Player Matchup

Achilles
Achilles
Diamond V
BannedForSlurs
Achilles
Diamond V
Level 69
God Stats
1W - 2L
1,472 SR
Queue Stats
259W - 238L
2,056 MMR
Solo
Fenrir
Fenrir
Platinum I
FlashOfTheLeaf
Fenrir
Platinum I
Level 145
God Stats
2W - 7L
1,401 SR
Queue Stats
325W - 326L
1,981 MMR
Solo
Danzaburou
Danzaburou
Diamond II
QuietManZ
Danzaburou
Diamond II
Level 136
God Stats
0W - 1L
1,298 SR
Queue Stats
259W - 232L
2,412 MMR
Solo
Agni
Agni
Diamond I
ZZZZniiiiiiight
Agni
Diamond I
Level 128
God Stats
12W - 10L
1,736 SR
Queue Stats
96W - 71L
2,434 MMR
Solo
Cabrakan
Cabrakan
Platinum I
franko-626
Cabrakan
Platinum I
Level 147
God Stats
0W - 3L
1,344 SR
Queue Stats
354W - 338L
1,971 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,450 SR
2,171 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,633 SR
2,173 MMR
Freya
Freya
Platinum I
BreathStank
Freya
Platinum I
Level 159
God Stats
9W - 5L
1,688 SR
Queue Stats
630W - 654L
1,961 MMR
Solo
Janus
Janus
Diamond I
IDarkRealmI
Janus
Diamond I
Level 122
God Stats
52W - 43L
1,626 SR
Queue Stats
163W - 136L
2,395 MMR
Solo
Tyr
Tyr
Diamond V
ITz_ALExiStyLesS
Tyr
Diamond V
Level 215
God Stats
18W - 17L
1,621 SR
Queue Stats
259W - 244L
2,075 MMR
Party 1
He Bo
He Bo
Diamond II
MofoToast
He Bo
Diamond II
Level 147
God Stats
8W - 6L
1,729 SR
Queue Stats
256W - 245L
2,308 MMR
Solo
Maui
Maui
Diamond V
choleroxd45
Maui
Diamond V
Level 157
God Stats
7W - 8L
1,502 SR
Queue Stats
251W - 237L
2,125 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 1 / 2
7,300
521
10,558
11,418
12,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 3
7,007
501
6,724
15,194
7,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
QuietManZ
Danzaburou
12
2 / 3 / 0
7,667
548
7,310
9,780
5,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 2
8,003
572
9,752
9,566
4,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
franko-626
Cabrakan
9
0 / 2 / 3
6,301
450
3,032
9,621
8,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThothKaliChernobog

VS

Bans
RaijinLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
8,223
587
9,168
10,790
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 2 / 4
8,624
616
5,777
8,800
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
7,738
553
6,172
16,285
9,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
MofoToast
He Bo
14
4 / 2 / 4
8,125
580
9,599
8,365
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 1 / 8
7,608
543
4,575
12,146
11,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
9
Kills
13
13
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
1
2
2
W
5
1
3
6.5
L
3
4
3
1.13
W
3
2
4
2.5
W
0
3
2
0.33
W
He Bo
MofoToast
He Bo
4
2
4
3
L
Danzaburou
QuietManZ
Danzaburou
2
3
0
0.67
L
3
3
2
1.33
W
1
1
8
5
L
Cabrakan
franko-626
Cabrakan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,376
Damage
35,291
55,579
Taken
56,386
37,695
Mitigated
31,978
13,567
Healing
20,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
10,558
2,654
0
2,031
11,418
12,842
0
1,497
9,921
0
52,466
W
9,168
2,836
0
5,418
10,790
4,839
270
1,366
9,372
64,027
2,571
L
6,724
1,819
0
2,342
15,194
7,153
0
8,282
6,790
0
47,615
W
5,777
510
0
1,936
8,800
3,357
0
3,815
4,725
81,281
0
W
6,172
855
0
6,930
16,285
9,555
0
423
15,862
0
63,144
W
He Bo
MofoToast
He Bo
9,599
450
0
4,297
8,365
2,998
0
1,693
6,460
68,986
0
L
Danzaburou
QuietManZ
Danzaburou
7,310
4,664
0
2,438
9,780
5,011
691
6,929
2,815
0
58,769
L
9,752
678
0
3,399
9,566
4,070
0
5,817
3,589
65,386
0
W
4,575
996
0
2,150
12,146
11,229
0
4,719
7,183
12,470
0
L
Cabrakan
franko-626
Cabrakan
3,032
592
1,239
2,118
9,621
8,619
0
6,156
3,355
12,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,278
Gold Earned
40,318
367
Minions Killed
437
0
Camps Cleared
0
1,362,239
Distance Traveled
1,510,991
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,300
521
82
6
0
258,072
0
W
Freya
8,223
587
84
6
0
279,319
0
L
Fenrir
7,007
501
62
4
0
303,817
1
W
Janus
8,624
616
137
10
0
307,380
1
W
Tyr
7,738
553
100
7
0
297,611
2
W
He Bo
8,125
580
106
8
0
324,280
2
L
Danzaburou
7,667
548
87
6
0
256,789
2
L
Agni
8,003
572
122
9
0
291,971
0
W
Maui
7,608
543
10
1
0
302,401
4
L
Cabrakan
6,301
450
14
1
0
251,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role