Player Matchup

Anhur
Anhur
Silver III
JuanFernandoVIII
Anhur
Silver III
Level 88
God Stats
13W - 14L
1,538 SR
Queue Stats
99W - 113L
850 MMR
Solo
Merlin
Merlin
Silver II
MrDUP
Merlin
Silver II
Level 230
God Stats
2W - 9L
1,255 SR
Queue Stats
488W - 512L
860 MMR
Solo
Chaac
Chaac
Silver III
SeizeGod
Chaac
Silver III
Level 72
God Stats
76W - 77L
1,494 SR
Queue Stats
144W - 162L
839 MMR
Solo
Neith
Neith
Silver III
Seymore009
Neith
Silver III
Level 125
God Stats
12W - 12L
1,621 SR
Queue Stats
86W - 103L
996 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
ToXICxGUNSMOKE
Tsukuyomi
Silver III
Level 143
God Stats
5W - 10L
1,345 SR
Queue Stats
17W - 38L
1,039 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,451 SR
917 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,536 SR
828 MMR
Mercury
Mercury
Silver I
Lenew1212
Mercury
Silver I
Level 141
God Stats
1W - 5L
1,422 SR
Queue Stats
120W - 131L
1,142 MMR
Party 1
Hercules
Hercules
Silver II
Mr_Farin
Hercules
Silver II
Level 161
God Stats
3W - 3L
1,580 SR
Queue Stats
218W - 234L
1,024 MMR
Party 1
Sylvanus
Sylvanus
Bronze I
St0neyMACar0nii
Sylvanus
Bronze I
Level 148
God Stats
10W - 20L
1,340 SR
Queue Stats
36W - 72L
323 MMR
Solo
Danzaburou
Danzaburou
Silver IV
doRKis
Danzaburou
Silver IV
Level 104
God Stats
4W - 11L
1,553 SR
Queue Stats
249W - 285L
823 MMR
Solo
Hera
Hera
Bronze I
iancuq01
Hera
Bronze I
Level 108
God Stats
2W - 1L
1,782 SR
Queue Stats
57W - 84L
827 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,448
497
3,663
8,696
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
MrDUP
Merlin
14
2 / 2 / 4
8,435
562
6,907
9,586
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chaac
SeizeGod
Chaac
14
3 / 2 / 1
8,693
580
7,879
13,161
10,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
14
4 / 0 / 3
8,258
551
9,760
6,632
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
ToXICxGUNSMOKE
Tsukuyomi
13
4 / 1 / 0
7,491
499
3,931
11,041
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
ChernobogAo KuangKaliIx Chel

VS

Bans
LokiAchillesArachneSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lenew1212
Mercury
13
1 / 3 / 2
7,489
499
4,714
11,921
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Mr_Farin
Hercules
12
1 / 3 / 1
7,318
488
7,432
13,552
15,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
9
1 / 1 / 0
6,551
437
1,694
6,477
2,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
doRKis
Danzaburou
12
0 / 1 / 1
7,192
479
3,832
6,990
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
14
2 / 6 / 0
8,019
535
8,433
9,115
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
14
Kills
5
6
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Mercury
Lenew1212
Mercury
1
3
2
0.67
W
Merlin
MrDUP
Merlin
2
2
4
2
L
Hercules
Mr_Farin
Hercules
1
3
1
0.5
W
Chaac
SeizeGod
Chaac
3
2
1
1.75
W
Neith
4
0
3
5.5
L
Sylvanus
1
1
0
1
W
Tsukuyomi
ToXICxGUNSMOKE
Tsukuyomi
4
1
0
4
L
Danzaburou
doRKis
Danzaburou
0
1
1
0.5
L
Hera
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,140
Damage
26,105
49,116
Taken
48,055
24,538
Mitigated
28,635
18,756
Healing
12,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,663
2,497
0
2,580
8,696
3,439
722
2,737
5,959
0
49,446
L
Mercury
Lenew1212
Mercury
4,714
1,409
0
1,088
11,921
4,444
0
1,097
10,732
0
59,907
W
Merlin
MrDUP
Merlin
6,907
220
0
2,878
9,586
4,010
0
5,291
4,200
61,990
0
L
Hercules
Mr_Farin
Hercules
7,432
2,106
0
4,852
13,552
15,859
0
2,054
11,330
1,000
45,098
W
Chaac
SeizeGod
Chaac
7,879
2,153
0
5,315
13,161
10,353
215
1,659
10,852
0
67,008
W
Neith
9,760
3,203
0
2,091
6,632
2,632
92
813
5,628
0
60,330
L
Sylvanus
1,694
467
1,682
2,527
6,477
2,830
0
0
6,477
18,129
0
W
Tsukuyomi
ToXICxGUNSMOKE
Tsukuyomi
3,931
453
0
5,892
11,041
4,104
0
585
10,414
0
45,034
L
Danzaburou
doRKis
Danzaburou
3,832
1,235
0
2,148
6,990
2,324
833
564
6,382
0
45,854
L
Hera
8,433
1,932
0
500
9,115
3,178
0
2,578
6,227
64,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
36,569
486
Minions Killed
381
0
Camps Cleared
0
1,412,341
Distance Traveled
1,318,191
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,448
497
81
5
0
282,106
0
L
Mercury
7,489
499
80
5
0
341,731
0
W
Merlin
8,435
562
125
8
0
242,078
0
L
Hercules
7,318
488
77
5
0
270,633
1
W
Chaac
8,693
580
110
7
0
294,317
4
W
Neith
8,258
551
100
7
0
279,034
0
L
Sylvanus
6,551
437
32
2
0
192,869
2
W
Tsukuyomi
7,491
499
70
5
0
314,806
0
L
Danzaburou
7,192
479
78
5
0
250,279
0
L
Hera
8,019
535
114
8
0
262,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role