,444
18,405
24,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 14
8,776
798
4,633
6,837
4,047
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
maxedp0tat0es
Tsukuyomi
17
10 / 2 / 6
10,424
948
15,388
11,829
6,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
2 / 5 / 2
8,906
810
5,300
16,166
13,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
14
2 / 3 / 7
7,712
701
5,499
9,730
9,728
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
ancienttortuga
Baba Yaga
14
4 / 5 / 3
8,443
768
10,747
12,324
5,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 4 / 5
8,931
812
6,680
7,803
3,916
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 3 / 6
7,777
707
6,836
8,774
4,580
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
20
Kills
13
13
Deaths
20
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
14
3.5
W
Hachiman
CdnMayhem
Hachiman
8
3
8
4
W
1
4
11
1.63
L
Athena
2
5
2
0.6
W
1
2
14
4
L
Serqet
2
3
7
1.83
L
Baba Yaga
ancienttortuga
Baba Yaga
4
5
3
1.1
W
Tsukuyomi
maxedp0tat0es
Tsukuyomi
10
2
6
6.5
L
3
4
5
1.38
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,426
Damage
35,062
57,315
Taken
54,797
50,867
Mitigated
37,512
20,360
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,737
275
831
1,377
9,587
10,493
602
3,180
6,077
14,327
0
W
Hachiman
CdnMayhem
Hachiman
17,224
9,425
2,166
2,646
10,657
5,265
175
4,232
6,099
0
31,555
W
5,444
774
411
5,675
18,405
24,553
41
6,513
11,720
10,831
0
L
Athena
5,300
1,014
1,077
978
16,166
13,653
0
2,850
13,316
17,488
0
W
4,633
256
1,759
1,040
6,837
4,047
2,528
3,221
3,616
0
11,322
L
Serqet
5,499
1,440
254
164
9,730
9,728
0
2,918
6,812
0
9,311
L
Baba Yaga
ancienttortuga
Baba Yaga
10,747
160
378
2,439
12,324
5,635
0
1,772
10,552
20,946
0
W
Tsukuyomi
maxedp0tat0es
Tsukuyomi
15,388
2,561
1,017
3,438
11,829
6,509
664
5,581
6,248
0
30,397
L
6,680
571
1,276
1,055
7,803
3,916
0
2,080
5,723
12,602
0
L
6,836
3,990
420
2,401
8,774
4,580
0
2,561
6,213
0
17,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,209
Gold Earned
41,769
106
Minions Killed
93
0
Camps Cleared
0
1,066,574
Distance Traveled
942,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,282
844
0
0
0
208,489
0
W
Hachiman
9,888
899
45
4
0
192,714
0
W
Bacchus
8,839
804
13
1
0
215,025
0
L
Athena
8,906
810
22
2
0
211,901
0
W
Hun Batz
8,776
798
18
2
0
212,882
0
L
Serqet
7,712
701
7
1
0
177,275
0
L
Baba Yaga
8,443
768
27
2
0
188,292
0
W
Tsukuyomi
10,424
948
30
3
0
237,464
0
L
Nox
8,931
812
12
1
0
199,385
0
L
Ishtar
7,777
707
25
2
0
166,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role