Player Matchup

Kukulkan
Kukulkan
Gold V
Indra Cipactli
Kukulkan
Gold V
Level 205
God Stats
49W - 37L
1,564 SR
Queue Stats
238W - 254L
1,381 MMR
Solo
Nike
Nike
Bronze IV
StickyFingerz5
Nike
Bronze IV
Level 120
God Stats
1W - 4L
1,626 SR
Queue Stats
32W - 40L
1,371 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Tehepictwinkie
Zhong Kui
Silver I
Level 59
God Stats
3W - 1L
1,621 SR
Queue Stats
82W - 84L
1,367 MMR
Solo
Horus
Horus
Gold IV
TheeAprilFool
Horus
Gold IV
Level 157
God Stats
16W - 16L
1,542 SR
Queue Stats
308W - 307L
1,368 MMR
Solo
Anhur
Anhur
Gold IV
llHaShiKo
Anhur
Gold IV
Level 92
God Stats
32W - 33L
1,446 SR
Queue Stats
546W - 548L
1,372 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,560 SR
1,372 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,519 SR
1,354 MMR
Osiris
Osiris
Bronze IV
CiscohokieXbox
Osiris
Bronze IV
Level 152
God Stats
0W - 1L
1,214 SR
Queue Stats
4W - 9L
1,314 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
ClogYaToilet
Baron Samedi
Bronze IV
Level 105
God Stats
0W - 1L
1,785 SR
Queue Stats
3W - 9L
1,295 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Mister Plummer
Sylvanus
Gold V
Level 152
God Stats
20W - 17L
1,482 SR
Queue Stats
28W - 27L
1,369 MMR
Solo
Neith
Neith
Gold V
thelastjedi12345
Neith
Gold V
Level 82
God Stats
9W - 7L
1,493 SR
Queue Stats
125W - 127L
1,387 MMR
Solo
Fenrir
Fenrir
Silver I
xJOKIC4MVPx
Fenrir
Silver I
Level 136
God Stats
9W - 13L
1,622 SR
Queue Stats
52W - 75L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 1 / 2
9,328
583
7,730
5,116
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 0 / 3
9,038
565
6,971
14,719
12,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Tehepictwinkie
Zhong Kui
15
7 / 1 / 1
9,221
576
10,183
10,038
8,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 5
7,443
465
7,564
14,415
9,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
llHaShiKo
Anhur
14
3 / 2 / 3
8,534
533
6,208
11,037
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BakasuraThothPeleAwilix

VS

Bans
CharonAo KuangThorPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
7,794
487
9,711
15,228
17,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
ClogYaToilet
Baron Samedi
14
1 / 2 / 1
7,654
478
5,942
12,056
6,428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
1 / 1 / 1
7,420
464
5,148
13,795
12,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 4 / 1
7,934
496
6,993
10,337
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
2 / 4 / 1
7,108
444
2,656
12,296
4,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
6
6
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Baron Samedi
ClogYaToilet
Baron Samedi
1
2
1
0.75
W
Kukulkan
2
1
2
3
L
Sylvanus
1
1
1
1.5
W
0
0
3
1.5
W
Zhong Kui
Tehepictwinkie
Zhong Kui
7
1
1
7.5
W
0
2
5
1.25
W
Anhur
llHaShiKo
Anhur
3
2
3
2.25
L
2
4
1
0.63
L
Fenrir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,656
Damage
30,450
55,325
Taken
63,712
37,283
Mitigated
44,880
20,642
Healing
15,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,711
2,839
0
2,687
15,228
17,429
0
2,964
12,264
417
58,364
L
Baron Samedi
ClogYaToilet
Baron Samedi
5,942
483
345
2,913
12,056
6,428
0
4,928
7,128
64,744
0
W
Kukulkan
7,730
134
0
1,620
5,116
1,969
0
3,302
1,814
93,796
0
L
Sylvanus
5,148
1,551
924
3,859
13,795
12,699
24
4,698
9,097
25,815
0
W
6,971
712
0
3,522
14,719
12,641
232
636
14,083
295
68,380
W
Zhong Kui
Tehepictwinkie
Zhong Kui
10,183
2,742
0
5,165
10,038
8,914
449
1,605
8,433
67,895
18,677
W
7,564
2,856
1,853
3,245
14,415
9,479
0
4,166
10,249
0
21,860
W
Anhur
llHaShiKo
Anhur
6,208
3,250
0
5,237
11,037
4,280
0
1,687
9,350
0
58,274
L
6,993
1,508
0
2,479
10,337
3,432
0
1,929
8,408
0
57,921
L
Fenrir
2,656
603
0
2,013
12,296
4,892
0
3,220
9,076
0
49,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
37,910
488
Minions Killed
431
0
Camps Cleared
0
1,513,869
Distance Traveled
1,418,262
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,794
487
99
6
0
251,000
0
L
Baron Samedi
7,654
478
118
7
0
285,450
1
W
Kukulkan
9,328
583
152
10
0
310,447
6
L
Sylvanus
7,420
464
34
2
0
300,059
3
W
Nike
9,038
565
116
7
0
260,743
1
W
Zhong Kui
9,221
576
116
7
0
337,031
2
W
Horus
7,443
465
18
1
0
327,000
3
W
Anhur
8,534
533
86
5
0
278,648
6
L
Neith
7,934
496
109
7
0
282,534
2
L
Fenrir
7,108
444
71
4
0
299,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role