Player Matchup

Bacchus
Bacchus
IKNGHT
Bacchus
Level 173
God Stats
19W - 5L
1,815 SR
Queue Stats
279W - 302L
1,555 Elo+
Party 2
Hachiman
Hachiman
IkumiMito
Hachiman
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Tyr
Tyr
Yipsigoon
Tyr
Level 164
God Stats
1W - 0L
1,623 SR
Queue Stats
27W - 38L
1,431 Elo+
Party 2
Fenrir
Fenrir
crotchCRUNCHER
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,662 Elo+
Party 2
Kukulkan
Kukulkan
schmunktöber
Kukulkan
Level 158
God Stats
16W - 14L
1,644 SR
Queue Stats
311W - 345L
1,478 Elo+
Party 2
Team Averages
Level 107
1,617 SR
1,525 Elo+

VS

Team Averages
Level 162
1,540 SR
1,542 Elo+
Mulan
Mulan
Almighty-Alluka
Mulan
Level 148
God Stats
3W - 5L
1,468 SR
Queue Stats
382W - 282L
1,595 Elo+
Solo
Nemesis
Nemesis
HuntleyLortle
Nemesis
Level 157
God Stats
13W - 11L
1,568 SR
Queue Stats
97W - 88L
1,517 Elo+
Solo
Ganesha
Ganesha
Master Zaheer
Ganesha
Level 158
God Stats
4W - 3L
1,610 SR
Queue Stats
263W - 213L
1,503 Elo+
Party 1
Poseidon
Poseidon
NotAudreyHepburn
Poseidon
Level 189
God Stats
18W - 28L
1,397 SR
Queue Stats
1,366W - 1,259L
1,547 Elo+
Solo
Rama
Rama
StrativariusYT
Rama
Level 158
God Stats
2W - 2L
1,657 SR
Queue Stats
224W - 175L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IKNGHT
Bacchus
5
0 / 0 / 1
3,323
665
1,049
2,799
1,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
IkumiMito
Hachiman
5
0 / 0 / 1
3,319
664
2,009
831
223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 0
4,010
802
1,753
4,341
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

6
1 / 1 / 0
3,376
675
1,253
3,316
978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
schmunktöber
Kukulkan
7
0 / 0 / 0
3,586
717
1,250
1,472
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,905
781
2,336
3,917
2,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
7
1 / 0 / 0
3,749
750
831
3,102
913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
5
0 / 1 / 0
3,376
675
697
3,533
1,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 0 / 1
3,028
606
830
1,278
297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,229
646
1,096
2,017
533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Nemesis
1
0
0
1
W
Bacchus
IKNGHT
Bacchus
0
0
1
0.5
W
Hachiman
IkumiMito
Hachiman
0
0
1
0.5
L
Ganesha
0
1
0
0
L
0
0
1
0.5
L
0
0
0
0
W
1
1
0
1
W
1
1
0
1
W
Kukulkan
schmunktöber
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,314
Damage
5,790
12,759
Taken
13,847
4,890
Mitigated
6,022
5,433
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,336
394
0
1,124
3,917
2,591
0
0
3,917
0
22,906
L
Nemesis
831
467
0
1,137
3,102
913
0
846
2,256
0
17,154
W
Bacchus
IKNGHT
Bacchus
1,049
362
389
1,335
2,799
1,310
0
253
2,442
9,562
0
W
Hachiman
IkumiMito
Hachiman
2,009
1,222
0
250
831
223
0
340
491
0
16,394
L
Ganesha
697
138
0
1,352
3,533
1,688
0
535
2,998
9,213
0
L
830
202
0
500
1,278
297
0
404
874
11,757
0
L
1,096
1,060
0
908
2,017
533
0
514
1,503
0
15,113
W
1,753
287
0
2,054
4,341
1,909
0
0
4,341
0
22,708
W
1,253
573
0
934
3,316
978
0
582
2,676
0
13,417
W
Kukulkan
schmunktöber
Kukulkan
1,250
282
0
471
1,472
470
0
164
1,282
23,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,614
Gold Earned
17,287
159
Minions Killed
156
0
Camps Cleared
0
540,501
Distance Traveled
490,564
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
3,905
781
49
10
0
112,678
0
L
Nemesis
3,749
750
45
9
0
149,212
0
W
Bacchus
3,323
665
14
3
0
112,643
0
W
Hachiman
3,319
664
32
6
0
100,268
0
L
Ganesha
3,376
675
2
0
0
89,797
2
L
Poseidon
3,028
606
19
4
0
54,982
0
L
Rama
3,229
646
41
8
0
83,895
1
W
Tyr
4,010
802
36
7
0
117,963
0
W
Fenrir
3,376
675
28
6
0
116,659
0
W
Kukulkan
3,586
717
49
10
0
92,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role