Player Matchup

Loki
Loki
MVPhantxm
Loki
Level 106
God Stats
2W - 2L
1,649 SR
Queue Stats
505W - 471L
1,558 Elo+
Party 1
Janus
Janus
SwiftRezzi
Janus
Level 123
God Stats
20W - 18L
1,614 SR
Queue Stats
589W - 569L
1,570 Elo+
Party 1
Bacchus
Bacchus
Webbiiee
Bacchus
Level 66
God Stats
59W - 53L
1,492 SR
Queue Stats
146W - 155L
1,581 Elo+
Party 1
Hou Yi
Hou Yi
Zilotrain
Hou Yi
Level 108
God Stats
1W - 2L
1,288 SR
Queue Stats
437W - 399L
1,556 Elo+
Party 1
Nike
Nike
iF6at10min
Nike
Level 106
God Stats
17W - 11L
1,774 SR
Queue Stats
505W - 480L
1,559 Elo+
Party 1
Team Averages
Level 102
1,563 SR
1,565 Elo+

VS

Team Averages
Level 96
1,647 SR
1,569 Elo+
Raijin
Raijin
CobeMT
Raijin
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 159L
1,624 Elo+
Party 2
Zhong Kui
Zhong Kui
RequanSnopes
Zhong Kui
Level 109
God Stats
4W - 2L
1,732 SR
Queue Stats
70W - 51L
1,527 Elo+
Party 3
Anhur
Anhur
SrmoR
Anhur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 49L
1,500 Elo+
Solo
Serqet
Serqet
ZillaVannillaz
Serqet
Level 112
God Stats
2W - 0L
1,774 SR
Queue Stats
185W - 154L
1,542 Elo+
Party 3
Geb
Geb
darkfireaxe
Geb
Level 120
God Stats
3W - 0L
1,728 SR
Queue Stats
116W - 87L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
0 / 3 / 2
5,396
540
2,784
8,772
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
10
2 / 3 / 0
5,704
570
2,658
5,025
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Webbiiee
Bacchus
9
0 / 0 / 2
5,438
544
3,240
6,871
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
Zilotrain
Hou Yi
11
3 / 0 / 0
6,571
657
4,609
4,300
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,153
515
4,150
8,599
6,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CobeMT
Raijin
11
3 / 1 / 0
6,358
636
4,145
4,995
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
RequanSnopes
Zhong Kui
12
5 / 0 / 1
7,212
721
7,049
8,670
6,023
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
SrmoR
Anhur
10
0 / 2 / 0
5,320
532
1,409
6,822
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 6
6,255
626
3,966
7,960
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 2
5,191
519
2,274
7,882
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
9
9
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
CobeMT
Raijin
3
1
0
3
L
Loki
0
3
2
0.33
W
Zhong Kui
RequanSnopes
Zhong Kui
5
0
1
5.5
W
Anhur
SrmoR
Anhur
0
2
0
0
L
Janus
2
3
0
0.67
L
Bacchus
Webbiiee
Bacchus
0
0
2
1
W
1
0
6
4
L
Hou Yi
Zilotrain
Hou Yi
3
0
0
3
W
0
2
2
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,441
Damage
18,843
33,567
Taken
36,329
18,160
Mitigated
17,764
9,704
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CobeMT
Raijin
4,145
242
0
1,920
4,995
1,658
0
1,664
3,331
52,880
0
L
Loki
2,784
496
0
3,724
8,772
2,942
0
2,868
5,904
0
34,441
W
Zhong Kui
RequanSnopes
Zhong Kui
7,049
756
0
7,700
8,670
6,023
167
713
7,957
56,286
0
W
Anhur
SrmoR
Anhur
1,409
974
0
2,860
6,822
2,226
0
794
6,028
0
38,099
L
Janus
2,658
172
0
445
5,025
1,594
0
1,870
3,025
41,861
0
L
Bacchus
Webbiiee
Bacchus
3,240
535
140
1,530
6,871
5,947
0
2,883
3,844
21,576
0
W
3,966
878
0
1,422
7,960
3,350
373
487
7,473
0
42,707
L
Hou Yi
Zilotrain
Hou Yi
4,609
2,578
0
2,277
4,300
1,650
0
539
3,761
0
53,443
W
2,274
296
1,143
2,162
7,882
4,507
0
2,240
5,642
13,101
0
L
4,150
360
0
1,588
8,599
6,027
0
5,308
3,291
0
35,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,262
Gold Earned
30,336
341
Minions Killed
323
0
Camps Cleared
0
956,129
Distance Traveled
1,030,936
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,358
636
99
10
0
214,367
4
L
Loki
5,396
540
60
6
0
219,378
2
W
Zhong Kui
7,212
721
81
8
0
188,254
1
W
Anhur
5,320
532
67
7
0
185,858
0
L
Janus
5,704
570
86
9
0
192,264
0
L
Bacchus
5,438
544
35
4
0
192,037
2
W
Serqet
6,255
626
72
7
0
238,038
0
L
Hou Yi
6,571
657
97
10
0
175,410
2
W
Geb
5,191
519
4
0
0
204,419
0
L
Nike
5,153
515
63
6
0
177,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role