Player Matchup

Anubis
Anubis
MageZod
Anubis
Level 115
God Stats
7W - 9L
1,413 SR
Queue Stats
57W - 128L
1,283 Elo+
Party 2
Cerberus
Cerberus
Marcon99
Cerberus
Level 26
God Stats
16W - 24L
1,450 SR
Queue Stats
77W - 157L
1,210 Elo+
Party 2
Anhur
Anhur
zShocker
Anhur
Level 160
God Stats
5W - 8L
1,569 SR
Queue Stats
278W - 265L
1,515 Elo+
Solo
Team Averages
Level 100
1,477 SR
1,336 Elo+

VS

Team Averages
Level 94
1,464 SR
1,447 Elo+
Sylvanus
Sylvanus
FRISHA
Sylvanus
Level 29
God Stats
9W - 6L
1,597 SR
Queue Stats
98W - 121L
1,443 Elo+
Party 1
Hera
Hera
ODLOTT
Hera
Level 148
God Stats
1W - 4L
1,403 SR
Queue Stats
83W - 108L
1,414 Elo+
Solo
Charybdis
Charybdis
d0nb0in4
Charybdis
Level 106
God Stats
2W - 6L
1,392 SR
Queue Stats
258W - 286L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MageZod
Anubis
15
3 / 5 / 10
12,125
758
12,205
11,014
6,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Marcon99
Cerberus
14
0 / 2 / 14
11,150
697
5,166
15,098
15,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
zShocker
Anhur
17
15 / 5 / 3
15,035
940
27,147
17,234
7,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FRISHA
Sylvanus
15
2 / 6 / 10
11,857
741
6,692
21,006
20,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Hera
ODLOTT
Hera
15
7 / 4 / 5
12,925
808
17,819
10,775
3,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
d0nb0in4
Charybdis
14
3 / 8 / 5
11,601
725
9,402
19,519
6,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
18
Kills
12
12
Deaths
18
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
FRISHA
Sylvanus
2
6
10
1.17
W
Anubis
MageZod
Anubis
3
5
10
1.6
W
Cerberus
Marcon99
Cerberus
0
2
14
3.5
L
Hera
ODLOTT
Hera
7
4
5
2.38
L
Charybdis
d0nb0in4
Charybdis
3
8
5
0.69
W
Anhur
zShocker
Anhur
15
5
3
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,518
Damage
33,913
43,346
Taken
51,300
29,405
Mitigated
30,158
6,570
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
FRISHA
Sylvanus
6,692
393
1,797
3,662
21,006
20,533
58
7,288
13,718
17,263
0
W
Anubis
MageZod
Anubis
12,205
0
0
2,690
11,014
6,115
318
6,088
4,736
62,162
0
W
Cerberus
Marcon99
Cerberus
5,166
36
134
2,197
15,098
15,879
86
8,831
5,821
16,888
0
L
Hera
ODLOTT
Hera
17,819
3,523
260
1,541
10,775
3,551
497
4,733
6,042
55,991
0
L
Charybdis
d0nb0in4
Charybdis
9,402
5,015
0
3,749
19,519
6,074
2,171
5,664
13,855
0
55,339
W
Anhur
zShocker
Anhur
27,147
18,094
0
1,549
17,234
7,411
1,412
8,821
8,012
0
79,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,310
Gold Earned
36,383
192
Minions Killed
143
0
Camps Cleared
0
825,903
Distance Traveled
774,122
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,857
741
18
1
0
257,279
2
W
Anubis
12,125
758
88
6
0
274,002
0
W
Cerberus
11,150
697
21
1
0
311,624
6
L
Hera
12,925
808
59
4
0
294,466
5
L
Charybdis
11,601
725
66
4
0
222,377
0
W
Anhur
15,035
940
83
5
0
240,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role