Player Matchup

Cliodhna
Cliodhna
Killjoy4212
Cliodhna
Level 85
God Stats
3W - 4L
1,563 SR
Queue Stats
63W - 62L
1,476 Elo+
Party 1
King Arthur
King Arthur
OhhSquirt
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 79L
1,460 Elo+
Party 1
Kukulkan
Kukulkan
Reds51
Kukulkan
Level 82
God Stats
12W - 6L
1,645 SR
Queue Stats
22W - 22L
1,463 Elo+
Party 1
Heimdallr
Heimdallr
TheEliteHuman
Heimdallr
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,475 Elo+
Party 1
Geb
Geb
Vaporize4
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,210 Elo+
Party 1
Team Averages
Level 72
1,542 SR
1,417 Elo+

VS

Team Averages
Level 82
1,432 SR
1,515 Elo+
Ullr
Ullr
 
Ullr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Binkiiii
Thor
Level 69
God Stats
1W - 1L
1,258 SR
Queue Stats
82W - 88L
1,450 Elo+
Party 3
Ix Chel
Ix Chel
EmpyrealDepths
Ix Chel
Level 24
God Stats
2W - 1L
1,511 SR
Queue Stats
27W - 12L
1,580 Elo+
Party 2
Anhur
Anhur
TrixtonH
Anhur
Level 124
God Stats
5W - 1L
1,464 SR
Queue Stats
44W - 26L
1,579 Elo+
Party 2
Sol
Sol
TwistedTemplar
Sol
Level 123
God Stats
2W - 2L
1,427 SR
Queue Stats
175W - 172L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Killjoy4212
Cliodhna
13
2 / 4 / 1
7,569
505
9,800
15,831
6,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
OhhSquirt
King Arthur
13
0 / 2 / 0
7,003
467
610
10,272
5,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Reds51
Kukulkan
11
1 / 2 / 0
7,117
474
7,204
8,308
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
TheEliteHuman
Heimdallr
11
0 / 1 / 1
6,600
440
1,361
7,967
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 0
6,031
402
1,205
12,631
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
3 / 0 / 5
8,801
587
6,766
10,450
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
12
1 / 2 / 5
7,795
520
4,028
13,010
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 0 / 3
8,952
597
11,393
7,075
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
TrixtonH
Anhur
17
3 / 0 / 0
11,217
748
6,689
7,407
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 2
9,564
638
8,930
6,337
2,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
14
14
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
0
5
5.5
W
Thor
1
2
5
1.75
W
5
0
3
6.5
L
Cliodhna
Killjoy4212
Cliodhna
2
4
1
0.63
L
King Arthur
OhhSquirt
King Arthur
0
2
0
0
L
Kukulkan
Reds51
Kukulkan
1
2
0
0.5
L
Heimdallr
TheEliteHuman
Heimdallr
0
1
1
0.5
W
Anhur
TrixtonH
Anhur
3
0
0
3
W
2
1
2
3
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
37,806
55,009
Taken
44,279
26,378
Mitigated
22,749
11,331
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,766
1,296
0
3,664
10,450
4,329
643
1,805
8,645
0
60,764
W
Thor
4,028
571
0
1,421
13,010
9,518
174
4,118
8,892
0
24,645
W
11,393
1,506
1,151
2,134
7,075
2,609
1,069
1,441
5,634
67,091
0
L
Cliodhna
Killjoy4212
Cliodhna
9,800
1,078
0
5,882
15,831
6,105
0
4,376
11,271
0
70,367
L
King Arthur
OhhSquirt
King Arthur
610
0
0
1,500
10,272
5,605
0
991
9,252
0
41,438
L
Kukulkan
Reds51
Kukulkan
7,204
298
0
625
8,308
2,765
0
2,619
5,471
67,856
0
L
Heimdallr
TheEliteHuman
Heimdallr
1,361
413
0
2,547
7,967
2,965
0
5,203
2,758
0
41,354
W
Anhur
TrixtonH
Anhur
6,689
3,297
0
3,628
7,407
3,636
2,963
448
6,959
0
100,417
W
8,930
4,199
0
3,956
6,337
2,657
2,271
1,045
5,292
74,864
9,521
L
1,205
176
0
777
12,631
8,938
0
5,953
6,596
8,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
46,329
395
Minions Killed
551
0
Camps Cleared
0
1,494,393
Distance Traveled
1,483,331
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,801
587
82
5
0
333,406
0
W
Thor
7,795
520
32
2
0
274,528
0
W
Ix Chel
8,952
597
122
8
0
284,801
2
L
Cliodhna
7,569
505
109
7
0
346,975
0
L
King Arthur
7,003
467
81
5
0
321,132
2
L
Kukulkan
7,117
474
118
8
0
277,981
0
L
Heimdallr
6,600
440
77
5
0
268,538
0
W
Anhur
11,217
748
169
11
0
286,024
2
W
Sol
9,564
638
146
10
0
304,572
0
L
Geb
6,031
402
10
1
0
279,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role