Player Matchup

Zeus
Zeus
 
Zeus
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DJspense
Sol
Level 116
God Stats
7W - 2L
1,403 SR
Queue Stats
268W - 273L
1,462 Elo+
Solo
Danzaburou
Danzaburou
Drichor
Danzaburou
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 163L
1,531 Elo+
Party 2
Discordia
Discordia
Jajohnnie
Discordia
Level 152
God Stats
9W - 5L
1,659 SR
Queue Stats
209W - 208L
1,506 Elo+
Party 2
Serqet
Serqet
ParkerOEllis
Serqet
Level 151
God Stats
3W - 7L
1,412 SR
Queue Stats
903W - 883L
1,537 Elo+
Solo
Team Averages
Level 161
1,495 SR
1,507 Elo+

VS

Team Averages
Level 138
1,597 SR
1,479 Elo+
Fenrir
Fenrir
DBseeinYaL8r
Fenrir
Level 153
God Stats
13W - 11L
1,640 SR
Queue Stats
883W - 866L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DOTF877
Cabrakan
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
Kurohx
Kuzenbo
Level 116
God Stats
7W - 4L
1,874 SR
Queue Stats
510W - 500L
1,451 Elo+
Party 1
Martichoras
Martichoras
SolracR2D2
Martichoras
Level 156
God Stats
4W - 2L
1,612 SR
Queue Stats
173W - 179L
1,515 Elo+
Solo
Xbalanque
Xbalanque
notjustademigod
Xbalanque
Level 155
God Stats
9W - 15L
1,358 SR
Queue Stats
898W - 895L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
3 / 4 / 12
11,490
718
24,377
11,369
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 9
12,529
783
20,038
14,634
7,010
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Drichor
Danzaburou
18
5 / 3 / 12
11,607
725
11,605
13,382
6,719
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Jajohnnie
Discordia
20
3 / 2 / 15
11,778
736
15,095
9,272
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
19
6 / 8 / 16
11,856
741
11,248
17,890
28,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
8 / 3 / 7
11,016
689
13,623
16,987
26,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cabrakan
DOTF877
Cabrakan
17
1 / 7 / 14
10,708
669
5,929
25,346
37,218
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
Kurohx
Kuzenbo
17
1 / 4 / 14
9,779
611
10,544
17,442
31,659
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
SolracR2D2
Martichoras
18
3 / 6 / 8
10,709
669
7,095
13,767
8,248
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
notjustademigod
Xbalanque
19
5 / 3 / 11
11,381
711
18,010
16,530
9,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
72
23
Kills
18
19
Deaths
23
64
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
4
12
2.25
L
Fenrir
8
3
7
3.83
W
6
2
9
5.25
L
Cabrakan
DOTF877
Cabrakan
1
7
14
1.14
W
Danzaburou
Drichor
Danzaburou
5
3
12
3.67
W
Discordia
Jajohnnie
Discordia
3
2
15
5.25
L
Kuzenbo
Kurohx
Kuzenbo
1
4
14
2
W
Serqet
6
8
16
1.75
L
Martichoras
SolracR2D2
Martichoras
3
6
8
1.17
L
Xbalanque
notjustademigod
Xbalanque
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,363
Damage
55,201
66,547
Taken
90,072
51,837
Mitigated
113,193
22,196
Healing
30,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
24,377
1,524
332
2,121
11,369
4,771
888
2,156
9,213
49,373
0
L
Fenrir
13,623
1,946
884
4,108
16,987
26,117
128
11,109
5,575
1,105
17,231
W
20,038
4,808
3,115
7,066
14,634
7,010
2,044
5,177
9,457
46,461
0
L
Cabrakan
DOTF877
Cabrakan
5,929
631
874
6,689
25,346
37,218
108
15,727
9,140
7,707
0
W
Danzaburou
Drichor
Danzaburou
11,605
4,027
1,714
3,300
13,382
6,719
2,037
2,021
11,361
0
27,505
W
Discordia
Jajohnnie
Discordia
15,095
728
1,814
2,351
9,272
4,671
948
3,253
6,019
39,279
0
L
Kuzenbo
Kurohx
Kuzenbo
10,544
3,289
0
2,901
17,442
31,659
90
11,112
5,819
13,616
0
W
Serqet
11,248
1,237
0
383
17,890
28,666
470
4,781
13,109
0
15,955
L
Martichoras
SolracR2D2
Martichoras
7,095
2,676
438
1,803
13,767
8,248
862
10,715
3,012
0
39,965
L
Xbalanque
notjustademigod
Xbalanque
18,010
1,901
6,280
6,050
16,530
9,951
574
10,847
5,520
0
50,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,260
Gold Earned
53,593
243
Minions Killed
158
0
Camps Cleared
0
1,477,555
Distance Traveled
1,434,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,490
718
75
5
0
290,762
0
L
Fenrir
11,016
689
11
1
0
325,350
0
W
Sol
12,529
783
58
4
0
304,754
0
L
Cabrakan
10,708
669
6
0
0
280,679
0
W
Danzaburou
11,607
725
43
3
0
304,869
0
W
Discordia
11,778
736
52
3
0
286,991
0
L
Kuzenbo
9,779
611
1
0
0
297,467
0
W
Serqet
11,856
741
15
1
0
290,179
0
L
Martichoras
10,709
669
65
4
0
220,512
0
L
Xbalanque
11,381
711
75
5
0
310,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role