Player Matchup

Medusa
Medusa
Atl8s
Medusa
Level 66
God Stats
13W - 12L
1,567 SR
Queue Stats
101W - 93L
1,470 Elo+
Party 4
Sylvanus
Sylvanus
C00lHeart
Sylvanus
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
13W - 6L
1,312 Elo+
Party 4
Gilgamesh
Gilgamesh
ChrisOGz19
Gilgamesh
Level 47
God Stats
4W - 3L
1,514 SR
Queue Stats
59W - 88L
1,384 Elo+
Party 3
Chronos
Chronos
H8ME0114
Chronos
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
118W - 139L
1,423 Elo+
Solo
Lancelot
Lancelot
RedSkull OGz
Lancelot
Level 57
God Stats
5W - 1L
1,672 SR
Queue Stats
94W - 106L
1,433 Elo+
Party 3
Team Averages
Level 45
1,551 SR
1,404 Elo+

VS

Team Averages
Level 34
1,598 SR
1,401 Elo+
Ganesha
Ganesha
ALB1N0M0NK3
Ganesha
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 138L
1,425 Elo+
Party 1
Discordia
Discordia
ForceSaken
Discordia
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 59L
1,414 Elo+
Party 2
Neith
Neith
FrenzyMan16
Neith
Level 43
God Stats
5W - 7L
1,613 SR
Queue Stats
119W - 130L
1,377 Elo+
Solo
Thanatos
Thanatos
KashoHyokaa
Thanatos
Level 44
God Stats
8W - 5L
1,678 SR
Queue Stats
64W - 59L
1,431 Elo+
Party 2
Mercury
Mercury
hernanpm
Mercury
Level 8
God Stats
1W - 1L
1,701 SR
Queue Stats
6W - 9L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Atl8s
Medusa
16
9 / 3 / 4
10,909
574
16,851
15,486
6,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
C00lHeart
Sylvanus
13
3 / 4 / 13
10,632
560
6,246
18,005
17,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
ChrisOGz19
Gilgamesh
12
1 / 3 / 5
8,751
461
4,876
14,508
5,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Chronos
H8ME0114
Chronos
15
3 / 4 / 12
10,105
532
13,936
16,472
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
RedSkull OGz
Lancelot
20
16 / 3 / 7
13,364
703
23,250
23,249
13,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ALB1N0M0NK3
Ganesha
13
1 / 5 / 7
8,723
459
8,520
18,485
15,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
ForceSaken
Discordia
14
5 / 6 / 2
9,292
489
17,551
15,153
4,998
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 6 / 7
8,770
462
7,333
16,005
5,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
KashoHyokaa
Thanatos
13
4 / 8 / 2
8,598
453
8,861
16,110
7,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
hernanpm
Mercury
14
6 / 8 / 3
9,597
505
13,704
20,296
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
38
32
Kills
17
17
Deaths
33
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ALB1N0M0NK3
Ganesha
1
5
7
0.9
W
Medusa
Atl8s
Medusa
9
3
4
3.67
W
Sylvanus
C00lHeart
Sylvanus
3
4
13
2.38
W
Gilgamesh
ChrisOGz19
Gilgamesh
1
3
5
1.17
L
Discordia
ForceSaken
Discordia
5
6
2
1
L
1
6
7
0.75
W
Chronos
H8ME0114
Chronos
3
4
12
2.25
L
Thanatos
KashoHyokaa
Thanatos
4
8
2
0.63
W
Lancelot
RedSkull OGz
Lancelot
16
3
7
6.5
L
Mercury
hernanpm
Mercury
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,159
Damage
55,969
87,720
Taken
86,049
49,497
Mitigated
41,773
22,150
Healing
16,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ALB1N0M0NK3
Ganesha
8,520
976
1,690
1,771
18,485
15,895
0
6,474
12,011
34,300
0
W
Medusa
Atl8s
Medusa
16,851
8,737
0
3,009
15,486
6,549
2,897
5,732
9,754
0
83,194
W
Sylvanus
C00lHeart
Sylvanus
6,246
1,962
4,491
4,305
18,005
17,236
129
5,912
12,093
24,583
0
W
Gilgamesh
ChrisOGz19
Gilgamesh
4,876
1,176
0
2,500
14,508
5,905
0
178
14,330
0
36,961
L
Discordia
ForceSaken
Discordia
17,551
1,737
0
2,340
15,153
4,998
397
4,124
11,029
67,540
0
L
7,333
3,103
0
3,083
16,005
5,629
0
2,383
13,622
0
57,665
W
Chronos
H8ME0114
Chronos
13,936
3,921
0
2,924
16,472
6,106
958
8,965
7,507
67,655
3,788
L
Thanatos
KashoHyokaa
Thanatos
8,861
2,984
0
7,026
16,110
7,765
578
2,021
14,089
0
49,504
W
Lancelot
RedSkull OGz
Lancelot
23,250
6,906
0
4,921
23,249
13,701
949
6,095
17,154
0
125,760
L
Mercury
hernanpm
Mercury
13,704
8,044
0
780
20,296
7,486
0
5,106
15,190
0
61,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,761
Gold Earned
44,980
426
Minions Killed
361
0
Camps Cleared
0
1,644,695
Distance Traveled
1,646,100
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,723
459
10
1
0
358,160
6
W
Medusa
10,909
574
92
5
0
330,591
0
W
Sylvanus
10,632
560
36
2
0
269,069
4
W
Gilgamesh
8,751
461
52
3
0
283,391
0
L
Discordia
9,292
489
84
4
0
308,501
0
L
Neith
8,770
462
122
6
0
339,319
0
W
Chronos
10,105
532
91
5
0
341,573
1
L
Thanatos
8,598
453
59
3
0
275,294
0
W
Lancelot
13,364
703
155
8
0
420,071
0
L
Mercury
9,597
505
86
5
0
364,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role