Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
 
Surtr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BloodElveD
Ishtar
Level 143
God Stats
2W - 5L
1,632 SR
Queue Stats
393W - 416L
1,511 Elo+
Solo
Maui
Maui
HimuraKensh1n
Maui
Level 157
God Stats
1W - 8L
1,177 SR
Queue Stats
528W - 536L
1,481 Elo+
Party 1
Team Averages
Level 137
1,462 SR
1,498 Elo+

VS

Team Averages
Level 118
1,480 SR
1,518 Elo+
Mulan
Mulan
 
Mulan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Demolidor290
Merlin
Level 172
God Stats
2W - 2L
1,399 SR
Queue Stats
111W - 87L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 2 / 3
5,331
1,066
5,976
3,987
2,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
 
Surtr
10
0 / 3 / 5
5,222
1,044
2,155
4,999
4,108
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
 
Vamana
5
0 / 0 / 0
4,324
865
0
0
0
Ishtar
BloodElveD
Ishtar
10
4 / 3 / 1
5,875
1,175
6,896
5,562
2,408
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 2 / 4
5,700
1,140
2,813
5,000
4,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
5 / 1 / 5
6,837
1,367
5,524
5,889
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
 
Ganesha
11
0 / 0 / 10
6,390
1,278
2,993
5,181
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
 
Hercules
11
3 / 1 / 6
6,157
1,231
3,493
4,932
3,692
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nox
 
Nox
10
1 / 1 / 8
5,828
1,166
1,637
3,273
1,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
10
1 / 3 / 6
5,851
1,170
4,082
4,193
1,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
6
Kills
10
10
Deaths
6
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
3
1.25
L
Surtr
 
Surtr
0
3
5
0.83
L
Vamana
 
Vamana
0
0
0
0
W
Mulan
 
Mulan
5
1
5
7.5
W
Ganesha
 
Ganesha
0
0
10
5
W
Hercules
 
Hercules
3
1
6
6
W
Nox
 
Nox
1
1
8
5
L
Ishtar
BloodElveD
Ishtar
4
3
1
1.5
W
Merlin
1
3
6
1.33
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,840
Damage
17,729
19,548
Taken
23,468
13,564
Mitigated
15,344
3,787
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,976
473
426
1,067
3,987
2,912
0
1,850
2,137
14,610
0
L
Surtr
 
Surtr
2,155
463
0
153
4,999
4,108
0
2,163
2,836
98
4,076
L
Vamana
 
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
 
Mulan
5,524
1,128
509
1,474
5,889
3,471
583
1,678
4,211
0
8,730
W
Ganesha
 
Ganesha
2,993
343
884
2,832
5,181
5,130
119
1,277
3,904
9,812
0
W
Hercules
 
Hercules
3,493
935
290
1,073
4,932
3,692
400
2,792
2,140
0
5,853
W
Nox
 
Nox
1,637
360
516
864
3,273
1,356
698
1,313
1,960
5,504
0
L
Ishtar
BloodElveD
Ishtar
6,896
4,264
293
1,146
5,562
2,408
0
3,095
2,467
0
12,349
W
Merlin
4,082
105
693
694
4,193
1,695
324
1,784
2,409
10,896
0
L
2,813
592
208
494
5,000
4,136
0
1,604
3,396
3,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,452
Gold Earned
31,063
38
Minions Killed
57
0
Camps Cleared
0
406,824
Distance Traveled
524,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,331
1,066
16
3
0
105,364
0
L
Surtr
5,222
1,044
8
2
0
99,119
0
L
Vamana
4,324
865
0
0
0
0
0
W
Mulan
6,837
1,367
14
3
0
103,559
0
W
Ganesha
6,390
1,278
0
0
0
109,361
0
W
Hercules
6,157
1,231
11
2
0
102,128
0
W
Nox
5,828
1,166
10
2
0
116,322
0
L
Ishtar
5,875
1,175
11
2
0
94,545
0
W
Merlin
5,851
1,170
22
4
0
92,724
0
L
Maui
5,700
1,140
3
1
0
107,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role