Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CaptaiinTripz
Baron Samedi
Level 153
God Stats
3W - 3L
1,693 SR
Queue Stats
150W - 133L
1,558 Elo+
Solo
Neith
Neith
Sheph3
Neith
Level 148
God Stats
1W - 0L
1,740 SR
Queue Stats
44W - 43L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
bawzeman35
Sun Wukong
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 80L
1,493 Elo+
Party 2
Thoth
Thoth
the1jaeo
Thoth
Level 195
God Stats
2W - 2L
1,344 SR
Queue Stats
98W - 95L
1,556 Elo+
Solo
Team Averages
Level 158
1,555 SR
1,515 Elo+

VS

Team Averages
Level 107
1,695 SR
1,511 Elo+
Xbalanque
Xbalanque
BShutt
Xbalanque
Level 129
God Stats
1W - 2L
1,686 SR
Queue Stats
80W - 74L
1,486 Elo+
Party 1
King Arthur
King Arthur
DaddyRichard
King Arthur
Level 126
God Stats
0W - 1L
1,675 SR
Queue Stats
100W - 97L
1,576 Elo+
Party 1
Sol
Sol
Fr3shM1nt
Sol
Level 47
God Stats
2W - 1L
1,744 SR
Queue Stats
69W - 55L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
RetranelMZ
Baron Samedi
Level 109
God Stats
2W - 1L
1,857 SR
Queue Stats
25W - 30L
1,456 Elo+
Party 1
Anhur
Anhur
ThyBigGuy
Anhur
Level 122
God Stats
2W - 2L
1,514 SR
Queue Stats
123W - 120L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
6 / 1 / 20
12,784
913
23,925
10,309
6,004
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
CaptaiinTripz
Baron Samedi
19
6 / 4 / 25
11,857
847
19,170
19,678
20,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Neith
Sheph3
Neith
18
15 / 4 / 12
11,821
844
21,340
17,888
9,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
bawzeman35
Sun Wukong
16
3 / 3 / 11
11,110
794
4,915
12,928
12,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
the1jaeo
Thoth
18
7 / 3 / 19
11,239
803
20,675
9,130
4,451
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BShutt
Xbalanque
9
0 / 13 / 3
7,547
539
920
15,619
3,954
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
DaddyRichard
King Arthur
18
3 / 8 / 9
11,155
797
15,319
24,272
27,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
2 / 8 / 8
9,986
713
10,717
17,559
6,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
RetranelMZ
Baron Samedi
19
2 / 3 / 8
10,703
765
12,817
19,352
15,555
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
ThyBigGuy
Anhur
19
7 / 5 / 5
11,646
832
15,460
18,877
7,230
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
47
37
Kills
14
15
Deaths
37
87
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
1
20
16
L
Xbalanque
BShutt
Xbalanque
0
13
3
0.12
W
Baron Samedi
CaptaiinTripz
Baron Samedi
6
4
25
4.63
L
King Arthur
DaddyRichard
King Arthur
3
8
9
0.94
L
2
8
8
0.75
L
Baron Samedi
RetranelMZ
Baron Samedi
2
3
8
2
W
Neith
Sheph3
Neith
15
4
12
5.25
L
Anhur
ThyBigGuy
Anhur
7
5
5
1.9
W
Sun Wukong
bawzeman35
Sun Wukong
3
3
11
2.83
W
Thoth
the1jaeo
Thoth
7
3
19
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,025
Damage
55,233
69,933
Taken
95,679
53,254
Mitigated
60,805
29,101
Healing
28,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
23,925
11,682
2,259
2,259
10,309
6,004
1,597
4,070
6,239
58,143
0
L
Xbalanque
BShutt
Xbalanque
920
905
115
13
15,619
3,954
0
10,106
5,271
0
1,761
W
Baron Samedi
CaptaiinTripz
Baron Samedi
19,170
586
6,491
8,991
19,678
20,717
1,272
6,522
13,156
27,193
0
L
King Arthur
DaddyRichard
King Arthur
15,319
963
1,197
2,452
24,272
27,848
0
15,491
8,131
0
32,962
L
10,717
805
324
3,777
17,559
6,218
0
9,188
8,286
20,983
0
L
Baron Samedi
RetranelMZ
Baron Samedi
12,817
454
2,762
7,948
19,352
15,555
0
11,731
7,284
30,306
0
W
Neith
Sheph3
Neith
21,340
8,941
818
4,242
17,888
9,502
2,803
6,611
11,277
0
37,898
L
Anhur
ThyBigGuy
Anhur
15,460
7,498
3,317
6,834
18,877
7,230
0
15,696
2,937
0
47,973
W
Sun Wukong
bawzeman35
Sun Wukong
4,915
755
572
1,842
12,928
12,580
116
3,284
9,644
0
8,564
W
Thoth
the1jaeo
Thoth
20,675
943
707
920
9,130
4,451
2,142
3,047
6,083
40,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,811
Gold Earned
51,037
165
Minions Killed
158
0
Camps Cleared
0
1,183,478
Distance Traveled
1,128,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,784
913
78
6
0
326,487
0
L
Xbalanque
7,547
539
1
0
0
146,198
0
W
Baron Samedi
11,857
847
16
1
0
243,273
0
L
King Arthur
11,155
797
33
2
0
234,225
0
L
Sol
9,986
713
25
2
0
231,730
0
L
Baron Samedi
10,703
765
15
1
0
280,512
0
W
Neith
11,821
844
32
2
0
217,890
0
L
Anhur
11,646
832
84
6
0
235,803
0
W
Sun Wukong
11,110
794
10
1
0
151,245
0
W
Thoth
11,239
803
29
2
0
244,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role