Player Matchup

Ra
Ra
FateOfSilver
Ra
Level 155
God Stats
1W - 1L
1,483 SR
Queue Stats
26W - 20L
1,612 Elo+
Party 1
Horus
Horus
MidGoat
Horus
Level 28
God Stats
2W - 1L
1,622 SR
Queue Stats
20W - 17L
1,695 Elo+
Party 1
Athena
Athena
RealSinatra
Athena
Level 156
God Stats
6W - 4L
1,763 SR
Queue Stats
106W - 150L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
Studdle
Jing Wei
Level 159
God Stats
3W - 2L
1,615 SR
Queue Stats
98W - 99L
1,524 Elo+
Party 1
King Arthur
King Arthur
d_towerss23
King Arthur
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,580 Elo+
Party 1
Team Averages
Level 120
1,597 SR
1,577 Elo+

VS

Team Averages
Level 138
1,598 SR
1,595 Elo+
Fenrir
Fenrir
Carammmel
Fenrir
Level 142
God Stats
0W - 2L
1,639 SR
Queue Stats
229W - 184L
1,587 Elo+
Solo
Medusa
Medusa
Dr Crozz
Medusa
Level 144
God Stats
20W - 23L
1,530 SR
Queue Stats
797W - 699L
1,563 Elo+
Solo
Thor
Thor
JUATxREBORN
Thor
Level 129
God Stats
27W - 17L
1,709 SR
Queue Stats
183W - 115L
1,667 Elo+
Solo
He Bo
He Bo
Siddorax
He Bo
Level 120
God Stats
1W - 2L
1,729 SR
Queue Stats
523W - 469L
1,600 Elo+
Solo
Sylvanus
Sylvanus
WhatWrongwithU
Sylvanus
Level 156
God Stats
2W - 8L
1,383 SR
Queue Stats
832W - 745L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
9,067
604
9,414
7,972
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
MidGoat
Horus
15
7 / 3 / 9
9,352
623
16,347
19,164
11,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Athena
13
3 / 2 / 11
8,425
562
7,885
17,969
18,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Studdle
Jing Wei
14
1 / 2 / 5
8,870
591
6,609
12,057
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
d_towerss23
King Arthur
14
4 / 2 / 0
9,235
616
14,008
16,058
15,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Carammmel
Fenrir
12
0 / 5 / 0
7,339
489
8,630
20,751
17,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Dr Crozz
Medusa
13
0 / 4 / 1
7,696
513
9,730
12,989
6,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
8 / 2 / 1
9,204
614
14,855
16,147
6,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Siddorax
He Bo
14
2 / 7 / 4
8,441
563
6,201
14,835
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
11
0 / 2 / 5
7,049
470
6,711
12,144
11,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
20
Kills
10
10
Deaths
20
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Carammmel
Fenrir
0
5
0
0
L
Medusa
Dr Crozz
Medusa
0
4
1
0.13
W
5
1
8
9
L
8
2
1
4.25
W
Horus
MidGoat
Horus
7
3
9
3.83
W
Athena
3
2
11
4.25
L
He Bo
Siddorax
He Bo
2
7
4
0.57
W
Jing Wei
Studdle
Jing Wei
1
2
5
1.75
L
Sylvanus
0
2
5
1.25
W
King Arthur
d_towerss23
King Arthur
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,263
Damage
46,127
73,220
Taken
76,866
54,595
Mitigated
46,961
26,774
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Carammmel
Fenrir
8,630
4,905
0
8,234
20,751
17,545
0
505
20,246
0
48,845
L
Medusa
Dr Crozz
Medusa
9,730
3,344
0
2,683
12,989
6,399
0
2,542
10,386
0
71,906
W
9,414
546
3,470
3,759
7,972
4,468
145
1,804
6,168
70,903
0
L
14,855
4,213
0
835
16,147
6,633
0
4,462
11,685
0
64,179
W
Horus
MidGoat
Horus
16,347
7,269
1,184
8,162
19,164
11,553
119
5,163
14,001
0
75,482
W
Athena
7,885
3,065
567
2,119
17,969
18,167
19
5,003
12,966
21,659
0
L
He Bo
Siddorax
He Bo
6,201
463
0
2,985
14,835
5,076
0
5,237
9,423
56,828
0
W
Jing Wei
Studdle
Jing Wei
6,609
4,394
0
3,738
12,057
4,773
1,997
942
11,115
0
72,967
L
Sylvanus
6,711
1,314
2,460
3,009
12,144
11,308
0
4,215
7,827
20,329
0
W
King Arthur
d_towerss23
King Arthur
14,008
3,343
0
3,775
16,058
15,634
549
0
16,058
0
64,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,949
Gold Earned
39,729
489
Minions Killed
390
0
Camps Cleared
0
1,736,275
Distance Traveled
1,528,693
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,339
489
71
5
0
300,190
0
L
Medusa
7,696
513
111
7
0
287,387
0
W
Ra
9,067
604
128
9
0
376,890
2
L
Thor
9,204
614
87
6
0
330,875
2
W
Horus
9,352
623
97
6
0
371,130
4
W
Athena
8,425
562
33
2
0
335,859
2
L
He Bo
8,441
563
102
7
0
305,129
3
W
Jing Wei
8,870
591
131
9
0
349,113
1
L
Sylvanus
7,049
470
19
1
0
305,112
10
W
King Arthur
9,235
616
100
7
0
303,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role