Player Matchup

Mulan
Mulan
Buncho777
Mulan
Level 18
God Stats
3W - 5L
1,333 SR
Queue Stats
75W - 96L
1,419 Elo+
Party 3
Neith
Neith
EDCHIDO
Neith
Level 60
God Stats
6W - 5L
1,500 SR
Queue Stats
92W - 101L
1,729 Elo+
Party 1
Scylla
Scylla
Hank3r99
Scylla
Level 3
God Stats
5W - 6L
1,500 SR
Queue Stats
154W - 130L
1,729 Elo+
Party 1
Athena
Athena
iDemor4914
Athena
Level 63
God Stats
19W - 9L
1,500 SR
Queue Stats
94W - 95L
1,729 Elo+
Party 1
Awilix
Awilix
mecican09
Awilix
Level 67
God Stats
9W - 9L
1,565 SR
Queue Stats
71W - 104L
1,412 Elo+
Party 3
Team Averages
Level 42
1,480 SR
1,604 Elo+

VS

Team Averages
Level 91
1,361 SR
1,409 Elo+
Fenrir
Fenrir
Kurrz
Fenrir
Level 129
God Stats
3W - 6L
1,474 SR
Queue Stats
140W - 173L
1,485 Elo+
Party 2
Ishtar
Ishtar
NICH0S
Ishtar
Level 129
God Stats
1W - 1L
1,324 SR
Queue Stats
234W - 269L
1,448 Elo+
Party 2
Khepri
Khepri
SgtJohn55
Khepri
Level 43
God Stats
4W - 10L
1,262 SR
Queue Stats
86W - 103L
1,427 Elo+
Party 2
Ix Chel
Ix Chel
Sybil19
Ix Chel
Level 122
God Stats
8W - 13L
1,458 SR
Queue Stats
186W - 234L
1,421 Elo+
Party 2
Nike
Nike
VortexIM
Nike
Level 34
God Stats
10W - 4L
1,289 SR
Queue Stats
239W - 219L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Buncho777
Mulan
16
1 / 3 / 1
10,137
441
12,097
18,696
14,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
EDCHIDO
Neith
14
0 / 5 / 3
8,634
375
7,269
10,538
3,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Hank3r99
Scylla
14
0 / 3 / 4
8,759
381
8,219
8,656
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
iDemor4914
Athena
12
1 / 3 / 3
7,817
340
3,611
15,650
15,218
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
mecican09
Awilix
18
4 / 6 / 1
10,861
472
8,803
21,604
8,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kurrz
Fenrir
20
10 / 1 / 6
13,901
604
17,347
18,623
11,578
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
NICH0S
Ishtar
18
2 / 0 / 9
12,287
534
7,022
12,500
7,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
SgtJohn55
Khepri
16
0 / 5 / 12
11,564
503
4,255
22,652
29,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Sybil19
Ix Chel
19
6 / 0 / 9
13,446
585
15,227
7,754
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nike
18
2 / 0 / 11
12,622
549
11,286
19,583
24,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
6
Kills
20
20
Deaths
6
12
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mulan
Buncho777
Mulan
1
3
1
0.5
L
Neith
EDCHIDO
Neith
0
5
3
0.3
L
Scylla
Hank3r99
Scylla
0
3
4
0.67
W
Fenrir
Kurrz
Fenrir
10
1
6
13
W
Ishtar
NICH0S
Ishtar
2
0
9
6.5
W
Khepri
SgtJohn55
Khepri
0
5
12
1.2
W
Ix Chel
Sybil19
Ix Chel
6
0
9
10.5
W
Nike
2
0
11
7.5
L
Athena
iDemor4914
Athena
1
3
3
0.83
L
Awilix
mecican09
Awilix
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,999
Damage
55,137
75,144
Taken
81,112
43,951
Mitigated
76,799
8,796
Healing
23,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Buncho777
Mulan
12,097
989
0
5,634
18,696
14,169
0
3,570
15,126
0
75,496
L
Neith
EDCHIDO
Neith
7,269
2,651
15
1,081
10,538
3,415
0
3,053
7,485
0
63,843
L
Scylla
Hank3r99
Scylla
8,219
437
0
250
8,656
2,533
0
2,401
6,255
59,697
0
W
Fenrir
Kurrz
Fenrir
17,347
6,733
0
5,231
18,623
11,578
2,334
1,952
16,671
0
133,603
W
Ishtar
NICH0S
Ishtar
7,022
4,745
0
5,226
12,500
7,185
6,767
1,474
11,026
0
106,940
W
Khepri
SgtJohn55
Khepri
4,255
151
576
4,709
22,652
29,001
1,412
5,935
16,501
42,580
0
W
Ix Chel
Sybil19
Ix Chel
15,227
1,610
1,742
1,966
7,754
4,571
2,132
1,113
6,641
123,724
0
W
Nike
11,286
1,229
0
3,830
19,583
24,464
739
2,623
16,960
3,527
82,206
L
Athena
iDemor4914
Athena
3,611
746
620
481
15,650
15,218
0
6,787
8,863
14,490
0
L
Awilix
mecican09
Awilix
8,803
3,563
0
715
21,604
8,616
0
5,207
16,397
0
111,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,208
Gold Earned
63,820
494
Minions Killed
661
0
Camps Cleared
0
2,166,167
Distance Traveled
2,272,045
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,137
441
119
5
0
458,395
5
L
Neith
8,634
375
104
5
0
405,589
0
L
Scylla
8,759
381
83
4
0
355,440
0
W
Fenrir
13,901
604
151
7
0
541,482
0
W
Ishtar
12,287
534
143
6
0
433,373
5
W
Khepri
11,564
503
51
2
0
396,591
0
W
Ix Chel
13,446
585
175
8
0
485,498
4
W
Nike
12,622
549
141
6
0
415,101
3
L
Athena
7,817
340
34
1
0
430,842
4
L
Awilix
10,861
472
154
7
0
515,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role