Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Platinum I
 
Atlas
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Diamond IV
GodcleaverShulk
Osiris
Diamond IV
Level 154
God Stats
2W - 6L
1,295 SR
Queue Stats
154W - 134L
2,040 MMR
Solo
Thoth
Thoth
Platinum I
ScumbagKenn
Thoth
Platinum I
Level 148
God Stats
6W - 4L
1,460 SR
Queue Stats
128W - 125L
2,016 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,451 SR
1,711 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,613 SR
1,917 MMR
Ix Chel
Ix Chel
Platinum II
 
Ix Chel
Platinum II
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond V
Burzum AD
Charon
Diamond V
Level 233
God Stats
13W - 15L
1,613 SR
Queue Stats
427W - 420L
2,029 MMR
Solo
Merlin
Merlin
Platinum II
NotDardez
Merlin
Platinum II
Level 52
God Stats
12W - 8L
1,698 SR
Queue Stats
116W - 96L
2,006 MMR
Solo
Nox
Nox
Platinum I
Trilogist
Nox
Platinum I
Level 154
God Stats
4W - 5L
1,670 SR
Queue Stats
125W - 107L
2,030 MMR
Solo
Apollo
Apollo
Diamond V
ℇcchi
Apollo
Diamond V
Level 105
God Stats
7W - 9L
1,584 SR
Queue Stats
273W - 247L
2,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 0 / 7
8,334
641
9,807
10,247
4,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
 
Hachiman
14
1 / 1 / 1
8,139
626
4,551
5,773
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
 
Atlas
11
3 / 2 / 6
7,352
566
5,554
9,893
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 0 / 1
8,321
640
5,397
7,518
6,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 3 / 5
8,059
620
6,993
4,884
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
PeleAwilixThor

VS

Bans
Sun WukongArachneAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 8 / 1
5,734
441
3,527
10,720
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Burzum AD
Charon
11
0 / 3 / 0
6,130
472
4,210
9,910
5,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
NotDardez
Merlin
13
0 / 1 / 1
7,124
548
1,802
5,534
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
6,889
530
2,961
6,764
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
ℇcchi
Apollo
12
5 / 3 / 1
7,319
563
8,137
12,427
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
6
6
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
7
7.5
W
Hachiman
 
Hachiman
1
1
1
1.5
W
Atlas
 
Atlas
3
2
6
3
L
Ix Chel
 
Ix Chel
0
8
1
0.06
L
Charon
Burzum AD
Charon
0
3
0
0
W
3
0
1
3.5
L
Merlin
NotDardez
Merlin
0
1
1
0.5
W
4
3
5
2.17
L
1
0
2
2
L
Apollo
ℇcchi
Apollo
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,302
Damage
20,637
38,315
Taken
45,355
23,541
Mitigated
20,544
10,931
Healing
11,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,807
4,778
0
375
10,247
4,303
0
2,690
7,557
0
70,120
W
Hachiman
 
Hachiman
4,551
2,152
0
2,767
5,773
2,164
295
1,764
3,901
0
69,068
W
Atlas
 
Atlas
5,554
2,689
0
2,214
9,893
8,808
0
3,144
6,671
16,393
0
L
Ix Chel
 
Ix Chel
3,527
291
416
799
10,720
3,542
0
5,658
5,062
33,109
0
L
Charon
Burzum AD
Charon
4,210
498
0
3,736
9,910
5,483
0
1,838
8,072
38,618
0
W
5,397
1,069
0
5,075
7,518
6,431
0
2,657
4,861
0
54,326
L
Merlin
NotDardez
Merlin
1,802
84
0
1,981
5,534
1,754
0
279
5,255
58,556
0
W
6,993
386
0
500
4,884
1,835
667
2,059
2,825
65,848
0
L
2,961
338
0
2,729
6,764
4,791
0
2,804
3,960
32,968
0
L
Apollo
ℇcchi
Apollo
8,137
4,835
0
2,041
12,427
4,974
135
1,968
10,459
0
44,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,205
Gold Earned
33,196
463
Minions Killed
375
0
Camps Cleared
0
1,372,232
Distance Traveled
1,230,553
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,334
641
103
8
0
327,495
2
W
Hachiman
8,139
626
132
10
0
238,589
0
W
Atlas
7,352
566
12
1
0
305,490
2
L
Ix Chel
5,734
441
55
4
0
233,242
0
L
Charon
6,130
472
60
5
0
222,748
2
W
Osiris
8,321
640
99
8
0
270,450
0
L
Merlin
7,124
548
139
11
0
258,464
5
W
Thoth
8,059
620
117
9
0
230,208
2
L
Nox
6,889
530
52
4
0
256,636
0
L
Apollo
7,319
563
69
5
0
259,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role