Player Matchup

Ne Zha
Ne Zha
Cesarsx10
Ne Zha
Level 159
God Stats
4W - 4L
1,478 SR
Queue Stats
62W - 56L
1,633 Elo+
Party 1
Fenrir
Fenrir
bram056
Fenrir
Level 191
God Stats
6W - 5L
1,703 SR
Queue Stats
330W - 309L
1,622 Elo+
Solo
Anubis
Anubis
sepelion
Anubis
Level 170
God Stats
2W - 2L
1,530 SR
Queue Stats
65W - 63L
1,605 Elo+
Party 1
Team Averages
Level 173
1,570 SR
1,620 Elo+

VS

Team Averages
Level 151
1,741 SR
1,670 Elo+
Chang'e
Chang'e
TNB Ziggy
Chang'e
Level 145
God Stats
2W - 1L
1,775 SR
Queue Stats
759W - 779L
1,485 Elo+
Solo
Anhur
Anhur
Timers
Anhur
Level 163
God Stats
3W - 2L
1,900 SR
Queue Stats
32W - 19L
1,811 Elo+
Party 2
Artio
Artio
Yotokupu
Artio
Level 146
God Stats
3W - 4L
1,547 SR
Queue Stats
81W - 56L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cesarsx10
Ne Zha
14
2 / 7 / 10
11,917
745
8,207
15,170
6,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
bram056
Fenrir
17
10 / 4 / 10
13,855
866
15,458
16,566
19,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Anubis
sepelion
Anubis
17
8 / 3 / 10
13,893
868
23,846
16,065
10,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
TNB Ziggy
Chang'e
15
5 / 6 / 7
12,869
804
8,975
18,098
6,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anhur
Timers
Anhur
15
4 / 7 / 5
11,941
746
13,568
17,156
5,120
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
Yotokupu
Artio
14
2 / 7 / 8
11,264
704
8,853
23,887
24,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
20
Kills
11
14
Deaths
20
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Cesarsx10
Ne Zha
2
7
10
1
L
Chang'e
TNB Ziggy
Chang'e
5
6
7
1.42
L
Anhur
Timers
Anhur
4
7
5
0.93
L
Artio
Yotokupu
Artio
2
7
8
0.86
W
Fenrir
bram056
Fenrir
10
4
10
3.75
W
Anubis
sepelion
Anubis
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,511
Damage
31,396
47,801
Taken
59,141
36,228
Mitigated
35,869
15,934
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Cesarsx10
Ne Zha
8,207
1,803
0
3,254
15,170
6,197
0
7,039
8,131
0
48,080
L
Chang'e
TNB Ziggy
Chang'e
8,975
363
1,388
3,956
18,098
6,274
48
6,992
10,716
41,292
0
L
Anhur
Timers
Anhur
13,568
9,451
0
2,618
17,156
5,120
1,332
8,769
8,153
0
62,395
L
Artio
Yotokupu
Artio
8,853
309
1,096
3,273
23,887
24,475
0
9,236
14,180
21,739
0
W
Fenrir
bram056
Fenrir
15,458
2,602
0
3,536
16,566
19,655
551
6,918
9,648
1,485
27,890
W
Anubis
sepelion
Anubis
23,846
2,102
0
9,144
16,065
10,376
2,113
5,280
10,785
87,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,665
Gold Earned
36,074
176
Minions Killed
155
0
Camps Cleared
0
813,943
Distance Traveled
794,881
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,917
745
54
3
0
286,848
1
L
Chang'e
12,869
804
50
3
0
300,586
0
L
Anhur
11,941
746
92
6
0
228,189
0
L
Artio
11,264
704
13
1
0
266,106
1
W
Fenrir
13,855
866
19
1
0
283,747
0
W
Anubis
13,893
868
103
6
0
243,348
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role