Player Matchup

Fenrir
Fenrir
Iröh
Fenrir
Level 112
God Stats
24W - 13L
1,636 SR
Queue Stats
57W - 47L
1,572 Elo+
Party 1
Ao Kuang
Ao Kuang
MyN1njaMyN1nja
Ao Kuang
Level 116
God Stats
17W - 22L
1,705 SR
Queue Stats
265W - 253L
1,539 Elo+
Solo
Cernunnos
Cernunnos
PhantomRight
Cernunnos
Level 122
God Stats
1W - 1L
1,685 SR
Queue Stats
9W - 7L
1,613 Elo+
Party 1
Ne Zha
Ne Zha
smilegod1
Ne Zha
Level 105
God Stats
2W - 3L
1,638 SR
Queue Stats
9W - 10L
1,542 Elo+
Party 1
Neith
Neith
valintine19
Neith
Level 129
God Stats
12W - 9L
1,681 SR
Queue Stats
128W - 99L
1,528 Elo+
Solo
Team Averages
Level 117
1,669 SR
1,559 Elo+

VS

Team Averages
Level 115
1,556 SR
1,513 Elo+
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CN D4RK
Chernobog
Level 107
God Stats
2W - 0L
1,814 SR
Queue Stats
250W - 240L
1,477 Elo+
Solo
King Arthur
King Arthur
CSW01
King Arthur
Level 144
God Stats
2W - 1L
1,535 SR
Queue Stats
192W - 191L
1,540 Elo+
Party 2
Anubis
Anubis
GuiseppesBallsac
Anubis
Level 109
God Stats
9W - 9L
1,379 SR
Queue Stats
194W - 198L
1,542 Elo+
Party 2
Thanatos
Thanatos
adamkrestt
Thanatos
Level 88
God Stats
30W - 29L
1,552 SR
Queue Stats
269W - 274L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Iröh
Fenrir
15
4 / 3 / 2
9,299
517
9,751
20,294
16,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
12
1 / 8 / 1
7,536
419
3,467
20,779
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
PhantomRight
Cernunnos
14
6 / 4 / 2
9,460
526
12,523
15,642
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
smilegod1
Ne Zha
11
2 / 6 / 4
8,255
459
8,541
19,341
15,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 1 / 0
9,649
536
8,806
7,874
3,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 2 / 7
8,089
449
4,585
9,343
5,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
CN D4RK
Chernobog
15
2 / 6 / 7
9,537
530
13,533
17,378
6,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
CSW01
King Arthur
15
3 / 4 / 2
9,959
553
8,994
18,163
16,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
12 / 0 / 3
10,980
610
16,885
10,382
5,725
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
adamkrestt
Thanatos
15
4 / 2 / 8
9,860
548
9,777
16,333
7,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
14
Kills
22
22
Deaths
14
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
7
2.25
W
Chernobog
CN D4RK
Chernobog
2
6
7
0.92
W
King Arthur
CSW01
King Arthur
3
4
2
1
W
12
0
3
13.5
L
Fenrir
Iröh
Fenrir
4
3
2
1.67
L
Ao Kuang
1
8
1
0.19
L
Cernunnos
PhantomRight
Cernunnos
6
4
2
1.75
W
Thanatos
adamkrestt
Thanatos
4
2
8
4
L
Ne Zha
smilegod1
Ne Zha
2
6
4
0.67
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,088
Damage
53,774
83,930
Taken
71,599
46,790
Mitigated
42,587
21,551
Healing
32,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,585
934
3,731
3,398
9,343
5,472
336
73
9,270
36,116
0
W
Chernobog
CN D4RK
Chernobog
13,533
8,214
0
3,253
17,378
6,633
1,381
2,089
15,289
0
73,816
W
King Arthur
CSW01
King Arthur
8,994
1,793
0
2,845
18,163
16,966
1,212
288
17,875
0
64,255
W
16,885
469
0
6,891
10,382
5,725
0
569
9,813
96,605
0
L
Fenrir
Iröh
Fenrir
9,751
3,274
0
5,458
20,294
16,542
0
3,553
16,741
0
53,522
L
Ao Kuang
3,467
695
0
4,321
20,779
6,042
375
3,999
16,780
42,354
0
L
Cernunnos
PhantomRight
Cernunnos
12,523
7,538
0
3,499
15,642
5,403
383
2,080
13,562
0
63,616
W
Thanatos
adamkrestt
Thanatos
9,777
1,937
0
12,186
16,333
7,791
0
448
15,885
0
81,680
L
Ne Zha
smilegod1
Ne Zha
8,541
4,803
0
5,554
19,341
15,690
0
9,063
10,278
0
43,141
L
8,806
760
0
2,719
7,874
3,113
166
3,213
4,661
0
87,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,199
Gold Earned
48,425
428
Minions Killed
518
0
Camps Cleared
0
1,714,928
Distance Traveled
1,838,300
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,089
449
51
3
0
334,538
0
W
Chernobog
9,537
530
106
6
0
373,964
2
W
King Arthur
9,959
553
115
6
0
358,284
0
W
Anubis
10,980
610
148
8
0
375,267
0
L
Fenrir
9,299
517
68
4
0
323,235
0
L
Ao Kuang
7,536
419
60
3
0
370,207
2
L
Cernunnos
9,460
526
93
5
0
337,286
0
W
Thanatos
9,860
548
98
5
0
396,247
0
L
Ne Zha
8,255
459
49
3
0
356,518
0
L
Neith
9,649
536
158
9
0
327,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role