Player Matchup

Cernunnos
Cernunnos
AsliHunt
Cernunnos
Level 101
God Stats
150W - 126L
1,540 SR
Queue Stats
883W - 811L
1,439 Elo+
Solo
Hercules
Hercules
ElBuscador53
Hercules
Level 78
God Stats
2W - 1L
1,315 SR
Queue Stats
25W - 19L
1,388 Elo+
Party 2
Kukulkan
Kukulkan
INaytric
Kukulkan
Level 139
God Stats
3W - 1L
1,503 SR
Queue Stats
25W - 23L
1,366 Elo+
Party 2
Chang'e
Chang'e
Mr xRacso L96A1
Chang'e
Level 142
God Stats
5W - 5L
1,384 SR
Queue Stats
29W - 26L
1,400 Elo+
Party 2
Susano
Susano
RoyalFlaix
Susano
Level 122
God Stats
1W - 0L
1,305 SR
Queue Stats
41W - 35L
1,404 Elo+
Party 2
Team Averages
Level 116
1,409 SR
1,399 Elo+

VS

Team Averages
Level 109
1,555 SR
1,498 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Kantian
Ra
Level 89
God Stats
28W - 23L
1,536 SR
Queue Stats
289W - 298L
1,464 Elo+
Solo
Nike
Nike
NotABot2
Nike
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 216L
1,467 Elo+
Solo
Artemis
Artemis
iZweit-NL
Artemis
Level 68
God Stats
2W - 2L
1,739 SR
Queue Stats
4W - 4L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AsliHunt
Cernunnos
11
1 / 0 / 0
6,316
632
3,424
3,669
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ElBuscador53
Hercules
8
0 / 0 / 5
5,569
557
3,814
8,089
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
INaytric
Kukulkan
12
3 / 0 / 2
6,731
673
5,196
3,941
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 1
7,102
710
7,998
8,973
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
RoyalFlaix
Susano
7
3 / 1 / 3
5,155
516
2,117
7,104
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 2 / 1
5,406
541
2,799
9,967
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
 
Sobek
7
0 / 3 / 0
4,885
489
2,426
9,398
7,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,876
588
3,129
5,046
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
11
2 / 4 / 0
6,315
632
5,252
10,584
7,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
iZweit-NL
Artemis
8
0 / 0 / 0
4,589
459
2,708
4,443
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
3
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
L
Sobek
 
Sobek
0
3
0
0
W
Cernunnos
AsliHunt
Cernunnos
1
0
0
1
W
Hercules
ElBuscador53
Hercules
0
0
5
2.5
W
Kukulkan
INaytric
Kukulkan
3
0
2
4
L
0
1
0
0
W
3
2
1
1.75
L
Nike
2
4
0
0.5
W
Susano
RoyalFlaix
Susano
3
1
3
4.5
L
Artemis
iZweit-NL
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,549
Damage
16,314
31,776
Taken
39,438
13,478
Mitigated
21,470
10,017
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,799
1,843
0
2,285
9,967
3,544
0
2,377
7,590
0
37,753
L
Sobek
 
Sobek
2,426
92
0
2,856
9,398
7,194
0
1,178
8,220
13,806
0
W
Cernunnos
AsliHunt
Cernunnos
3,424
1,444
0
2,045
3,669
1,360
45
216
3,453
0
52,449
W
Hercules
ElBuscador53
Hercules
3,814
847
0
3,176
8,089
5,372
0
1,568
6,503
0
16,188
W
Kukulkan
INaytric
Kukulkan
5,196
536
0
500
3,941
1,527
0
1,434
2,369
51,558
0
L
3,129
107
216
1,760
5,046
1,802
0
1,831
3,215
48,701
228
W
7,998
1,160
0
3,896
8,973
2,855
18
0
8,973
50,997
0
L
Nike
5,252
259
0
1,711
10,584
7,449
0
7,122
3,462
0
44,853
W
Susano
RoyalFlaix
Susano
2,117
502
0
400
7,104
2,364
0
1,970
4,996
0
18,687
L
Artemis
iZweit-NL
Artemis
2,708
537
148
912
4,443
1,481
0
686
3,757
0
23,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,873
Gold Earned
27,071
326
Minions Killed
259
0
Camps Cleared
0
1,029,010
Distance Traveled
1,010,398
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,406
541
54
5
0
230,482
0
L
Sobek
4,885
489
10
1
0
209,687
2
W
Cernunnos
6,316
632
94
9
0
186,136
1
W
Hercules
5,569
557
18
2
0
216,636
4
W
Kukulkan
6,731
673
90
9
0
187,590
3
L
Ra
5,876
588
95
10
0
215,797
3
W
Chang'e
7,102
710
96
10
0
199,823
3
L
Nike
6,315
632
66
7
0
181,437
0
W
Susano
5,155
516
28
3
0
238,825
2
L
Artemis
4,589
459
34
3
0
172,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role